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assuming your speaking about cs2, debug requires "-insecure" to be enabled in the game properties on steam while release doesn't. < Unless they changed it then I'm not sure
assuming your speaking about cs2, debug requires "-insecure" to be enabled in the game properties on steam while release doesn't. < Unless they changed it then I'm not sure
i just inject a very simple DLL that just do show a messagebox when injected,the target process is a DX12 sample
Probably (I don't have any computer in front to check) when you build in debug mode the injector get optimized for debugging setting jumps for every function etc and when injector tries to copy the shell code into the game is jus copying a jump and other bytes which is incorrect, an alternative could be dump the shellcode when build on release and use as array of bytes
why?
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