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item_functions.py
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item_functions.py
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from components.ai import ConfusedMonster
from game_messages import Message
def heal(*args, **kwargs):
entity = args[0]
colors = args[1]
amount = kwargs.get('amount')
results = []
if entity.fighter.hp == entity.fighter.max_hp:
results.append({'consumed': False, 'message': Message('You are already at full health', colors.get('yellow'))})
else:
entity.fighter.heal(amount)
results.append({'consumed': True, 'message': Message('Your wounds start to feel better!', colors.get('green'))})
return results
def cast_lightning(*args, **kwargs):
caster = args[0]
colors = args[1]
entities = kwargs.get('entities')
game_map = kwargs.get('game_map')
damage = kwargs.get('damage')
maximum_range = kwargs.get('maximum_range')
results = []
target = None
closest_distance = maximum_range + 1
for entity in entities:
if entity.fighter and entity != caster and game_map.fov[entity.x, entity.y]:
distance = caster.distance_to(entity)
if distance < closest_distance:
target = entity
closest_distance = distance
if target:
results.append({'consumed': True, 'target': target, 'message': Message('A lighting bolt strikes the {0} with a loud thunder! The damage is {1}'.format(target.name, damage))})
results.extend(target.fighter.take_damage(damage))
else:
results.append({'consumed': False, 'target': None, 'message': Message('No enemy is close enough to strike.', colors.get('red'))})
return results
def cast_fireball(*args, **kwargs):
colors = args[1]
entities = kwargs.get('entities')
game_map = kwargs.get('game_map')
damage = kwargs.get('damage')
radius = kwargs.get('radius')
target_x = kwargs.get('target_x')
target_y = kwargs.get('target_y')
results = []
if not game_map.fov[target_x, target_y]:
results.append({'consumed': False, 'message': Message('You cannot target a tile outside your field of view.',
colors.get('yellow'))})
return results
results.append({'consumed': True,
'message': Message('The fireball explodes, burning everything within {0} tiles!'.format(radius),
colors.get('orange'))})
for entity in entities:
if entity.distance(target_x, target_y) <= radius and entity.fighter:
results.append({'message': Message('The {0} gets burned for {1} hit points.'.format(entity.name, damage),
colors.get('orange'))})
results.extend(entity.fighter.take_damage(damage))
return results
def cast_confuse(*args, **kwargs):
colors = args[1]
entities = kwargs.get('entities')
game_map = kwargs.get('game_map')
target_x = kwargs.get('target_x')
target_y = kwargs.get('target_y')
results = []
if not game_map.fov[target_x, target_y]:
results.append({'consumed': False, 'message': Message('You cannot target a tile outside your field of view.',
colors.get('yellow'))})
return results
for entity in entities:
if entity.x == target_x and entity.y == target_y and entity.ai:
confused_ai = ConfusedMonster(entity.ai, 10)
confused_ai.owner = entity
entity.ai = confused_ai
results.append({'consumed': True, 'message': Message('The eyes of the {0} look vacant, as he starts to stumble around!'.format(entity.name),
colors.get('light_green'))})
break
else:
results.append({'consumed': False, 'message': Message('There is no targetable enemy at that location.',
colors.get('yellow'))})
return results