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Patches no longer working on version 1.1 of Ultra Moon/Sun #4

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ApacheThunder opened this issue Dec 14, 2017 · 1 comment
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@ApacheThunder
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ApacheThunder commented Dec 14, 2017

Seems like the recent update broke the QR code patches (did not check the no outlines patch as I don't personally use it)

While attempting to manually patch it (as the exe won't recognize the new code.bin file from the new patch) I found where the offsets moved. I compared unpatched code.bin from 1.0 with working patched code.bin from 1.0 then used that to find where the offsets it was changing got moved to in the new 1.1 of code.bin. It appears to first couple offsets you changed did not move. But the rest did. (most also contain slightly different data)

[Original offset -> Where it is in 1.1]
0x2DEEA0 -> 0x2E03B0
0x2DEF38 -> 0x2E0448
0x2DF364 -> 0x2E0874
0x353864 -> 0x3553A8
0x3C3D24 -> 0x3C5A04
0x4CC724 -> 0x4CE724

Though obviously my attempt to manually patch over the code form the old code.bin to the new one failed. Looks like some data has to be adjusted. But at least I found where the offsets moved to anyways.

I can't do much else as I don't know how any of the patches work, so hopefully this helps you speed up adding support to new version of Ultra Sun/Ultra Moon.

@NaturalHarmonia
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I updated recently after not playing Pokemon Ultra Moon (Ultra Moon is on Ver. 1.2) in a while and this seems to be the case because I got a crash when trying to start the game with 'Enable Game Patching' on in Luma3DS. I had to disable game patching in order to get the game to play

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