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Once I imported UWP games (XBOX application) into steam, if I launch a game via steam, it is not recognized as launched and therefore there are always the "PLAY" buttons.
I tried to use this BrianLima/UWPHook project on github and it worked well because the game created targets UWPHook and puts the game as an argument. Here is a screenshot.
On this project the game is created this way in steam:
Would it be possible to fix the problem of launching xbox games in some way?
Thank you
The text was updated successfully, but these errors were encountered:
A workaround would be to be able to specify in the parser that in target we put the path of UWPHook
In my case: C:\Users\charl\AppData Roaming \Briano\UWPHook|UWPHook.exe
And as an argument the parser puts "BethesdaSoftworks.ProjectRelic_3275kfvn8vcwc!Game TheGreatCircle.exe" for indiana jones for example, I think you can put "BethesdaSoftworks.ProjectRelic_3275kfvn8vcwc!Game gamelaunchhelper.exe"
This would allow you not to have to create a wrapper like UWPHook.
Once I imported UWP games (XBOX application) into steam, if I launch a game via steam, it is not recognized as launched and therefore there are always the "PLAY" buttons.
I tried to use this BrianLima/UWPHook project on github and it worked well because the game created targets UWPHook and puts the game as an argument. Here is a screenshot.
On this project the game is created this way in steam:
Would it be possible to fix the problem of launching xbox games in some way?
Thank you
The text was updated successfully, but these errors were encountered: