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PlayerRunner.ts
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import Q = require('q');
import assert = require('assert');
import request = require('request');
import I = require('./Interfaces');
let logger = require('./logger');
let settings: I.Settings = require('./config/settings');
import net = require('net');
import https = require('https');
import http = require('http');
import PlayerSessionFactory = require('./PlayerSessionFactory');
import SplitStreamOnNewJSON = require('./SplitStreamOnNewJSON');
class PlayerRunner {
public static readonly INITIALIZED: string = "initialized";
public static readonly MOTD: string = "motd";
public static readonly CREATING_ACCOUNT: string = "creatingAccount";
public static readonly LOGGING_IN: string = "loggingIn";
public static readonly DELETING: string = "deleting";
public static readonly GETTING_INITIAL_PLAYER_STATS: string = "gettingInitialPlayerStats";
public static readonly GETTING_INITIAL_PLAYER_INVENTORY: string = "gettingInitialPlayerInventory";
public static readonly JOINING_ALL_CHAT: string = "joiningAllChat";
public static readonly SENDING_INITIAL_MESSAGE: string = "sendingInitialMessage";
public static readonly GETTING_USERS_IN_CHAT: string = "gettingUsersInChat";
public static readonly LISTING_GAMES: string = "listingGames";
public static readonly JOINING_GAME: string = "joiningGame";
public static readonly HOSTING_GAME: string = "hostingGame";
public static readonly MAKING_LOBBIES_SOCKET: string = "makingLobbiesSocket";
public static readonly GETTING_LOBBY_PLAYERS_STATS: string = "gettingLobbyPlayersStats";
public static readonly SWITCHING_TO_GAME_CHAT_ROOM: string = "switchingToGameChatRoom";
public static readonly SENDING_GAME_ROOM_MESSAGE: string = "sendingGameRoomMessage";
public static readonly CHANGING_MAP: string = "changingMap";
public static readonly LOCKING_TEAMS: string = "lockingTeams";
public static readonly GETTING_LOBBY_PLAYER_INVENTORY: string = "gettingLobbyPlayerInventory";
public static readonly CHOOSING_COMMANDER: string = "choosingCommander";
public static readonly LOCKING_COMMANDER: string = "lockingCommander";
public static readonly WAITING_FOR_GAME_STARTED: string = "waitingForGameStarted";
public static readonly IN_GAME: string = "inGame";
public static readonly GETTING_ENDGAME_STATS: string = "gettingEndgameStats";
public static readonly WAITING_FOR_PLAYERS: string = "waitingForPlayers";
public static readonly WAITING_FOR_COMMANDER_SELECT: string = "waitingForCommanderSelect";
public static readonly LEAVING_GAME_LOBBY: string = "leavingGameLobby";
public static readonly SEND_MESSAGE_COMMAND_TYPE: string = "SendMessage";
public static readonly GET_USERS_COMMAND_TYPE: string = "GetUsers";
public static readonly SWITCH_ROOM_COMMAND_TYPE: string = "SwitchRoom";
public static readonly ALL_CHAT_ROOM_NAME = "allChat"
public static readonly SEND_MESSAGE_CONTENT: string = "I was here.";
public static readonly MAP_NAME = "SacredArena"
public static readonly GAME_TYPE = "TheMaestrosGame.TMRoundBasedGameInfo"
public static readonly LOBBY_INFO_STATE_IN_GAME: string = "InGame";
public static readonly UPDATE_GAME_INFO_COMMAND: string = "updateGameInfo";
public static readonly SPECTATOR_TEAM_NUMBER: number = 3;
private readonly agentOptions: https.AgentOptions = {
maxSockets: 1000,
keepAlive: true
};
private httpsAgent = new https.Agent(this.agentOptions);
private httpAgent = new http.Agent(this.agentOptions);
public readonly playerSessionFactory: PlayerSessionFactory;
constructor(playerSessionFactory: PlayerSessionFactory) {
this.playerSessionFactory = playerSessionFactory;
}
public start(player: I.Player): void {
// do things
Q.fcall(() => {
logger.info("Starting", { playerName: player.playerName, status: player.session.status });
}).then(() => {
this.loop(player);
});
}
private exitable(player: I.Player, method: any): any {
return Q.fcall(() => {
if (player.shouldExit) {
let playerExitError: any = new Error("PlayerExitError");
playerExitError.isPlayerExitError = true;
throw playerExitError;
}
}).then(() => {
return method();
});
}
public hostLoop(player: I.Player) {
delete player.loopTimer;
this.createOrLogin(player).then(() => {
return this.sendAllChatMessage(player)
}).then(() => {
return this.createGame(player);
}).then(() => {
return this.waitForPlayers(player); // 6 Players
}).then(() => {
return this.startCommanderSelect(player);
}).then(() => {
return this.selectCommanderAndPlayGame(player);
}).then(() => {
return this.getEndGameStats(player);
}).then(() => {
return this.rescheduleLoop(player);
}).catch((error: any) => {
this.caughtLoopError(player, error);
});
}
public followerLoop(player: I.Player) {
delete player.loopTimer;
this.createOrLogin(player).then(() => {
return this.sendAllChatMessage(player)
}).then(() => {
return this.joinValidGame(player); // <--- loop here
}).then(() => {
return this.waitForCommanderSelect(player); // 6 Players
}).then(() => {
return this.selectCommanderAndPlayGame(player);
}).then(() => {
return this.getEndGameStats(player);
}).then(() => {
return this.rescheduleLoop(player);
}).catch((error: any) => {
this.caughtLoopError(player, error);
});
}
public loop(player: I.Player) {
if (player.isHost) {
this.hostLoop(player);
} else {
this.followerLoop(player);
}
//this.singleLoop(player);
}
public singleLoop(player: I.Player) {
delete player.loopTimer;
this.createOrLogin(player).then(() => {
return this.sendAllChatMessage(player);
}).then(() => {
return this.createGame(player);
}).then(() => {
return this.startCommanderSelect(player);
}).then(() => {
return this.selectCommanderAndPlayGame(player);
}).then(() => {
return this.getEndGameStats(player);
}).then(() => {
return this.rescheduleLoop(player);
}).catch((error: any) => {
this.caughtLoopError(player, error);
});
}
public createOrLogin(player: I.Player): Q.Promise<any> {
return Q.fcall(() => {
return this.exitable(player, () => {
player.loopsStarted++;
this.changeStatus(player, PlayerRunner.MOTD);
return this.getMOTD(player);
});
}).then(() => {
return this.exitable(player, () => {
let promise: Q.Promise<any>;
if (player.accountCreated) {
this.changeStatus(player, PlayerRunner.LOGGING_IN);
promise = this.login(player).then((playerAccountsResponse: I.PlayerAccountsResponse) => {
player.session.sessionToken = playerAccountsResponse.sessionToken;
logger.info("LoggedIn", { playerName: player.playerName, status: player.session.status });
});
} else {
this.changeStatus(player, PlayerRunner.CREATING_ACCOUNT);
promise = this.createPlayer(player).then((playerAccountsResponse: I.PlayerAccountsResponse) => {
player.session.sessionToken = playerAccountsResponse.sessionToken;
player.accountCreated = true;
logger.info("AccountCreated", { playerName: player.playerName, status: player.session.status });
return this.verifyEmail(player);
});
}
return promise;
});
}).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.MOTD);
return this.getMOTD(player);
});
}).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.GETTING_INITIAL_PLAYER_STATS);
return this.getPlayerStats(player);
});
}).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.GETTING_INITIAL_PLAYER_INVENTORY);
return this.getPlayerInventory(player);
});
});
}
public sendAllChatMessage(player: I.Player): Q.Promise<any> {
return Q.fcall(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.JOINING_ALL_CHAT);
return this.makeChatServerSocket(player, PlayerRunner.ALL_CHAT_ROOM_NAME);
});
}).delay(settings.joinAllChatToSendMessageMs).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.SENDING_INITIAL_MESSAGE);
return this.sendChatServerMessage(player);
});
}).delay(settings.sendMessageToGetUsersMs).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.GETTING_USERS_IN_CHAT);
return this.getUsersInChat(player, PlayerRunner.ALL_CHAT_ROOM_NAME);
});
});
}
public createGame(player: I.Player): Q.Promise<any> {
return Q.delay(settings.getUsersToListGamesMs).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.LISTING_GAMES);
return this.listGames(player);
});
}).delay(settings.listGamesToHostGameMs).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.HOSTING_GAME);
return this.hostGame(player);
});
}).then((game: I.Game) => {
player.session.game = game;
logger.info("HostedLobby", { playerName: player.playerName, status: player.session.status });
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.MAKING_LOBBIES_SOCKET);
return this.makeLobbiesSocket(player);
});
}).then(() => {
return this.postJoinGame(player);
}).delay(settings.sendMessageToChangeMapMs).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.CHANGING_MAP);
return this.updateLobbyInfo(player, "changeMap", "Crater");
});
}).delay(settings.changeMapToLockTeamsMs);
}
private postJoinGame(player: I.Player): Q.Promise<any> {
return Q.fcall(() => { }).then(() => {
logger.info("JoinedLobby", { playerName: player.playerName, status: player.session.status });
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.MOTD);
return this.getMOTD(player);
});
}).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.GETTING_LOBBY_PLAYERS_STATS);
return this.getPlayerStats(player);
});
}).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.SWITCHING_TO_GAME_CHAT_ROOM);
return this.switchToChatRoom(player, player.session.game.gameGUID);
});
}).delay(settings.switchChatroomToSendMessageMs).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.SENDING_GAME_ROOM_MESSAGE);
return this.sendChatServerMessage(player);
});
});
}
private gotValidGameInList(player: I.Player): boolean {
if (player.session.game != null) {
return true;
}
return false;
}
private joinValidGameIfAvailable(player: I.Player): Q.Promise<I.Player> {
return this.exitable(player, () => {
return Q.delay(settings.getUsersToListGamesMs).then(() => {
return this.listGames(player);
}).then((lobbyListings: Array<I.LobbyListing>): Q.Promise<I.Player> => {
let validLobbyListing: I.LobbyListing = lobbyListings.find(lobbyListing => lobbyListing.numOfPlayers < 6);
if (validLobbyListing == null) {
return Q.fcall(() => {
return player;
});
} else {
let game: I.Game = {
connectionKey: null,
gameGUID: validLobbyListing.gameGUID,
gameName: validLobbyListing.gameName,
httpEndpoint: validLobbyListing.httpEndpoint,
host: validLobbyListing.host,
port: validLobbyListing.port
};
player.session.game = game;
return this.proceedToJoinGame(player);
}
});
});
}
private proceedToJoinGame(player: I.Player): Q.Promise <any> {
return this.joinGame(player).then((joinGameResponse: I.JoinGameResponse) => {
if (!joinGameResponse.connectionKey) {
return Q.fcall(() => {
player.session.game = null;
return player;
});
} else {
player.session.game.connectionKey = joinGameResponse.connectionKey
return this.proceedToMakeLobbiesSocket(player);
}
});
}
private proceedToMakeLobbiesSocket(player: I.Player): Q.Promise<any> {
return this.makeLobbiesSocket(player).then((successful: boolean) => {
if (!successful) {
return this.leaveGameLobby(player).then(() => {
return player;
});
} else {
return this.proceedToPostJoinGame(player);
}
});
}
private proceedToPostJoinGame(player: I.Player): Q.Promise<any> {
return this.postJoinGame(player).then(() => {
return this.retrieveIsSpectator(player);
}).then((shouldntProceed: boolean) => {
if (shouldntProceed) {
return this.leaveGameLobby(player).then(() => {
return player;
});
} else {
return player;
}
});
}
private leaveGameLobby(player: I.Player): Q.Promise<any> {
return this.exitable(player, () => {
return Q.fcall(() => {
this.changeStatus(player, PlayerRunner.LEAVING_GAME_LOBBY);
return this.switchToChatRoom(player, "allChat");
}).then(() => {
player.session.lobbiesSocket.end();
player.session.lobbiesSplitter.removeAllListeners();
player.session.game = null;
});
});
}
public joinValidGame(player: I.Player): Q.Promise<any> {
return Q.delay(settings.getUsersToListGamesMs).then(() => {
return this.promiseWhile<I.Player>(
player,
(inPlayer1: I.Player): boolean => {
return this.gotValidGameInList(inPlayer1);
},
(inPlayer2: I.Player): Q.Promise<I.Player> => {
return this.joinValidGameIfAvailable(inPlayer2);
});
});
}
public promiseWhile<T>(initialArg: T, shouldExitLoop: (arg: T) => boolean, body: (arg: T) => Q.Promise<T>): Q.Promise<T> {
let done: Q.Deferred<T> = Q.defer<T>();
function loop(inArg: T) {
if (shouldExitLoop(inArg)) {
return done.resolve(inArg);
}
// Use `when`, in case `body` does not return a promise.
// When it completes loop again otherwise, if it fails, reject the
// done promise
Q.nextTick(() => {
return Q.when(body(inArg), (arg2: T) => { loop(arg2) }, done.reject)
});
}
// Start running the loop in the next tick so that this function is
// completely async. It would be unexpected if `body` was called
// synchronously the first time.
Q.nextTick(() => { loop(initialArg) });
return done.promise;
}
public waitForPlayers(player: I.Player): Q.Promise<any> {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.WAITING_FOR_PLAYERS);
return this.waitForPlayersHelper(player);
});
}
public waitForPlayersHelper(player: I.Player): Q.Promise<any> {
let deferred: Q.Deferred<any> = Q.defer();
let onData: Function = function handleSocketData(chunk: any) {
try {
let obj: any = JSON.parse(chunk);
logger.info("Response-Lobbies-onData-updateGameInfo", { playerName: player.playerName, status: player.session.status, obj: JSON.stringify(obj) });
if (obj.command == PlayerRunner.UPDATE_GAME_INFO_COMMAND && obj.body != null && obj.body.players != null && PlayerRunner.isLobbyFull(obj.body.players)) {
logger.info("Response-Lobbies-onData-updateGameInfo", { playerName: player.playerName, status: player.session.status, obj: JSON.stringify(obj) });
player.session.lobbiesSplitter.removeListener('data', handleSocketData);
deferred.resolve();
}
} catch (err) {
logger.info("Response-Lobbies-onData-updateGameInfo-error", { playerName: player.playerName, status: player.session.status, err: err });
}
};
player.session.lobbiesSplitter.on('data', onData);
player.session.lobbiesSocket.on('error', (error) => {
deferred.reject(error);
});
return deferred.promise;
}
public static isLobbyFull(players: Array<I.UpdateGameInfoResponsePlayer>): boolean {
if (players.length != 6) {
return false;
}
var numSpectators: number = players.filter(player => player.teamNumber == PlayerRunner.SPECTATOR_TEAM_NUMBER).length;
return numSpectators == 0;
}
public waitForCommanderSelect(player: I.Player): Q.Promise<any> {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.WAITING_FOR_COMMANDER_SELECT);
return this.waitForCommanderSelectHelper(player);
});
}
public waitForCommanderSelectHelper(player: I.Player): Q.Promise<any> {
let deferred: Q.Deferred<any> = Q.defer();
let onData: Function = function handleSocketData(chunk: any) {
try {
let obj: any = JSON.parse(chunk);
logger.info("Response-Lobbies-onData-updateGameInfo", { playerName: player.playerName, status: player.session.status, obj: JSON.stringify(obj) });
if (obj.command == PlayerRunner.UPDATE_GAME_INFO_COMMAND && obj.body.status == "CommanderSelect") {
logger.info("Response-Lobbies-onData-updateGameInfo", { playerName: player.playerName, status: player.session.status, obj: JSON.stringify(obj) });
player.session.lobbiesSplitter.removeListener('data', handleSocketData);
deferred.resolve();
}
} catch (err) {
logger.info("Response-Lobbies-onData-updateGameInfo-error", { playerName: player.playerName, status: player.session.status, err: err });
}
};
player.session.lobbiesSplitter.on('data', onData);
player.session.lobbiesSocket.on('error', (error) => {
deferred.reject(error);
});
return deferred.promise;
}
public retrieveIsSpectator(player: I.Player): Q.Promise<any> {
let deferred: Q.Deferred<any> = Q.defer();
let onData: Function = function handleSocketData(chunk: any) {
try {
let obj: any = JSON.parse(chunk);
if (obj.command == PlayerRunner.UPDATE_GAME_INFO_COMMAND && obj.body != null && obj.body.players != null) {
logger.info("Response-Lobbies-onData-updateGameInfo", { playerName: player.playerName, status: player.session.status, obj: JSON.stringify(obj) });
player.session.lobbiesSplitter.removeListener('data', handleSocketData);
let players: Array<any> = obj.body.players;
for (let i = 0; i < players.length; i++) {
if (players[i].playerName == player.playerName) {
let isSpectator: boolean = players[i].teamNumber == PlayerRunner.SPECTATOR_TEAM_NUMBER;
deferred.resolve(isSpectator);
}
}
}
} catch (err) {
logger.info("Response-Lobbies-onData-updateGameInfo-error", { playerName: player.playerName, status: player.session.status, err: err });
}
};
player.session.lobbiesSplitter.on('data', onData);
player.session.lobbiesSocket.on('error', (error) => {
deferred.reject(error);
});
return deferred.promise;
}
public startCommanderSelect(player: I.Player): Q.Promise<any> {
return Q.fcall(() => {
}).delay(settings.playersArriveToCommanderSelect).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.LOCKING_TEAMS);
return this.updateLobbyInfo(player, "lockTeams", null);
});
});
}
public selectCommanderAndPlayGame(player: I.Player): Q.Promise<any> {
return Q.fcall(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.MOTD);
return this.getMOTD(player);
});
}).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.GETTING_LOBBY_PLAYER_INVENTORY);
return this.getPlayerInventory(player);
});
}).delay(settings.lockTeamsToChooseCommanderMs).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.CHOOSING_COMMANDER);
return this.chooseCommander(player, "HiveLord");
});
}).delay(settings.chooseCommanderToSwitchCommanderMs).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.CHOOSING_COMMANDER);
return this.chooseCommander(player, "RoboMeister");
});
}).delay(settings.chooseCommanderToLockCommanderMs).then(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.LOCKING_COMMANDER);
return this.lockCommander(player);
});
}).delay(settings.lockCommanderToWaitForGameMs).then((deferred: Q.Deferred<any>) => {
logger.info("LockedCommander", { playerName: player.playerName, status: player.session.status });
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.WAITING_FOR_GAME_STARTED);
return deferred.promise;
});
}).delay(settings.inGameToConnectToMockUdkServerMs).then((connectionInfo: I.ConnectionInfo) => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.IN_GAME);
return this.connectToMockGameServer(player, connectionInfo);
});
}).then((connectPlayerResponse: I.ConnectPlayerResponse) => {
logger.info("ConnectedToGame", { playerName: player.playerName, status: player.session.status });
return this.exitable(player, () => {
assert.ok(connectPlayerResponse.gameDurationMs != null && typeof connectPlayerResponse.gameDurationMs === 'number', 'gameDuration not returned from mockUdkServer');
logger.info("Player for game to end", { playerName: player.playerName, status: player.session.status, gameDuration: connectPlayerResponse.gameDurationMs + settings.gameEndToGetEndGameStats });
return Q.delay(connectPlayerResponse.gameDurationMs + settings.gameEndToGetEndGameStats);
});
});
}
public getEndGameStats(player: I.Player): Q.Promise<any> {
return Q.fcall(() => {
return this.exitable(player, () => {
this.changeStatus(player, PlayerRunner.GETTING_ENDGAME_STATS);
return this.getEndGamePlayerStats(player, [player.playerName]);
});
})
}
public rescheduleLoop(player: I.Player) {
return this.exitable(player, () => {
player.loopsEndedSuccessfully++;
logger.info("LoopEndedSuccessfully", { playerName: player.playerName, status: player.session.status });
this.changeStatus(player, PlayerRunner.INITIALIZED);
player = this.playerCleanup(player);
player.loopTimer = setTimeout(() => {
this.loop(player);
}, settings.loopEndToLoopStartMs);
});
}
public caughtLoopError(player: I.Player, error: any) {
if (error.isPlayerExitError) {
// do nothing?
logger.info(player.playerName + " stopped from catch");
} else {
logger.error("PlayerLoopError", { playerName: player.playerName, status: player.session.status, error: error });
player = this.playerCleanup(player);
player.loopTimer = setTimeout(() => {
this.loop(player);
}, settings.loopEndToLoopStartMs);
}
}
public stop(player: I.Player): void {
player.shouldExit = true;
Q.fcall(() => { }).then(() => {
this.changeStatus(player, PlayerRunner.DELETING);
if (player.loopTimer != null) {
clearTimeout(player.loopTimer);
logger.info("StoppedFromTimer", { playerName: player.playerName });
}
player = this.playerCleanup(player);
return this.deletePlayer(player);
}).then((response: I.DeletePlayerResponse) => {
if (response.success) {
logger.info("PlayerDeleteSuccess", { playerName: player.playerName });
} else {
logger.error("PlayerDeleteError-noSuccess", { playerName: player.playerName, status: player.session.status });
}
}).catch((error: any) => {
logger.error("PlayerDeleteError-error", { playerName: player.playerName, status: player.session.status, error: error });
});
}
private playerCleanup(player: I.Player): I.Player {
logger.info("PlayerCleanup", { playerName: player.playerName, status: player.session.status });
if (player.session.chatServerSocket) {
player.session.chatServerSocket.end();
}
if (player.session.chatServerSplitter) {
player.session.chatServerSplitter.removeAllListeners();
}
if (player.session.lobbiesSocket) {
player.session.lobbiesSocket.end();
}
if (player.session.lobbiesSplitter) {
player.session.lobbiesSplitter.removeAllListeners();
}
player.session = this.playerSessionFactory.generateSession();
return player;
}
private static assertResponseIsValid(error: any, response: any, body: any, callingUrl: string) {
if (error) {
throw error;
}
assert.ok(response != null, "Request Post to " + callingUrl + " has an empty response");
assert.ok(body != null, "Request Post to " + callingUrl + " has an empty body");
if (body.error) {
throw new Error("Request to " + callingUrl + " Post Body has error in assertResponseIsValid(): " + body.error);
}
}
private static assertResponseIsValidForJoinGame(error: any, response: any, body: any, callingUrl: string) {
if (error) {
throw error;
}
assert.ok(response != null, "Request Post to " + callingUrl + " has an empty response");
assert.ok(body != null, "Request Post to " + callingUrl + " has an empty body");
if (body.error && body.error != "Lobby is full" && body.error != "No such game exists" && body.error != "Lobby state is not a joinable state") {
throw new Error("Request to " + callingUrl + " Post Body has error in assertResponseIsValid(): " + body.error);
}
}
private agentFor(callingUrl: string) {
if (callingUrl.indexOf("https") == 0) {
return this.httpsAgent;
} else {
return this.httpAgent;
}
}
private call(callingUrl: string, player: I.Player, requestBody: any, errorHandlingStrategy?: (error: any, response: any, responseBody: any, callingUrl: string) => void): Q.Promise<any> {
if (!errorHandlingStrategy) {
errorHandlingStrategy = PlayerRunner.assertResponseIsValid;
}
let deferred: Q.Deferred<any> = Q.defer<any>();
let agent = this.agentFor(callingUrl);
Q.fcall(() => {
request.post({
uri: callingUrl,
timeout: settings.timeoutForRequestPost,
strictSSL: false,
//agent: false,
//pool: { maxSockets: settings.requestMaxSockets, keepAlive: settings.requestKeepAlive },
json: true,
form: requestBody,
time: true
}, (error: any, response: any, responseBody: any) => {
if (response != null) {
logger.info("OutboundCall", { url: callingUrl, durationMs: response.elapsedTime, statusCode: response.statusCode });
}
logger.info("ResponseBody", { playerName: player.playerName, responseBody: JSON.stringify(responseBody) });
try {
errorHandlingStrategy(error, response, responseBody, callingUrl);
} catch (error) {
deferred.reject(error);
return;
}
deferred.resolve(responseBody);
});
});
return deferred.promise;
}
private callPlayerStats(callingUrl: string, player: I.Player, body: any): Q.Promise<any> {
let playerStatsBody: any = {
playerStats: JSON.stringify(body)
};
return this.call(callingUrl, player, playerStatsBody);
}
private getMOTD(player: I.Player): Q.Promise<any> {
let callingUrl: string = settings.lobbiesLoadBalancedUri + '/platformMOTD';
return this.call(callingUrl, player, null);
}
private createPlayer(player: I.Player): Q.Promise<I.PlayerAccountsResponse> {
let callingUrl: string = settings.playerAccountsUri + '/createPlayer2';
let createPlayerRequest: I.CreatePlayerRequest = {
birthDate: "12-04-1991",
email: player.email,
playerName: player.playerName,
password: player.password
};
return this.call(callingUrl, player, createPlayerRequest).then((response: any) => {
assert.ok(response.email != null && typeof response.email === 'string', "missing email from createPlayer2 response");
assert.ok(response.playerName != null && typeof response.playerName === 'string', "missing playerName from createPlayer2 response");
assert.ok(response.sessionToken != null && typeof response.sessionToken === 'string', "missing sessionToken from createPlayer2 response");
return {
email: response.email,
playerName: response.playerName,
sessionToken: response.sessionToken
};
});
}
private login(player: I.Player): Q.Promise<I.PlayerAccountsResponse> {
let callingUrl: string = settings.playerAccountsUri + '/login3';
let loginRequest: I.LoginRequest = {
email: player.email,
password: player.password
};
return this.call(callingUrl, player, loginRequest).then((response: any) => {
assert.ok(response.email != null && typeof response.email === 'string', "missing email from login3 response");
assert.ok(response.playerName != null && typeof response.playerName === 'string', "missing playerName from login3 response");
assert.ok(response.sessionToken != null && typeof response.sessionToken === 'string', "missing sessionToken from login3 response");
return {
email: response.email,
playerName: response.playerName,
sessionToken: response.sessionToken
};
});
}
private verifyEmail(player: I.Player): Q.Promise<void> {
let callingUrl: string = settings.playerAccountsUri + '/setPlayerAccountInfo';
let verifyEmailRequest: I.VerifyEmailRequset = {
playerUniqueName: player.uniquePlayerName,
verified: true,
currentXP: 0,
currentLevel: 1,
wins: 0,
losses: 0,
playerInventory: JSON.stringify(["RoboMeister"])
}
return this.call(callingUrl, player, verifyEmailRequest).then((response: any) => {
assert.ok(typeof response === 'string', "missing success from verifyEmail response");
let jsonResponse = JSON.parse(response);
assert.ok(typeof jsonResponse["verified"] === 'boolean' && jsonResponse["verified"], "missing verified from verifyEmail response");
return;
});
}
private deletePlayer(player: I.Player): Q.Promise<I.DeletePlayerResponse> {
let callingUrl: string = settings.playerAccountsUri + '/deletePlayer2';
let deletePlayerRequest: I.DeletePlayerRequest = {
playerName: player.playerName,
password: player.password
};
return this.call(callingUrl, player, deletePlayerRequest).then((response: any) => {
assert.ok(response.success != null && typeof response.success === 'boolean', "missing success from deletePlayer2 response");
return {
success: response.success
};
});
}
private getPlayerStats(player: I.Player): Q.Promise<void> {
let callingUrl: string = settings.playerStatsUri + '/v1/getPlayerStats';
let getPlayersStatsRequest: I.GetPlayersStatsRequest = {
sessionToken: player.session.sessionToken,
playerNames: [player.playerName]
}
return this.callPlayerStats(callingUrl, player, getPlayersStatsRequest).then((response: any) => {
assert.ok(response.playerStatsList != null, "missing playerStatsList from getPlayerStats response: " + JSON.stringify(response));
assert.ok(response.playerStatsList[0] != null, "missing playerStatsList from playerStatsList[0] response: " + JSON.stringify(response));
assert.ok(response.playerStatsList[0].gamesPlayed != null, "missing gamesPlayed from getPlayerStats response: " + JSON.stringify(response));
player.gamesPlayed = response.playerStatsList[0].gamesPlayed;
});
}
private getPlayerInventory(player: I.Player): Q.Promise<void> {
let callingUrl: string = settings.playerStatsUri + '/v1/getPlayerInventory';
let getPlayerInventoryRequest: I.GetPlayerInventoryRequest = {
playerName: player.playerName
}
return this.callPlayerStats(callingUrl, player, getPlayerInventoryRequest).then((response: any) => {
assert.ok(response.inventoryIds != null, "missing inventoryIds from getPlayerInventory response: " + JSON.stringify(response));
});
}
private makeChatServerSocket(player: I.Player, chatRoomName: String): Q.Promise<void> {
let deferred: Q.Deferred<any> = Q.defer();
let socket: net.Socket = new net.Socket();
player.session.chatServerSplitter = new SplitStreamOnNewJSON();
player.session.chatServerSocket = socket;
let onSocketData: Function = function handleSocketData(data: any) {
player.session.chatServerSplitter.lookForJSON(data);
};
socket.on('data', onSocketData);
socket.on('error', (error) => {
deferred.reject(error);
});
socket.on('end', () => {
logger.info("Response-ChatServer-end", { playerName: player.playerName, status: player.session.status });
});
socket.on('connect', (data: any) => {
logger.info("Response-ChatServer-onData", { playerName: player.playerName, status: player.session.status, data: data, chatRooName: chatRoomName });
});
socket.connect(settings.chatServersSocketPort, settings.chatServersSocketHost);
let connectionJson: any = {
room: chatRoomName,
name: player.playerName
}
let message = JSON.stringify(connectionJson) + "\n";
socket.write(new Buffer(message, 'utf8'), () => {
deferred.resolve();
});
return deferred.promise;
}
private sendChatServerMessage(player: I.Player): Q.Promise<any> {
let deferred: Q.Deferred<any> = Q.defer();
let onData: Function = function handleChatData(chunk: any) {
try {
let obj: any = JSON.parse(chunk);
if (obj.commandType == PlayerRunner.SEND_MESSAGE_COMMAND_TYPE && obj.message == player.playerName + ": " + PlayerRunner.SEND_MESSAGE_CONTENT) {
logger.info("Response-ChatServer-onData-sendMessage", { playerName: player.playerName, status: player.session.status, message: JSON.stringify(obj) });
player.session.chatServerSplitter.removeListener('data', handleChatData);
deferred.resolve(obj);
}
} catch (err) {
logger.error("Response-ChatServer-onData-sendMessage-error", { playerName: player.playerName, status: player.session.status, err: err });
}
};
player.session.chatServerSplitter.on('data', onData);
player.session.chatServerSocket.on('error', (error) => {
deferred.reject(error);
});
let sendMessageRequest: any = {
commandType: PlayerRunner.SEND_MESSAGE_COMMAND_TYPE,
message: PlayerRunner.SEND_MESSAGE_CONTENT
};
let stringifiedMessage = JSON.stringify(sendMessageRequest) + "\n";
player.session.chatServerSocket.write(new Buffer(stringifiedMessage, 'utf8'));
return deferred.promise;
}
private getUsersInChat(player: I.Player, chatroom: string): Q.Promise<any> {
let deferred: Q.Deferred<any> = Q.defer();
let onData: Function = function handleChatData(chunk: any) {
try {
let obj: any = JSON.parse(chunk);
if (obj.commandType == PlayerRunner.GET_USERS_COMMAND_TYPE) {
logger.info("Response-ChatServer-onData-getUsers", { playerName: player.playerName, status: player.session.status, message: JSON.stringify(obj) });
player.session.chatServerSplitter.removeListener('data', handleChatData);
deferred.resolve(obj);
}
} catch (err) {
logger.error("Response-ChatServer-onData-getUsers-error", { playerName: player.playerName, status: player.session.status, err: err });
}
};
player.session.chatServerSplitter.on('data', onData);
player.session.chatServerSocket.on('error', (error) => {
deferred.reject(error);
});
let getUsersRequest: any = {
commandType: PlayerRunner.GET_USERS_COMMAND_TYPE,
room: chatroom
};
let stringifiedMessage = JSON.stringify(getUsersRequest) + "\n";
player.session.chatServerSocket.write(new Buffer(stringifiedMessage, 'utf8'));
return deferred.promise;
}
private switchToChatRoom(player: I.Player, room: string): Q.Promise<any> {
let deferred: Q.Deferred<any> = Q.defer();
player.session.chatServerSocket.on('error', (error) => {
deferred.reject(error);
});
let switchRoomRequest: any = {
commandType: PlayerRunner.SWITCH_ROOM_COMMAND_TYPE,
room: room
};
let stringifiedMessage = JSON.stringify(switchRoomRequest) + "\n";
player.session.chatServerSocket.write(new Buffer(stringifiedMessage, 'utf8'), () => {
deferred.resolve();
});
return deferred.promise;
}
private listGames(player: I.Player): Q.Promise<Array<I.LobbyListing>> {
let callingUrl: string = settings.lobbiesLoadBalancedUri + '/listGames';
let listGamesRequest: I.ListGamesRequest = {
playerName: player.playerName,
sessionToken: player.session.sessionToken
}
return this.call(callingUrl, player, listGamesRequest).then((response: any) => {
assert.ok(response != null && Array.isArray(response), "missing response that is an array");
return response;
});
}
private hostGame(player: I.Player): Q.Promise<I.Game> {
let callingUrl: string = settings.lobbiesLoadBalancedUri + '/hostGame';
let hostGameRequest: I.HostGameRequest = {
playerName: player.playerName,
sessionToken: player.session.sessionToken,
gameName: "GameName " + player.playerName,
mapName: PlayerRunner.MAP_NAME,
gameType: PlayerRunner.GAME_TYPE
}
return this.call(callingUrl, player, hostGameRequest).then((response: any) => {
assert.ok(response.connectionKey != null && typeof response.connectionKey === 'string', "Missing connectionKey in response.");
assert.ok(response.gameGUID != null && typeof response.gameGUID === 'string', "Missing gameGUID in response.");
assert.ok(response.gameName != null && typeof response.gameName === 'string', "Missing gameName in response.");
assert.ok(response.host != null && typeof response.host === 'string', "Missing host in response.");
assert.ok(response.httpEndpoint != null && typeof response.httpEndpoint === 'string', "Missing httpEndpoint in response.");
assert.ok(response.port != null && typeof response.port === 'string', "Missing port in response.");
return {
connectionKey: response.connectionKey,
gameGUID: response.gameGUID,
gameName: response.gameName,
host: response.host,
httpEndpoint: response.httpEndpoint,
port: response.port
};
});
}
private makeLobbiesSocket(player: I.Player): Q.Promise<any> {
let deferred: Q.Deferred<any> = Q.defer();
let socket: net.Socket = new net.Socket();
player.session.lobbiesSplitter = new SplitStreamOnNewJSON();
player.session.lobbiesSocket = socket;
let onSocketData: Function = function handleSocketData(data: any) {
player.session.lobbiesSplitter.lookForJSON(data);
};
socket.on('data', onSocketData);
let onSplitterData: Function = function handleSplitterData(chunk: any) {
try {
let obj: any = JSON.parse(chunk);
if (obj.command == PlayerRunner.UPDATE_GAME_INFO_COMMAND) {
logger.info("Response-Lobbies-onData-updateGameInfo", { playerName: player.playerName, status: player.session.status, obj: JSON.stringify(obj) });
player.session.lobbiesSplitter.removeListener('data', handleSplitterData);
deferred.resolve(true);
}
} catch (err) {
logger.info("Response-Lobbies-onData-updateGameInfo-error", { playerName: player.playerName, status: player.session.status, err: err });
}
};
player.session.lobbiesSplitter.on('data', onSplitterData);
socket.on('error', (error) => {
logger.error("Response-Lobbies-error", { playerName: player.playerName, status: player.session.status, error: error });