diff --git a/CHANGELOG.md b/CHANGELOG.md
index 4c30394fc3..f74678ea36 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -4,6 +4,8 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
## Unreleased
+## [v0.7.0b](https://github.com/TTT-2/TTT2/tree/v0.7.0b) (2020-06-01)
+
### Added
- Added new convars to change the behavior of the armor
diff --git a/gamemodes/terrortown/gamemode/client/cl_changes.lua b/gamemodes/terrortown/gamemode/client/cl_changes.lua
index 61cc9e7f1f..89cef83217 100644
--- a/gamemodes/terrortown/gamemode/client/cl_changes.lua
+++ b/gamemodes/terrortown/gamemode/client/cl_changes.lua
@@ -654,7 +654,7 @@ function CreateChanges()
Fix body_found for bots
Fix NWVarSyncing when using TTT2NET:Set()
- ]], os.time({year = 2020, month = 03, day = 5}))
+ ]], os.time({year = 2020, month = 03, day = 05}))
AddChange("TTT2 Base - v0.6.4b", [[
New:
@@ -669,7 +669,54 @@ function CreateChanges()
Fixed a bug that happened when TTT2 is installed but not the active gamemode
Fixed a few Polish language strings
- ]], os.time({year = 2020, month = 04, day = 3}))
+ ]], os.time({year = 2020, month = 04, day = 03}))
+
+ AddChange("TTT2 Base - v0.7.0b", [[
+ New:
+
+ - Added two new convars to change the behavior of the armor
+ - Added two new convars to change the confirmation behaviour
+ - Added essential items: 8 different types of items that are often used in other addons. You can remove them from the shop if you don't like them.
+ - Added a new HUD element to show information about an ongoing revival to the player that is revived
+ - Added the possibility to change the radar time
+ - Added a few new modules that are used by TTT2 and can be used by different addons
+
+
+ Improved:
+
+ - Updated addon checker list
+ - Migrated the HUDManager settings to the new network sync system
+ - Reworked the old DNA Scanner and replaced it with an improved version
+
+ - New world- and viewmodel with an interactive screen
+ - Removed the overcomplicated UI menu (simple handling with default keys instead)
+ - The new default scanner behavior shows the direction and distance to the target
+
+ - Changed TargetID colors for confirmed bodies
+ - Improved the player revival system
+
+ - Revive makes now sure the position is valid and the player is not stuck in the wall
+ - All revival related messages are now localized
+ - Integration with the newly added revival HUD element
+
+ - Improved the player spawn handling, no more invalid spawn points where a player will be stuck or spawn in the air and fall to their death
+ - Refactored the role selection code to reside in its own module and cleaned up the code
+ - Improved the round end screen to support longer round end texts
+
+
+ Fixed:
+
+ - Fixed round info (the top panel with the miniscoreboard) being displayed in other HUDs
+ - Fixed an error with the pickup system in singleplayer
+ - Fixed propsurfing with the magneto stick
+ - Fixed healthstation TargetID text
+ - Fixed keyinfo for doors where no key can be used
+ - Fixed role selection issues with subroles not properly replacing their baserole etc
+ - Fixed map lock/unlock trigger of doors not updating targetID
+ - Fixed roles having sometimes the wrong radar color
+ - Fixed miniscoreboard update issue and players not getting shown when entering force-spec mode
+
+ ]], os.time({year = 2020, month = 06, day = 01}))
-- run hook for other addons to add their changelog as well
hook.Run("TTT2AddChange", changes, currentVersion)
diff --git a/gamemodes/terrortown/gamemode/shared/sh_init.lua b/gamemodes/terrortown/gamemode/shared/sh_init.lua
index 188352f374..a8ecf76a42 100644
--- a/gamemodes/terrortown/gamemode/shared/sh_init.lua
+++ b/gamemodes/terrortown/gamemode/shared/sh_init.lua
@@ -5,7 +5,7 @@ GM.Name = "TTT2 (Advanced Update)"
GM.Author = "Bad King Urgrain, Alf21, tkindanight, Mineotopia, LeBroomer"
GM.Email = "ttt2@neoxult.de"
GM.Website = "ttt.badking.net, ttt2.informaskill.de"
-GM.Version = "0.6.4b"
+GM.Version = "0.7.0b"
GM.Customized = true
TTT2 = true -- identifier for TTT2. Just use "if TTT2 then ... end"