-
Notifications
You must be signed in to change notification settings - Fork 2
/
Makefile
224 lines (187 loc) · 5.19 KB
/
Makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
# All configuration vairables are located in the config file
CONFIG = cfg/make_default.cfg
# ! - - - - - - - - - - - - - - - - ! #
# DO NOT CHANGE ANYTHING AFTER THIS #
# ! - - - - - - - - - - - - - - - - ! #
include ${CONFIG}
#--------------------------------
# make the nes game from assembler files
all:
make clean_bin
make $(GAME_NAME).nes
make $(GAME_NAME)_ines1.nes
resource:
make clean_data
make clean_tmp
make text
make img
make clean_tmp
#--------------------------------
# create the nes file from assembler sources
$(GAME_NAME).nes:
# create folder if it does not exist
# ifeq ($(OS), Windows_NT)
# @-if not exist "$(BIN)" ( mkdir "$(BIN)" )
# else
mkdir -p "$(BIN)"
# endif
# assemble main file
$(CA65) $(ASM)/crt0.asm -o $(BIN)/$(GAME_NAME).o --debug-info
# link files
$(LD65) $(BIN)/$(GAME_NAME).o -C link.cfg -o $(GAME_NAME).nes --dbgfile $(GAME_NAME).dbg
# create the nes file from assembler sources (Ines 1.0 version)
$(GAME_NAME)_ines1.nes:
# create folder if it does not exist
# ifeq ($(OS), Windows_NT)
# @-if not exist "$(BIN)" ( mkdir "$(BIN)" )
# else
mkdir -p "$(BIN)"
# endif
# assemble main file
$(CA65) $(ASM)/crt0.asm -o $(BIN)/$(GAME_NAME)_ines1.o --debug-info -DINES1
# link files
$(LD65) $(BIN)/$(GAME_NAME)_ines1.o -C link.cfg -o $(GAME_NAME)_ines1.nes --dbgfile $(GAME_NAME)_ines1.dbg
#--------------------------------
# clean all generated files
clean:
make clean_bin
make clean_data
make clean_tmp
# clean object and binary files
clean_bin:
# ifeq ($(OS), Windows_NT)
# @-if exist "$(BIN)" ( rmdir /Q /S "$(BIN)" )
# -del "$(GAME_NAME).nes"
# -del "$(GAME_NAME)_ines1.nes"
# -del "$(GAME_NAME).DBG"
# -del "dump_$(GAME_NAME).txt"
# else
-rm -rf "$(BIN)"
-rm -f $(GAME_NAME)*.nes
-rm -f $(GAME_NAME)*.DBG
-rm -f dump_$(GAME_NAME)*.txt
# endif
#
clean_data:
# ifeq ($(OS), Windows_NT)
# -del "$(ASM)\data" /s /q
# else
-rm -f -r "$(ASM)/data"
# endif
clean_tmp:
# ifeq ($(OS), Windows_NT)
# -del "$(DATA)\EVI.chr"
# -del "$(DATA)\tmp.chr"
# -del "$(C)\a.exe"
# -del "$(C)\CHR.chr"
# -del "$(ANIM_0)"
# -del "$(ANIM_1)"
# -del "$(ANIM_2)"
# -del "$(ANIM_3)"
# else
-rm -f $(DATA)/EVI.chr
-rm -f $(DATA)/tmp.chr
-rm -f $(C)/a
-rm -f $(C)/CHR.chr
-rm -f "$(ANIM_0)"
-rm -f "$(ANIM_1)"
-rm -f "$(ANIM_2)"
-rm -f "$(ANIM_3)"
# endif
#--------------------------------
# run the nes game generated with assembler sources
run:
$(EMULATOR) $(GAME_NAME).nes
#--------------------------------
text:
$(PYTHON) $(PY)/txtEncode/fusionFiles.py data/text/pwaa $(TEXT)
# ifeq ($(OS), Windows_NT)
# @-if not exist "$(ASM)/data" ( mkdir "$(ASM)/data" )
# else
mkdir -p "$(ASM)/data"
# endif
cd $(ASM)/data && $(PYTHON) ../../$(PY)/txtEncode/txt_2_bin.py ../../$(TEXT) ./text.bin 1
cd $(ASM)/data && $(PYTHON) ../../$(PY)/txtEncode/lz_encode_block.py ./text.bin ./text.bin
#--------------------------------
img:
make photo
make anim
$(PYTHON) $(PY)/chr/merge_chr.py $(DATA)/FONT.chr $(DATA)/EVI.chr -o $(DATA)/tmp.chr
# ifeq ($(OS), Windows_NT)
# @-if not exist "$(ASM)/data" ( mkdir "$(ASM)/data" )
# else
mkdir -p "$(ASM)/data"
# endif
cd c && make
ifeq ($(OS), Windows_NT)
cd $(ASM)/data && $(PYTHON) ../../$(PY)/imgEncoder/encode_region.py \
-i ../../$(ANIM_0) ../../$(ANIM_1) ../../$(ANIM_2) ../../$(ANIM_3) \
-bc ../../$(DATA)/tmp.chr -cp ../../c/ -oc ../../PWAA.chr
else
cd $(ASM)/data && $(PYTHON) ../../$(PY)/imgEncoder/encode_region.py \
-i ../../$(ANIM_0) ../../$(ANIM_1) ../../$(ANIM_2) ../../$(ANIM_3) \
-bc ../../$(DATA)/tmp.chr -cp ../../c/ -oc ../../PWAA.chr \
-exe ./a
endif
photo:
cd $(PY)/imgEncoder && $(PYTHON) encode_photo.py \
-i ../../$(EVIDENCE) \
-o ../../$(ASM)/data/evidences.bin \
-c ../../$(DATA)/EVI.chr \
-b 2
anim:
cd $(PY) && $(PYTHON) merge_json.py \
../data/anim/bkg_0.json \
../data/anim/mia.json \
../data/anim/larry.json \
../data/anim/sahwit.json \
../data/anim/larry_santa.json \
../data/anim/cody.json \
../data/anim/manella.json \
../data/anim/oldbag.json \
../data/anim/penny.json \
../$(ANIM_0)
cd $(PY) && $(PYTHON) merge_json.py \
../data/anim/bkg_1.json \
../data/anim/mia_court.json \
../data/anim/phoenix.json \
../data/anim/judge.json \
../data/anim/payne.json \
../data/anim/edgeworth.json \
../data/anim/edgeworth_middle.json \
../data/anim/mia_maya.json \
../data/anim/mia_maya_court.json \
../data/anim/white.json \
../data/anim/grossberg.json \
../data/anim/bellboy.json \
../$(ANIM_1)
cd $(PY) && $(PYTHON) merge_json.py \
../data/anim/bkg_2.json \
../data/anim/vasquez.json \
../data/anim/parrot.json \
../data/anim/karma.json \
../$(ANIM_2)
cd $(PY) && $(PYTHON) merge_json.py \
../data/anim/bkg_3.json \
../data/anim/maya.json \
../data/anim/lotta.json \
../data/anim/yogi.json \
../data/anim/april.json \
../data/anim/gumshoe.json \
../data/anim/power.json \
../$(ANIM_3)
#--------------------------------
# dump the nes files binary into hex text
hex:
$(HEXDUMP) $(GAME_NAME).nes > dump_$(GAME_NAME).txt
# generate an image of the nes file
visual:
$(PYTHON) $(PY)/bin2img.py $(GAME_NAME).nes visual.png NES 2048
# generate the documentation
gendoc:
# ifeq ($(OS), Windows_NT)
# @-if not exist "doc/html" ( mkdir "doc/html" )
# else
mkdir -p "doc/html"
# endif
$(NATURALDOC) "cfg/nd"