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This repository has been archived by the owner on Aug 22, 2018. It is now read-only.
Seen just now on Windows Store, but I saw the same problem on Android too (from a while ago, but I forgot about it).
The pixels are toggled in a different position from where the pointer is clicked. This is more exaggerated the further to the right and bottom you click. It looks like the dynamic texture is not position / stretched correctly.
Note that this works correctly on Windows [Desktop].
The text was updated successfully, but these errors were encountered:
It is a problem specific to the sample itself, not Paradox (this samples assumes the desired screen size (640x1136) works and uses it for computations; however on Android/WinStore, it might be different since fullscreen ends up using device resolution).
Seen just now on Windows Store, but I saw the same problem on Android too (from a while ago, but I forgot about it).
The pixels are toggled in a different position from where the pointer is clicked. This is more exaggerated the further to the right and bottom you click. It looks like the dynamic texture is not position / stretched correctly.
Note that this works correctly on Windows [Desktop].
The text was updated successfully, but these errors were encountered: