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survival_versus_tables.lua
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--[[ Generated by FAF Map Editor ]]--
-- Table of which resources belong to which player, it is sorted in such a way that the first line
-- corresponds to player one, the second to player 2 and so on...
maxPlayerOnMap = 8
-- Line number is 10 + armynumber for the mexes in the table
spwnMexArmy = { {13,14,16,17,18,19,20,21,35,46,47,48},
{00,01,02,04,05,06,07,08,09,11,36,37},
{03,10,38,39,40,41,42,43,44,45,71,72},
{50,62,63,64,65,66,67,68,69,70,73,74},
{108,109,110,111,112,113,114,115,116,129,135,136},
{100,101,102,103,104,105,106,107,125,133,134,99},
{122,131,132,90,91,92,93,94,95,96,97,98},
{117,119,120,52,53,83,84,85,86,87,88,89},
{},
{},
{},
{},
{},
{},
{},
{}}
-- Line number is 30 + armynumber for the hydros in the table
spwnHydroArmy = { {},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{}}
-- RESOURCE SCALING OPTIONS
-- exampleMexes = {{1,2},{3,4},{5,6}}, -- exampleMexes = {{1,2}}
-- exampleMexes = {{a},{b},{c}}, -- exampleMexes = {{a}}
-- option key=1 : removes a+b+c -- option key=1 : removes a
-- option key=2 : spawn a, removes b+c -- option key=2 : spawns a
-- option key=3 : spawn a+b, removes c
-- option key=4 : spawn a+b+c
extraHydros = {{}}
extraMexes = {{}}
middleMexes = {{},{},{}}
sideMexes = {{},{},{}}
underwaterMexes = {{},{},{}}
islandMexes = {{},{},{}}
expansionMexes = {{},{},{}}
coreMexes = {{}}
extraBaseMexes = {{}}
topSideMexes = {{},{},{}}
bottomSideMexes = {{},{},{}}
forwardCrazyrushMexes = {}
crazyrushOneMexes = {}