Creating, collecting & preserving knowledge of modding & hacking Shenmue games.
- 1ST_READ.BIN Interface Content
- 1ST_READ Text/Pointer modifications
- Analysis of a simple MAPINFO
- Artificial Intelligence System
- Beta Debug Flags
- COLI Data Visualization
- Change Loaded Area When Leaving Tomato Convenience Store
- Change Title Screen's Debug Menu Data
- Changing Fighting Style
- Character Swapping Tutorial
- Characters Names/IDs/Models
- Fusing Maps Together
- Increase the size of the Loading Screen area names
- Load Model In Area 0000
- Make Beta Areas Playable
- Map Names/IDs
- Notebook Hacking
- Remove Collision Data From Maps without COLI in MAPINFO
- Remove/Swap Area Collision Data
- Remove Warp Zone from Tomato Convenience Store
- Shenmue Patch Code Guide
- Vending Machine Swapping
- WAV to STR
- Character Database
- Character Database per Filenames
- Hack Into QTE Cutscenes To Explore Them In Game
- How to Play Any Music Track in the Title Screen
- Map Names + IDs
- Notebook Editing
- Remove Collision Data
- 1ST_READ Text quirks
- Animations in MOTION.BIN
- MOTION.BIN File Structure
- Notebook Hacking
- Triggering Alternative Animations for Ryo
Contributions are most welcome, please adhere to the contribution guidelines.