Issues with Import assets with Force Front Facing X axis #591
DavidShawGL
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Are there any gotchas if we want to import Skeletal Mesh and Animation with Force Front X.
Non programmer here but I was lookin the code and found that in AAlsCharacter there is:
GetMesh()->SetRelativeLocation_Direct({0.0f, 0.0f, -92.0f}); GetMesh()->SetRelativeRotation_Direct({0.0f, -90.0f, 0.0f});
Dave
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