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<TargetFramework >net8.0</TargetFramework >
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<SignAssembly >true</SignAssembly >
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<Description >.NET library that aims to interoperate with the Steam network.</Description >
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- <PackageReleaseNotes >Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/3.0.0-Beta.5 </PackageReleaseNotes >
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+ <PackageReleaseNotes >Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/3.0.0</PackageReleaseNotes >
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<PackageIcon >steamkit_logo_128.png</PackageIcon >
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<PackageProjectUrl >https://github.com/SteamRE/SteamKit</PackageProjectUrl >
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<PackageReadmeFile >description.md</PackageReadmeFile >
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------------------------------------------------------------------------------
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- v 3.0.0 October 21 2024
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+ v 3.0.0 November 7 2024
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------------------------------------------------------------------------------
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* Added a dependency on `System.IO.Hashing`.
@@ -23,7 +23,7 @@ BREAKING CHANGES
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* See updated `013_UnifiedMessages` sample for new usage.
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* Requests are now generated functions like so: `UnifiedMessages.CreateService<Player>().GetGameBadgeLevels( req );`
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* If you subscribed to `ServiceMethodResponse`, use `CallbackManager.SubscribeServiceResponse` instead.
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- * if you subscribed to `ServiceMethodNotification`, `CallbackManager.SubscribeServiceNotification` instead.
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+ * If you subscribed to `ServiceMethodNotification`, `CallbackManager.SubscribeServiceNotification` instead.
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* Response messages are now typed under `Body` property, calling `GetDeserializedResponse` was removed.
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* For incoming messages to be processed and decoded, the service must be registered with `CreateService` first,
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which is done for you by using the new subscribe functions on the callback manager.
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