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[HackMaster 4e] Armor bulk calculation uses incorrect figures #9760

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DestroyYouAlot opened this issue Nov 12, 2021 · 0 comments
Open

[HackMaster 4e] Armor bulk calculation uses incorrect figures #9760

DestroyYouAlot opened this issue Nov 12, 2021 · 0 comments
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bug A bug found in the character sheet

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@DestroyYouAlot
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The "armor bulk" movement calculation is applying x 2/3 for "fairly bulky" and x1/2 for "bulky" - the figures from the GMG Table 16M (pg 205) indicate these should be x3/4 for fairly bulky and x2/3 for bulky.

Here is the code as is stands:

switch (armorBulk){
case "Fairly":
ab = 0.66667;
abtext = "2/3" ;
baseSwim= 0;
break;
case "Bulky":
ab = 0.5;
abtext = "1/2";
baseSwim= 0;
break;
}

Here is my proposed alteration:

switch (armorBulk){
case "Fairly":
ab = 0.75;
abtext = "3/4" ;
baseSwim= 0;
break;
case "Bulky":
ab = 0.66667;
abtext = "2/3" ;
baseSwim= 0;
break;
}

@nmbradley nmbradley added the bug A bug found in the character sheet label Jun 19, 2023
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Labels
bug A bug found in the character sheet
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