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BUGS
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-- $Id: BUGS file for netToe version 1.4.2 --
---------------------------------------------
Please report any bugs, or comments to:
Mats Erik Andersson <meand@users.sourceforge.net>
Gabriele Giorgetti <ggdev@users.sourceforge.net>
Do not forget to visit htt://nettoe.sourceforge.net for more information
on the netToe project.
List of known bugs, or their solutions:
nettoe-1.3.2 (17 March 2010):
- Inability of eglibc 2.10 to listen on IPv6 has been resolved.
nettoe-1.3.0 (24 February 2010):
- The previous problems with premature socket closedown are solved.
- All uses of scanf() for strings are now using a length limit.
nettoe-1.2.1 (3 January 2010):
nettoe-1.2.0 (30 December 2009):
- No new bugs known at this time. The code has been tested with
Debian GNU/Linux, OpenBSD, and FreeBSD.
- The effect of premature socket closedown from the client has
not been addressed in this release, so the defect will persist.
- The networking protocol code has been revised for reliability.
Some defects were located and the high load should not occur
anymore, since the sockets transfer well defined content.
M E Andersson
<meand@users.sourceforge.net>
nettoe-1.1.0 (22 July 2001):
- Bugs from version 1.0.6 are still present :-)
- Discovered a bug in the network game that cause the CPU
load of the PC of the player who is waiting for the other
player move, to grow till 70% 80%. That's bad.
nettoe-1.0.6 (1 July 2001):
- The player is not warned if the connection is lost during
the network game.
So if a player lost his connection, the other player doesn't
know about that.
nettoe-1.0.5 (6 June 2000):
- The player is not warned if the connection is lost during
the network game.
So if a player lost his connection, the other player doesn't
know about that.
- The program exit after the infos screen is displayed
-- old bugs are no more listed --
-- Gabriele Giorgetti
<ggdev@users.sourceforge.net>