Binary i3d export #112
Replies: 3 comments 5 replies
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Be aware that GE does more than just save as binary. It also de-duplicates shapes (by hash?) and some other things. So implementing this 'like GE does it' is more than just a file format task. |
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I have been working on this and an implementation ready. Waiting for a Giants dev to push a fix to their i3dconverter.exe in their own toolset, then I can setup a merge request. |
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This release adds support for exporting i3d files as binary from Blender. It utilises the i3dConverter.exe that the GE addon also uses. I have added support for just using the same one as the GE addon, in case you are utilising both addons. Or if you are only using the community exporter you get the option of downloading it manually or automatically by providing your Giants Developer Network login (The login is NOT saved) |
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Is your feature request related to a problem? Please describe.
Export the i3d file as binary.
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