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script.js
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script.js
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score = 0;
cross = true;
audio = new Audio('ninja.MP3');
// audio.loop=true;
setTimeout(() => {
audio.play()
}, 10);
document.onkeydown = function (e) {
console.log("Key code is: ", e.keyCode)
if (e.keyCode == 38) {
ninja = document.querySelector('.ninja');
ninja.classList.add('animateDino');
setTimeout(() => {
ninja.classList.remove('animateDino')
}, 700);
}
if (e.keyCode == 39) {
ninja = document.querySelector('.ninja');
ninjaX = parseInt(window.getComputedStyle(ninja, null).getPropertyValue('left'));
ninja.style.left = ninjaX + 112 + "px";
}
if (e.keyCode == 37) {
ninja = document.querySelector('.ninja');
ninjaX = parseInt(window.getComputedStyle(ninja, null).getPropertyValue('left'));
ninja.style.left = (ninjaX - 112) + "px";
}
}
setInterval(() => {
ninja = document.querySelector('.ninja');
gameOver = document.querySelector('.gameOver');
obstacle = document.querySelector('.obstacle');
dx = parseInt(window.getComputedStyle(ninja, null).getPropertyValue('left'));
dy = parseInt(window.getComputedStyle(ninja, null).getPropertyValue('top'));
ox = parseInt(window.getComputedStyle(obstacle, null).getPropertyValue('left'));
oy = parseInt(window.getComputedStyle(obstacle, null).getPropertyValue('top'));
offsetX = Math.abs(dx - ox);
offsetY = Math.abs(dy - oy);
// console.log(offsetX, offsetY)
if (offsetX < 73 && offsetY < 52) {
gameOver.innerHTML = "Oops! Better Luck Next Time";
gameOvery = document.querySelector('.gameOvery');
container = document.querySelector('.gameContainer');
gameOvery.style.visibility = 'visible';
container.style.backgroundImage = 'linear-gradient(rgba(0,0,0,0.5),rgba(0,0,0,0.5)), url(nhome.jpg)';
obstacle.classList.remove('obstacleAni');
setTimeout(() => {
audio.pause();
// aud.pause();
}, 1000);
}
else if (offsetX < 145 && cross) {
score += 1;
updateScore(score);
cross = false;
setTimeout(() => {
cross = true;
}, 1000);
setTimeout(() => {
aniDur = parseFloat(window.getComputedStyle(obstacle, null).getPropertyValue('animation-duration'));
newDur = aniDur - 0.1;
obstacle.style.animationDuration = newDur + 's';
console.log('New animation duration: ', newDur)
}, 500);
}
}, 10);
function updateScore(score) {
scoreCont.innerHTML = "Your Score: " + score
}