-
Notifications
You must be signed in to change notification settings - Fork 0
/
Program.cs
146 lines (128 loc) · 3.99 KB
/
Program.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
using System;
using System.Collections.Generic;
namespace BlackJack
{
public class Game
{
List<Player> Playerlist = new List<Player>();
Dealer dealer = new Dealer();
Deck deck;
public Game()
{
deck = new Deck();
}
class Player
{
List<Card> CardList = new List<Card>();
Card LastDrawn;
int lowvalue, highvalue, bestvalue;
public void Draw(Deck deck)
{
Card selcard = deck.Draw();
LastDrawn = selcard;
CardList.Add(selcard);
}
}
class Dealer : Player
{
}
public class Card
{
CardType Value;
SuitType suittype;
public int BlackJackValue; // Find out what this is.
public Card(CardType invalue, SuitType cardtype, int Blackjackval)
{
suittype = cardtype;
Value = invalue;
BlackJackValue = Math.Clamp(Blackjackval, 1, 10);
}
}
public class Deck
{
Random rand = new Random();
List<Card> CardList = new List<Card>(52); //used for shuffling and resetting the Deck.
public Queue<Card> CardDeck = new Queue<Card>();
public Deck()
{
for(int x = 0; x < 4; x++)
{
SuitType currtype = (SuitType)x;
for (int y = 1; y <= 13; y++)
{
CardList.Add(new Card((CardType) y,currtype, y));
}
}
}
public Card Draw()
{
return CardDeck.Dequeue();
}
public Queue<Card> Shuffle(Queue<Card> deck)
{
int decklength = deck.Count;
int[] randused = new int[decklength];
Card[] ShuffleList = deck.ToArray();
deck.Clear();
for(int x = 0; x < ShuffleList.Length; x++)
{
int nextrand = rand.Next(0, ShuffleList.Length);
if(Array.Find(randused, x => x == nextrand) == nextrand)
{
x--;
continue;
}
deck.Enqueue(ShuffleList[nextrand]);
}
return deck;
}
public Queue<Card> ResetAndShuffle(List<Card> list)
{
Queue<Card> NewDeck = new Queue<Card>();
int decklength = list.Count;
int[] randused = new int[decklength];
for (int x = 0; x < decklength; x++)
{
int nextrand = rand.Next(0, decklength);
if (Array.Find(randused, x => x == nextrand) == nextrand)
{
x--;
continue;
}
NewDeck.Enqueue(list[nextrand]);
}
return NewDeck;
}
}
public enum SuitType
{
Spades,
Diamond,
Club,
Heart,
}
public enum GameState
{
Win,
Lost,
Playing,
Tie,
BlackJack,
}
public enum CardType : int
{
Ace = 1,
Jack = 11,
Queen = 12,
King = 13,
}
}
class Program
{
static void Main(string[] args)
{
Game game = new Game();
Console.WriteLine("Ah Shit Here We Go Again");
}
}
}