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Sounds not identified or converted #25
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Hrm, not sure what sound formats these are, latest dexvert doesn't handle them either. |
Ah, I assumed wrongly that they would be known by the file extension. My bad. I can't say how widely FM-Towns sound files can be found |
I really appreciate you submitting the initial report :) I looked into this a bit more and found a page that describes the format a bit (https://wiki.multimedia.cx/index.php/FM_TOWNS_SND) and it linked to some code. It does appear to be a common 'FM-TOWNS SND' file format, so it's worth adding support for. Using this info, dexvert now properly 'identifies' these sound files and thus discmaster 2 will properly detect them and you'll be able to search for them specifically. However dexvert can not yet convert them. I was able to get them to 'kinda' convert using SOX by grabbing the rate from the header, multiply by 1000, divide by 98 and then skip the first 32 bytes header and convert the rest as raw 8-bit mono PCM data, but I get a lot of static/distortion s2.wav.zip The attached ggxsnd-0.8.1.tar.gz code in theory can load and play these files. By examining the code, someone could figure out how the data is structured and a converter could be coded. Sadly I don't know much of anything about sound, so that unfortunately won't be me. So dexvert now detects them and if any time in the future a converter is available, I'll add it to dexvert and then discmaster 2 will be able to re-process them and convert them. I'll leave this bug open just in case anyone ever decides to dig into the attached code and figure out how to properly convert these to WAV/PCM. |
Sounds good (sorry, bad pun) |
http://discmaster.textfiles.com/browse/661/FM%20Towns%20Free%20Software%20Collection%206.iso/gear/gakumon/rekishi/h_onsei
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