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desired_targets translation #236
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I actually just made a drop down box manually in the feral script. There's not really a good way to do it. Which scripts actually use it? |
a quick search in all the simulationcraft scripts:
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This should just be hardcoded to 1 in the default scripts. |
Another possibility is to translate it to a custom function I would suggest the drop-down choices be 1, 2, or 3. |
In SimulationCraft, "desired_targets" is the number of long-lived enemies that exist for the duration of the fight, and is less than or equal to "active_enemies", which is the total number of enemies present. Instead of translating "desired_targets" into "Enemies(tagged=1)", which is the number of active enemies that the player has attacked, change it to a custom function that by default returns 1, but can be modified by a dropdown menu option. Currently, support 1, 2, or 3 desired targets. Fixes issue #236.
Based on the answer from simc: simulationcraft/simc#3423
Right now desired_targets is translated into
Enemies(tagged=1)
. From what I understand it is the amount of enemies we have damaged already.However, this does not seem to correspond to the actual meaning of desired_targets.
2 options:
Any other options?
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