Why is the character not flailing during ragdoll anymore in 4.27? #307
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kuchuk-borom-db
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Same. Trying to figure out why it doesn't work, but still no progress. Looks like the code is fine, but it doesn't work... Maybe there is something with physx? Also ragdoll's joint strength is too hard. Just changed SpringValue from 1000.0f to 10000.0f in ALSBaseCharacter.cpp and it works better. |
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I loved it. How Do I get it back without having to use 4.26. It is something related to playing a physical animation if I am not wrong
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