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theveil.lua
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local OFFSET = 58
TheVeil = Class{
init = function(self, x, collider)
self.bbox = collider:addRectangle(x-75,0,75,H)
self.bbox.type = "TheVeil"
self.bbox.ref = self
self.velocityXCUR = 70
self.velocityXMIN = 50
self.velocityXMAX = 90
self.increasing = false
self.collider = collider
self.tentacleTimer = 0
self.TENTACLEMAX = 0.8
end
}
function TheVeil:update(dt)
if self.increasing then
self.velocityXCUR = self.velocityXCUR+1
if self.velocityXCUR >= self.velocityXMAX then
self.increasing = false
end
else
self.velocityXCUR = self.velocityXCUR-1
if self.velocityXCUR <= self.velocityXMIN then
self.increasing = true
end
end
self.bbox:move(self.velocityXCUR*dt,0)
if self.tentacleTimer >= 0 then
self.tentacleTimer = self.tentacleTimer-dt
if self.tentacleTimer <= 0 then
self.tentacleTimer = self.TENTACLEMAX
end
end
end
function TheVeil:draw()
local x1,y1, x2,y2 = self.bbox:bbox()
local sprite = nil
if self.tentacleTimer <= 0.1 then
sprite = sprites.veilOfSouls
elseif self.tentacleTimer <= 0.2 then
sprite = sprites.veilOfSouls2
elseif self.tentacleTimer <= 0.3 then
sprite = sprites.veilOfSouls3
elseif self.tentacleTimer <= 0.4 then
sprite = sprites.veilOfSouls4
elseif self.tentacleTimer <= 0.5 then
sprite = sprites.veilOfSouls5
elseif self.tentacleTimer <= 0.6 then
sprite = sprites.veilOfSouls4
elseif self.tentacleTimer <= 0.7 then
sprite = sprites.veilOfSouls3
elseif self.tentacleTimer <= 0.8 then
sprite = sprites.veilOfSouls2
end
local quad = love.graphics.newQuad(0,0,75,H,75,128)
love.graphics.draw(sprite, quad,x1+OFFSET,y1)
if debug then
love.graphics.setColor(255,0,0, 192)
self.bbox:draw("fill")
love.graphics.setColor(255,255,255, 255)
end
love.graphics.setColor(0,0,0, 255)
love.graphics.rectangle("fill",x1+OFFSET,y1,-W,H)
--self.bbox:draw("fill")
love.graphics.setColor(255,255,255, 255)
--local x,y = self.bbox:center()
--love.graphics.draw(self.sprite, x - 16, y - 32)
end
function TheVeil:destroy()
self.collider:remove(self.bbox)
end
function TheVeil:collide(dt, me, other, mtv_x, mtv_y)
end