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Copy pathPong Game.py
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Pong Game.py
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#pong made by me
#part1 : getting started
from operator import truediv
from tkinter.tix import Balloon
import turtle
import winsound
wn= turtle.Screen()
wn.title("pong by me")
wn.bgcolor("black")
wn.setup(width=800, height=600)
wn.tracer(0)
#paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("green")
paddle_a.shapesize(stretch_wid=5, stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350,0)
#paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("yellow")
paddle_b.shapesize(stretch_wid=5, stretch_len=1)
paddle_b.penup()
paddle_b.goto(350,0)
#ball
Ball = turtle.Turtle()
Ball.speed(5)
Ball.shape("circle")
Ball.color("white")
Ball.penup()
Ball.goto(0,0)
Ball.dx= 0.2
Ball.dy= -0.2
#pen
pen= turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0,260)
pen.write("player A: 0 player B: 0", align= "center", font= ("times new roman", 24, "normal"))
#score
score_A= 0
score_B= 0
#function
def paddle_a_up():
y=paddle_a.ycor()
y+=20
paddle_a.sety(y)
def paddle_a_down():
y=paddle_a.ycor()
y-=20
paddle_a.sety(y)
#function
def paddle_b_up():
y=paddle_b.ycor()
y+=20
paddle_b.sety(y)
def paddle_b_down():
y=paddle_b.ycor()
y-=20
paddle_b.sety(y)
#keyboard binding
wn.listen()
wn.onkeypress(paddle_a_up, "w")
wn.onkeypress(paddle_a_down, "s")
wn.onkeypress(paddle_b_up, "Up")
wn.onkeypress(paddle_b_down, "Down")
#main game loop
while True:
wn.update()
#move the ball
Ball.setx(Ball.xcor() +Ball.dx)
Ball.sety(Ball.ycor() +Ball.dy)
#border checking
if Ball.ycor() > 290:
Ball.sety(290)
Ball.dy *= -1
winsound.PlaySound("bell.wav", winsound.SND_ASYNC)
if Ball.ycor() < -290:
Ball.sety(-290)
Ball.dy *= -1
winsound.PlaySound("bell.wav", winsound.SND_ASYNC)
if Ball.xcor()> 390:
Ball.goto(0,0)
Ball.dx *= -1
score_A +=1
pen.clear()
pen.write("player A: {} player B: {}".format(score_A, score_B), align= "center", font= ("times new roman", 24, "normal"))
winsound.PlaySound("bell.wav", winsound.SND_ASYNC)
if Ball.xcor()< -390:
Ball.goto(0,0)
Ball.dx *= -1
score_B += 1
pen.clear()
pen.write("player A: {} player B: {}".format(score_A, score_B), align= "center", font= ("times new roman", 24, "normal"))
winsound.PlaySound("bell.wav", winsound.SND_ASYNC)
#paddle and ball collision
if Ball.xcor() > 340 and Ball.xcor()< 350 and (Ball.ycor() < paddle_b.ycor() + 50 and Ball.ycor() > paddle_b.ycor() -50):
Ball.setx(340)
Ball.dx *= -1
winsound.PlaySound("bell.wav", winsound.SND_ASYNC)
if Ball.xcor() < -340 and Ball.xcor()> -350 and (Ball.ycor() < paddle_a.ycor() + 50 and Ball.ycor() > paddle_a.ycor() -50):
Ball.setx(-340)
Ball.dx *= -1
winsound.PlaySound("bell.wav", winsound.SND_ASYNC)