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Fix building
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Assets/UnityTechnologies/StarterAssets/ThirdPersonController/Scripts/KyleAnimatorAuthor.cs

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using Unity.Entities;
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using UnityEngine;
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#if UNITY_EDITOR
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[RequireComponent(typeof(AnimatorAuthor))]
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#endif
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public class KyleAnimatorAuthor : MonoBehaviour
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{
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[Header("Kyle Animator Settings")]

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