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UnloopAnimationContext.cs
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using UnityEditor;
using UnityEngine;
using System.IO;
using System.Collections.Generic;
public static class UnloopAnimationContext
{
[MenuItem("Assets/Unloop Animation", false, 15)]
private static void UnloopClips()
{
List<AnimationClip> clips = GetSelectedClips();
if (clips != null && clips.Count > 0)
{
foreach (AnimationClip clip in clips)
{
UnLoopClip(clip);
}
}
}
public static List<AnimationClip> GetSelectedClips()
{
var clips = Selection.GetFiltered(typeof(AnimationClip), SelectionMode.Assets);
List<AnimationClip> animClips = new List<AnimationClip>();
if (clips.Length > 0)
{
foreach (var clip in clips)
{
animClips.Add(clip as AnimationClip);
}
return animClips;
}
return null;
}
private static void UnLoopClip(AnimationClip clip)
{
AnimationClipSettings settings = AnimationUtility.GetAnimationClipSettings(clip);
settings.loopTime = false;
AnimationUtility.SetAnimationClipSettings(clip, settings);
}
[MenuItem("Assets/Unloop Animation", true)]
static bool UnLoopValidation()
{
return Selection.activeObject && Selection.activeObject.GetType() == typeof(AnimationClip);
}
}