From b724a976233ea73ed2f7001b8019a0aa8cb30d18 Mon Sep 17 00:00:00 2001 From: jdrueckert Date: Sat, 4 Dec 2021 20:40:47 +0000 Subject: [PATCH] chore: fix typo --- .../module/lightandshadow/systems/PlayerDeathSystem.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/org/terasology/module/lightandshadow/systems/PlayerDeathSystem.java b/src/main/java/org/terasology/module/lightandshadow/systems/PlayerDeathSystem.java index 1c28b5fa..c86986c1 100644 --- a/src/main/java/org/terasology/module/lightandshadow/systems/PlayerDeathSystem.java +++ b/src/main/java/org/terasology/module/lightandshadow/systems/PlayerDeathSystem.java @@ -53,7 +53,7 @@ public class PlayerDeathSystem extends BaseComponentSystem { * @param event notification event that a player entity is about to be destroyed (usually sent on death) * @param player the player entity about to be destroyed * @param characterComponent ensures that the entity has a character (TODO: why do we need this?) - * @param aliveCharacterComponent ensures that the player is currently alive (TODO: parameter not used, move to annotion?) + * @param aliveCharacterComponent ensures that the player is currently alive (TODO: parameter not used, move to annotation?) */ @ReceiveEvent(priority = EventPriority.PRIORITY_HIGH) public void beforeDestroy(BeforeDestroyEvent event, EntityRef player,