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SimpleDynamicTexture sample is not rendered correctly #75

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gitfool opened this issue Oct 30, 2014 · 2 comments
Closed

SimpleDynamicTexture sample is not rendered correctly #75

gitfool opened this issue Oct 30, 2014 · 2 comments
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@gitfool
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gitfool commented Oct 30, 2014

Seen just now on Windows Store, but I saw the same problem on Android too (from a while ago, but I forgot about it).

The pixels are toggled in a different position from where the pointer is clicked. This is more exaggerated the further to the right and bottom you click. It looks like the dynamic texture is not position / stretched correctly.

Note that this works correctly on Windows [Desktop].

@gitfool
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gitfool commented Oct 31, 2014

Here's a screenshot using SpriteBatch on Windows Store:

image

Edited: Using original 'ScreenSize' of 640 x 1136.

@xen2
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xen2 commented Nov 4, 2014

It is a problem specific to the sample itself, not Paradox (this samples assumes the desired screen size (640x1136) works and uses it for computations; however on Android/WinStore, it might be different since fullscreen ends up using device resolution).

This should be fixed in next release.

@xen2 xen2 added the bug label Nov 4, 2014
@xen2 xen2 added this to the beta03 milestone Nov 4, 2014
@xen2 xen2 added the fixed label Nov 4, 2014
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