diff --git a/game.cpp b/game.cpp index 95b8543d54656..7b2f6058e507e 100644 --- a/game.cpp +++ b/game.cpp @@ -6755,7 +6755,7 @@ void game::reload(char chInput) if (bSwitch || u.weapon.invlet == chInput) { reload(); - u.activity.moves_left = 0; //Not entirely sure how this effects other actions + monmove(); process_activity(); }