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A few differences between your library and mine:
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Neat! I have no objections to collaboration, we just have to figure out something that makes sense. Let me share a few notes from my side:
For reference, what I see in the serial debug output when I try to run in Atari mode:
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@Roger-random: I started a wiki page listing all the various projects that use the ESP chips to generate video. Mostly this is my attempt to categorize the techniques and peripherals used so that maybe I can learn about them a little bit better. I thought you might be interested in taking a look: https://github.com/marciot/ESP32CompositeColorVideo/wiki/A-survey-of-signal-generation-on-the-ESP32 Feel free to suggest projects I haven't looked at yet. |
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I came across this project from a comment on Hackaday. I've just recently made a similar library, also borrowing code from ESP32_8_BIT, but instead of using AdaFruit's graphics API, I am using Bitluni's graphics API which has a few cool extras features like being able to render 3D meshes.
Maybe there is a possibility to collaborate or at least share ideas about how to simplify the underlying rendering code, which is fairly hard to understand. Anyhow, here is a link to my library if you are interested in seeing it:
https://github.com/marciot/ESP32CompositeColorVideo
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