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WndTestAnimation.cpp
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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
// WndTestAnimation.cpp : implementation file
//
#include "StdH.h"
#include "WorldEditor.h"
#include "WndTestAnimation.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWndTestAnimation
CWndTestAnimation::CWndTestAnimation()
{
m_pDrawPort = NULL;
m_pViewPort = NULL;
// mark that timer is not yet started
m_iTimerID = -1;
}
CWndTestAnimation::~CWndTestAnimation()
{
}
BEGIN_MESSAGE_MAP(CWndTestAnimation, CWnd)
//{{AFX_MSG_MAP(CWndTestAnimation)
ON_WM_PAINT()
ON_WM_TIMER()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWndTestAnimation message handlers
void CWndTestAnimation::OnPaint()
{
{
CPaintDC dc(this); // device context for painting
}
if( m_iTimerID == -1)
{
m_iTimerID = (int) SetTimer( 1, 50, NULL);
}
if( (m_pViewPort == NULL) && (m_pDrawPort == NULL) )
{
// initialize canvas for active texture button
_pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort);
}
// if there is a valid drawport, and the drawport can be locked
if( (m_pDrawPort != NULL) && (m_pDrawPort->Lock()) )
{
// get curently selected light animation combo member
INDEX iLightAnimation = m_pParentDlg->GetSelectedLightAnimation();
// if animation has changed
if( iLightAnimation != m_aoAnimObject.GetAnim() )
{
// start new animation
m_aoAnimObject.StartAnim( iLightAnimation);
}
// get current frame (color)
SLONG col0, col1;
FLOAT fRatio;
m_aoAnimObject.GetFrame(col0, col1, fRatio);
COLOR colorFrame = LerpColor(col0, col1, fRatio);
// clear window background to black
m_pDrawPort->Fill( colorFrame | CT_OPAQUE);
// unlock the drawport
m_pDrawPort->Unlock();
// if there is a valid viewport
if (m_pViewPort!=NULL)
{
// swap it
m_pViewPort->SwapBuffers();
}
}
}
static TIME timeLastTick=TIME(0);
void CWndTestAnimation::OnTimer(UINT nIDEvent)
{
// on our timer discard test animation window
if( nIDEvent == 1)
{
TIME timeCurrentTick = _pTimer->GetRealTimeTick();
if( timeCurrentTick > timeLastTick )
{
_pTimer->SetCurrentTick( timeCurrentTick);
timeLastTick = timeCurrentTick;
}
Invalidate(FALSE);
}
CWnd::OnTimer(nIDEvent);
}
void CWndTestAnimation::OnDestroy()
{
KillTimer( m_iTimerID);
_pTimer->SetCurrentTick( 0.0f);
CWnd::OnDestroy();
if( m_pViewPort != NULL)
{
_pGfx->DestroyWindowCanvas( m_pViewPort);
m_pViewPort = NULL;
}
m_pViewPort = NULL;
m_pDrawPort = NULL;
}