title | has_children | nav_order |
---|---|---|
Visual novels |
true |
100 |
If there is a res://dialogue/MAIN.soot
, these flows will be called automatically when certain things happen.
Flow id | Called when: | Potential uses: |
---|---|---|
started |
New game first starts. | Goto whatever scene you want to start with. |
dialogue_ended |
The dialogue ended. | End game or start a new dialogue. |
If there is a .soot
with the same id
as the current scene, these will be called automatically when certain things happen.
:: | Flow id | Called when: | Potential uses: |
---|---|---|---|
⭕ | SCENE_INIT |
Scene entered. | Showing/hiding objects based on State. |
⭕ | CHANGED-* |
State property changed. | Changing scene nodes based on State. |
⭕ | FLOW_STARTED-* |
||
⭕ | FLOW_ENDED-* |
||
scene_started |
Scene entered, and no other flow is running. |
⭕ = No text in this flow will be displayed. It's meant for calling functions based on State conditions.
See here
Action | Desc | Examples |
---|---|---|
@VN |
The VisualNovel autoload. |
@VN.version |