@@ -41,50 +41,54 @@ def optional_game_constraint_templates(self) -> List[GameObjectiveTemplate]:
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def game_objective_templates (self ) -> List [GameObjectiveTemplate ]:
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return [
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GameObjectiveTemplate (
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- label = "Win a Domination match on MAP as HERO" ,
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+ label = "Win a match as HERO" ,
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data = {
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- "MAP" : (self .maps_domination , 1 ),
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"HERO" : (self .heroes , 1 ),
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},
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is_time_consuming = False ,
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is_difficult = False ,
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- weight = 4 ,
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+ weight = 9 ,
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+ ),
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+ GameObjectiveTemplate (
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+ label = "Win a Domination match on MAP" ,
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+ data = {
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+ "MAP" : (self .maps_domination , 1 ),
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+ },
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+ is_time_consuming = False ,
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+ is_difficult = False ,
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+ weight = 2 ,
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),
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GameObjectiveTemplate (
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- label = "Win a Convoy match on MAP as HERO " ,
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+ label = "Win a Convoy match on MAP" ,
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data = {
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"MAP" : (self .maps_convoy , 1 ),
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- "HERO" : (self .heroes , 1 ),
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},
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is_time_consuming = False ,
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is_difficult = False ,
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- weight = 4 ,
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+ weight = 2 ,
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),
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GameObjectiveTemplate (
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- label = "Win a Convergence match on MAP as HERO " ,
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+ label = "Win a Convergence match on MAP" ,
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data = {
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"MAP" : (self .maps_convergence , 1 ),
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- "HERO" : (self .heroes , 1 ),
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},
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is_time_consuming = False ,
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is_difficult = False ,
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- weight = 4 ,
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+ weight = 2 ,
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),
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GameObjectiveTemplate (
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- label = "Win a Conquest match on MAP as HERO " ,
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+ label = "Win a Conquest match on MAP" ,
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data = {
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"MAP" : (self .maps_conquest , 1 ),
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- "HERO" : (self .heroes , 1 ),
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},
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is_time_consuming = False ,
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is_difficult = False ,
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weight = 1 ,
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),
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GameObjectiveTemplate (
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- label = "Win a Doom Match on MAP as HERO " ,
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+ label = "Win a Doom Match on MAP" ,
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data = {
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"MAP" : (self .maps_doom_match , 1 ),
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- "HERO" : (self .heroes , 1 ),
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},
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is_time_consuming = False ,
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is_difficult = False ,
@@ -101,7 +105,7 @@ def game_objective_templates(self) -> List[GameObjectiveTemplate]:
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weight = 1 ,
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),
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GameObjectiveTemplate (
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- label = "Get a kill streak of at least COUNT as HERO" ,
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+ label = "Get a K.O. streak of at least COUNT as HERO" ,
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data = {
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"COUNT" : (self .kill_streak_count_range , 1 ),
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"HERO" : (self .heroes , 1 ),
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