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Simon Jackson edited this page Jul 21, 2016
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The Education library from XNA Game Studios, valuable for MonoGame Developers for advanced samples
Slowly being migrated page by page, once complete the samples will be updated to MonoGame eventually.
Title | Area | Description | Type |
---|---|---|---|
Marketing Tips: Get your app or game noticed | Collection of tips from developers in the community, on marketing your app or game. | Article | |
[PEGI Express Rating Tool Information](https://github.com/DDReaper/XNAGameStudio/wiki/PEGI Express Rating Tool Information) | Marketplace & Submission | PEGI Express is the name of a newly developed version of the PEGI (Pan European Game Information) rating sytem that allows games for Windows Phone to get an age rating. | Article |
[Compiled (XNB) Content Format](https://github.com/DDReaper/XNAGameStudio/wiki/Compiled (XNB) Content Format) | Games: Content Pipeline | This article documents the format of the compiled data files (.xnb) produced by the XNA Game Studio 4.0 Content Pipeline build process. | Code Sample |
[Localization for Games](https://github.com/DDReaper/XNAGameStudio/wiki/Localization for Games) | Localization & Globalization | This document provides a step-by-step guide and recommended practices to ensure a Windows Phone game project made in XNA Game Studio is localizable. | Article |
Game State Management (Mango, C#/VB) | Games: Gameplay, User Experience | This sample shows how to manage the transitions among menus and gameplay states. | Code Sample |
Paddle Battle (Mango, C#/VB) | Games: 2D Graphics, Games: Gameplay, Games: Graphics, User Experience | This sample shows a very basic game written on top of the new Silverlight/XNA Framework application model. | Code Sample |
[Model Viewer Demo (Mango)](https://github.com/DDReaper/XNAGameStudio/wiki/Model Viewer Demo (Mango)) | Controls, Games: 2D Graphics, Games: Graphics, User Experience | This sample showcases a complex application built on top of the integrated Silverlight/XNA Framework application model. | Code Sample |
[Visual Basic Support in XNA Game Studio (Mango)](https://github.com/DDReaper/XNAGameStudio/wiki/Visual Basic Support in XNA Game Studio (Mango)) | This document provides basic guidance about developing games in Visual Basic with XNA Game Studio 4.0 Refresh. | Article | |
[What's New for Games (Mango)](https://github.com/DDReaper/XNAGameStudio/wiki/What's New for Games (Mango)) | This document aims to call out a few of the changes in Windows Phone OS 7.1 and Windows Phone Developer Tools that affect game developers. | Article | |
[Recipe: Push Notification Server Side Helper](https://github.com/DDReaper/XNAGameStudio/wiki/Recipe Push Notification Server Side Helper) | Push Notifications | This library provides an easy way for sending all three kinds of push notification messages currently supported by Microsoft Push Notification Services. | Article |
NinjAcademy | Games: 2D Graphics, Games: Audio, Games: Collision, Games: Gameplay, Games: Graphics, Input, Touch & Gestures | This is a complete gesture-based game for Windows Phone. | Code Sample |
[Dynamic Menu](https://github.com/DDReaper/XNAGameStudio/wiki/Dynamic Menu) | User Experience | This sample demonstrates how to develop a dynamic user interface, which can be layed out in code or in xml, or a combination of both. | Code Sample |
[Bing Maps for Games with Pathfinding](https://github.com/DDReaper/XNAGameStudio/wiki/Bing Maps for Games with Pathfinding) | Games: Artificial Intelligence | This sample expands on the Bing Maps sample by using road data to allow a tank to travel to markers while driving on the roads. | Code Sample |
[Music Management for Windows Phone 7](https://github.com/DDReaper/XNAGameStudio/wiki/Music Management for Windows Phone 7) | Games: Audio | This sample implements and demonstrates the usage of BackgroundMusicManager, a class that helps your Windows Phone 7 game play music and reliably respond to external events that affect music playback. | Code Sample |
Yacht | Games: 2D Graphics, Games: Gameplay, Games: Graphics, Input, Touch & Gestures, Networking & Web Services | This is a complete wi-fi supported multiplayer dice game for Windows Phone. | Code Sample |
[Model-View-ViewModel (MVVM) Sample](https://github.com/DDReaper/XNAGameStudio/wiki/Model-View-ViewModel (MVVM) Sample) | Games: Data Management | This sample demonstrates a simple MVVM application that uses XAML binding to connect the Views to the Model. | Code Sample |
[Translator Starter Kit](https://github.com/DDReaper/XNAGameStudio/wiki/Translator Starter Kit) | Localization & Globalization | This program enables the user to enter a word or phrase in one language and have it translated into another language. | Code Sample |
[Silverlight Sound Sample](https://github.com/DDReaper/XNAGameStudio/wiki/Silverlight Sound Sample) | Games: Audio | Demonstrates how to play multiple sounds simultaneously in a Silverlight application for Windows Phone. Shows how to load a wave audio file into a Stream that can be played by using the SoundEffect classes. | Code Sample |
[Custom Model Rigid and Skinned Animations](https://github.com/DDReaper/XNAGameStudio/wiki/Custom Model Rigid and Skinned Animations) | Games: 3D Graphics, Games: Graphics | The Custom Model Rigid and Skinned Animation sample demonstrates how animations can be imported on rigid models and then played automatically. Additionally, this sample demonstrates applying an animation to rigid and skinned models. | Code Sample |