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You would just need to override the Jump() and ApplyDesiredStance() functions removing the parts checking if the player is Grounded.
There may be other unintended issues with animation blending. |
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Default movement setup when you press crouch while in the air, it shrinks the capsule.
With ALS Refactored, crouching in the air doesn't shrink the capsule until your character hits the ground. I'm curious how difficult it would be to allow crouch jumping?
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