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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "GOAPAction",
"language": "GDScript",
"path": "res://addons/goap/goap_action.gd"
}, {
"base": "Node",
"class": "GOAPActionPlanner",
"language": "GDScript",
"path": "res://addons/goap/goap_action_planner.gd"
} ]
_global_script_class_icons={
"GOAPAction": "",
"GOAPActionPlanner": "res://addons/goap/goap_action_planner.png"
}
[application]
config/name="GOAP"
run/main_scene="res://goap_example/test.tscn"
config/icon="res://icon.png"
[display]
window/size/width=1280
window/size/height=720
[editor_plugins]
enabled=PoolStringArray( "goap" )