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[Improvement] Show the current, min and max Z-levels that should be rendered in view #48

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b4ti1c opened this issue Apr 15, 2017 · 0 comments

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@b4ti1c
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b4ti1c commented Apr 15, 2017

~Edit:

In my original post below, I was asking if there was a bug or the bug I thought was a feature.

It turns out neither.

The improvement here is simply showing which slices of Z-levels are supposed to be rendered in-to view as well as the CURRENT Z-level. Without this feedback, I am lost in space.

Regarding my question below:

This wasn't an issue or a bug, because the engine was rendering multiple Z-levels all the time. It's just that it takes much more time to render above-ground than the ground-level. Waiting up 3-4 mins or so, I did have the upper-levels rendered.

The strange thing though: This 3-4 mins is significantly shorter when a greater quality is chosen at startup. The FPS is lower of course, but the engine renders above-ground much sooner. I have made all my tests in Fastest mode, so this raised up this question. I became aware of this issue, when I changed to First Person Mode, and ran around, and went on an elevation, and then saw the branches of trees etc.


So to sum up, I would really suggest displaying the current elevation level of the user, as well as the number of the min and max z-levels (e.g. current - rangeDown, current + rangeUp). That would both help the UI and debugging

My original Post

I may be wrong, and this may not be an issue but may be a feature, yet I have to ask and point this out:

As you see in the screenshots below, only a single (actually, 2) level of Z-level is rendered in my view. Is there a configuration where the vertical depth is rendered as full? In youtube videos I see trees, houses etc. all reside over multiple Z-levels. In mine, I cant seem to toggle between the views below and the full-depth-z-level view.

Is this a bug? Or am I missing some configuration in DwarfFortess or ArmokVision?

screen shot 2017-04-15 at 21 28 07
screen shot 2017-04-15 at 21 28 55

@b4ti1c b4ti1c changed the title Only a single Z-Level is rendered [Improvement] Show the current, min and max Z-levels that should be rendered in view Apr 16, 2017
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