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I think we can start with a simple avoidance algorithm with some feature extraction and a simple rule, like going for the one path that would get Coff-E to run the fastest (i.e. longest distance where he can fit and not how to make turns). We may want to have some fun "hunt" mode where he starts following something which appears to be moving in his point cloud. :)
This is blocked on us having the drivers for all our new hardware.
The text was updated successfully, but these errors were encountered:
I think we can start with a simple avoidance algorithm with some feature extraction and a simple rule, like going for the one path that would get Coff-E to run the fastest (i.e. longest distance where he can fit and not how to make turns). We may want to have some fun "hunt" mode where he starts following something which appears to be moving in his point cloud. :)
This is blocked on us having the drivers for all our new hardware.
The text was updated successfully, but these errors were encountered: