diff --git a/drafts/GameEngine.draft.h b/drafts/GameEngine.draft.hpp similarity index 73% rename from drafts/GameEngine.draft.h rename to drafts/GameEngine.draft.hpp index 839c8d1..3b95fd1 100644 --- a/drafts/GameEngine.draft.h +++ b/drafts/GameEngine.draft.hpp @@ -11,12 +11,12 @@ #ifndef LGEN_MODULE_GAMEENGINE_DRAFT #define LGEN_MODULE_GAMEENGINE_DRAFT 1 -#include "coord.h" // lib coord +#include "coord.hpp" // lib coord -#include "player.h" // players +#include "player.hpp" // players -#include "tile.h" // tiles +#include "tile.hpp" // tiles -#include "board.h" // boards +#include "board.hpp" // boards #endif // LGEN_MODULE_GAMEENGINE_DRAFT diff --git a/drafts/board.h b/drafts/board.hpp similarity index 97% rename from drafts/board.h rename to drafts/board.hpp index f88e8b8..66e9b16 100644 --- a/drafts/board.h +++ b/drafts/board.hpp @@ -11,10 +11,10 @@ #include #include -#include "coord.h" +#include "coord.hpp" -#include "player.h" -#include "tile.h" +#include "player.hpp" +#include "tile.hpp" /// Game map board. Zoomable. /// The %Board is a complex thing. Many systems are part of it (e.g. vision system). diff --git a/drafts/coord.h b/drafts/coord.hpp similarity index 100% rename from drafts/coord.h rename to drafts/coord.hpp diff --git a/drafts/player.h b/drafts/player.hpp similarity index 96% rename from drafts/player.h rename to drafts/player.hpp index 0dfbd57..aeeecf7 100644 --- a/drafts/player.h +++ b/drafts/player.hpp @@ -12,7 +12,6 @@ #define LGEN_MODULE_GE_PLAYER 1 #include -#include "board.h" /// Base struct for players. class Player { diff --git a/drafts/tile.h b/drafts/tile.hpp similarity index 99% rename from drafts/tile.h rename to drafts/tile.hpp index 55de2da..2dfdfc3 100644 --- a/drafts/tile.h +++ b/drafts/tile.hpp @@ -13,7 +13,7 @@ #include -#include "player.h" +#include "player.hpp" using army_t = int64_t;