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License - SDK - and schtuff #10
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That looks promising. I'd say let's push what we have to Also fwiw Arch is also waiting for NV to clarify redistribution requirements of Optix headers for the purposes of building Blender with Optix integration enabled, but our case might be a little different, considering that we need a small part of multiple versions of Optix SDK instead of full copy of a single one. |
Regarding tag and release names, I would aim to be consistent with wine-nvml, thus first version would PS: I would also push all to master/main. |
Sounds reasonable with the @Saancreed Am i to understand that Blender needs optix headers to compile to have OptiX support then? |
Yes, see the PKGBUILD for details. Previous versions included |
Oki.. published release v0.1 : https://github.com/SveSop/wine-nvoptix/releases/tag/v0.1 Gonna keep the "working-version" branch for a bit... we can always make PR's against that for testing purposes perhaps? Will see.. Keeping this issue open if or until any news from nVidia regarding the license usage. (or discussions thereof) |
@SveSop the release looks cool! Note that the correct way of writing |
I have not heard back from nVidia regarding the use of parts of the OptiX headers, but happened to fall in on this one:
https://forums.developer.nvidia.com/t/optix-scriptable-installation/71068/4
Since WINE-NVOPTIX in no way is a commercial application, and we are not directly distributing the whole SDK... AND i have not heard back from nVidia (almost 2 weeks now.. have no idea the reply-time on developer inquiries).
@Saancreed @PetitMote
What do you think about this... just push "Release 1.0" on main, and cross our fingers, or want to hold off a bit longer?
And what about Release.. prefer anything in particular? v1.0 - v0.1 - R1.0 ??
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