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Unable to compile on macOS ARM64 #2
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Hi @lokka30 I've added support for macOS ARM64 in |
Sweet! I'll test it now. |
Unfortunately I still can't compile (following instructions on the README):
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Which JDK are you using? |
:) |
Okay :). I've updated |
Ooh, working better now! Encountered a new warning/error:
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Okay that's better. Based on https://www.lwjgl.org/guide, MacOS users have to add the option: |
Another step closer! But now a new error. 😣
View full log
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I would also like to add - on macOS we need to skip the |
Good point, thanks, I've updated the README to include that. I got the same error on Windows. It looks like that loading textures wasn't working with the compiled JAR file. I've fixed it (tested on Windows). |
Thanks! Another step forward :)
Would you like me to PR an improvement to the README for Linux/Mac users? - the two platforms seem to have different enough instructions I think they should be separate |
That's better :). I've updated window initialization code to support MacOS. Also, I've updated README to separate Mac and Linux instructions. |
The instructions are perfect! And, it runs! Although.. not as we hoped. 😆 Low framerate and extreme CPU usage, likely also high memory usage as it became slower over time.
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Hi @lokka30 👍 I've made some changes based on the warning that is showing in your terminal when you run the program ("Warning: Validation Failed: ..."). I hope it works now 😄 |
Hi, unfortunately I still have the same result as last time. Feel free to give up if you want 😆 otherwise I'm happy to continue testing! |
Hi, I am unable to compile voxel-game on macOS ARM64 (M1 MacBook Air):
I tried to solve this myself by adding a macOS ARM64 profile for LWJGL but that was fruitless as I have no idea what I was doing there.
The text was updated successfully, but these errors were encountered: