From 3edff49e6e5395602c562a5aaea38d02ea6a4c64 Mon Sep 17 00:00:00 2001 From: Robin Kahlow Date: Mon, 1 Apr 2019 13:01:24 +0100 Subject: [PATCH] set version to 0.0.6-update1 --- NetPrints/NetPrints.csproj | 2 +- NetPrintsEditor/NetPrintsEditor.csproj | 2 +- README.md | 4 +++- 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/NetPrints/NetPrints.csproj b/NetPrints/NetPrints.csproj index 817c11d..e1d435e 100644 --- a/NetPrints/NetPrints.csproj +++ b/NetPrints/NetPrints.csproj @@ -2,7 +2,7 @@ netcoreapp3.0 NetPrints - 0.0.6 + 0.0.6-update1 MIT Robin Kahlow 2018 diff --git a/NetPrintsEditor/NetPrintsEditor.csproj b/NetPrintsEditor/NetPrintsEditor.csproj index 5edacbc..38faced 100644 --- a/NetPrintsEditor/NetPrintsEditor.csproj +++ b/NetPrintsEditor/NetPrintsEditor.csproj @@ -5,7 +5,7 @@ NetPrintsEditor True NetPrintsEditor.App - 0.0.6 + 0.0.6-update1 MIT Robin Kahlow 2018 NetPrintsLogo.ico diff --git a/README.md b/README.md index 4333ceb..8642558 100644 --- a/README.md +++ b/README.md @@ -4,10 +4,12 @@ NetPrints is a visual programming language inspired by Unreal Engine 4's Blueprints which compiles into .NET binaries or alternatively C# source code. These can be used from any other .NET language (eg. C#) or used as standalone programs. Furthermore any .NET binaries (both .NET Framework and .NET Core, and ideally .NET Standard) can be referenced and used. Its goal is to support using anything that is made in C#. +[Overview](https://github.com/RobinKa/netprints/wiki/Overview) +[Use cases](https://github.com/RobinKa/netprints/wiki/Use-cases) [Unity tutorial](https://github.com/RobinKa/NetPrintsUnityTutorial) # Download -Version 0.0.6 of the editor binaries can be found [here](https://github.com/RobinKa/netprints/releases/tag/0.0.6). You can also download the source code and compile the binaries (requires Visual Studio 2019 and .NET Core 3). +Version 0.0.6-update1 of the editor binaries can be found [here](https://github.com/RobinKa/netprints/releases/tag/0.0.6-update1). You can also download the source code and compile the binaries (requires Visual Studio 2019 and .NET Core 3). # Guide Any .NET binaries can be used with this editor. The recommended way to add new assembly references is installing them with NuGet (eg. from within Visual Studio or the command line) and referencing their .NET Standard reference libraries at `%UserProfile%/.nuget`. The hints for the included references should then appear within the editor. You can also add C# source directories which can either be used for reflection only (useful when you want to use NetPrints within Unity to access your existing scripts) or compiled into the output.