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As discussed on the ShapeNet forums, some objects do not render correctly in Blender. For example, the object found at ShapeNetCore/02958343/114b662c64caba81bb07f8c2248e54bc (a "NYPD Highway Patrol Dodge Charger") looks like this in Blender:
As was mentioned in the forum post, the models that do not render properly in Blender seem to have a "bad topology", e.g., they include "two-sided" faces and "flipped" faces (as mentioned in the ShapeNet Mitsuba fork). So, my question is, HOW does the ShapeNet Viewer/jMonkeyEngine properly render these objects? I would like to be able to replicate its process so that I can use the models with my own rendering framework.
The text was updated successfully, but these errors were encountered:
@airalcorn2. Hi, I wonder if you have figured out how to render those shapes correctly using Blender? I encounter with the same issue but don't know how to solve it. I only have little experience about Blender.
As discussed on the ShapeNet forums, some objects do not render correctly in Blender. For example, the object found at
ShapeNetCore/02958343/114b662c64caba81bb07f8c2248e54bc
(a "NYPD Highway Patrol Dodge Charger") looks like this in Blender:but, in the ShapeNet viewer, it looks like this:
As was mentioned in the forum post, the models that do not render properly in Blender seem to have a "bad topology", e.g., they include "two-sided" faces and "flipped" faces (as mentioned in the ShapeNet Mitsuba fork). So, my question is, HOW does the ShapeNet Viewer/jMonkeyEngine properly render these objects? I would like to be able to replicate its process so that I can use the models with my own rendering framework.
The text was updated successfully, but these errors were encountered: