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Currently, a question simply loops until it receives the correct answer, then continues with the next beat.
In a more general concept, a question could simply be a function, which maps a given input to
any of x possible next dialog branches ("Would you like a tougher challenge?" -> yes-path / no-path)
Since game definitions are pure TS files, each path can be stored in a variable, which should make merging easy
a response + loopback (as we currently do on wrong answer)
any side effect (backend request, capturing an artefact (see below), etc.)
any combination of the above
The text was updated successfully, but these errors were encountered:
Currently, a question simply loops until it receives the correct answer, then continues with the next beat.
In a more general concept, a question could simply be a function, which maps a given input to
The text was updated successfully, but these errors were encountered: