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Mouselook is currently subjected to visual interpolation. The local player's camera should have syaw and spitch variables directly modified (so basically override whatever the interp system set their values to) with mouselook values per framerate. If implemented correctly, this should also resolve the camera part of #55.
The text was updated successfully, but these errors were encountered:
Mouselook is currently subjected to visual interpolation. The local player's camera should have
syaw
andspitch
variables directly modified (so basically override whatever the interp system set their values to) with mouselook values per framerate. If implemented correctly, this should also resolve the camera part of #55.The text was updated successfully, but these errors were encountered: