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Collision Series 4 Collision with a Heightmap

Simon Jackson edited this page Sep 2, 2016 · 8 revisions

#Collision Series 4: Collision with a Heightmap#

Area Games: 3D Graphics, Games: Collision Submitted 9/27/2007 Code Sample


Description:

This sample demonstrates how to move objects along a heightmap. It is based on the [Generated Geometry](https://github.com/DDReaper/XNAGameStudio/wiki/Generated Geometry) sample, which creates a landscape from a bitmap. We build upon that sample, showing how to quickly calculate the height of any point on that heightmap.

Sample Overview

The Generated Geometry sample introduced the concept of a heightmap. In that sample, a content processor reads a bitmap and uses the intensity of its pixels as height values on a terrain. A logical next step in this technique is to place objects on the terrain. This sample demonstrates that technique by placing a ball on the generated terrain.

Other items in the Collision Series:

[Collision Series 1: 2D Rectangle Collision](https://github.com/DDReaper/XNAGameStudio/wiki/Collision Series 1 2D Rectangle Collision) [Collision Series 2: 2D Per-Pixel Collision](https://github.com/DDReaper/XNAGameStudio/wiki/Collision Series 2 2D Per-Pixel Collision) [Collision Series 3: 2D Collision with Transformed Objects](https://github.com/DDReaper/XNAGameStudio/wiki/Collision Series 3 2D Collision with Transformed Objects) [Collision Series 5: Heightmap Collision with Normals](https://github.com/DDReaper/XNAGameStudio/wiki/Collision Series 5 Heightmap Collision with Normals)

All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).

XNA_Collision4_Heightmap_01_small.jpgXNA_Collision4_Heightmap_02_small.jpg

downloads

HeightmapCollisionSample_4_0.zip

Size: 1.00MB

Source code and assets for the Collision Series 4: Heightmap Sample (XNA Game Studio 4.0).

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