This repository has been archived by the owner on Dec 6, 2020. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 3
[renamed] Depth buffer causes outline to be rendered incorrectly. #33
Comments
tntmeijs
added
bug
Something isn't working
good first issue
Good for newcomers
code change
This issue requires code modifications
labels
Mar 1, 2019
tntmeijs
added
being worked on
Issue is being worked on by the development team
and removed
good first issue
Good for newcomers
code change
This issue requires code modifications
labels
Mar 28, 2019
The wireframe aligns the models correctly now. The small error is still there, but the outline is correctly surrounding the model now. See PR #53 |
MeineZ
removed
the
being worked on
Issue is being worked on by the development team
label
Apr 11, 2019
sainsay
changed the title
Wisp viewport objects do not match the size of the Maya objects in viewport 2.0
[renamed] depth buffer causes outline to be rendered incorrectly.
Jun 6, 2019
sainsay
changed the title
[renamed] depth buffer causes outline to be rendered incorrectly.
[renamed] Depth buffer causes outline to be rendered incorrectly.
Jun 6, 2019
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Describe the bug
The Maya viewport camera uses a different aspect ratio, fov, etc. than the Wisp camera.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The object should match its Maya wireframe outline perfectly.
Screenshots
Desktop (please complete the following information):
The text was updated successfully, but these errors were encountered: