diff --git a/CMakeLists.txt b/CMakeLists.txt index 3aa8b765..8b41c32e 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,7 +1,7 @@ cmake_minimum_required(VERSION 3.11) set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake") project (raylib_cpp - VERSION 4.2.6 + VERSION 4.2.7 DESCRIPTION "raylib-cpp C++ Object Oriented Wrapper for raylib" HOMEPAGE_URL "https://github.com/robloach/raylib-cpp" LANGUAGES C CXX diff --git a/clib.json b/clib.json index fd238211..ef09962e 100644 --- a/clib.json +++ b/clib.json @@ -1,6 +1,6 @@ { "name": "raylib-cpp", - "version": "4.2.5", + "version": "4.2.7", "repo": "RobLoach/raylib-cpp", "description": "raylib-cpp: C++ Object-Oriented Wrapper for raylib", "homepage": "https://github.com/robloach/raylib-cpp", diff --git a/docs/_font_8hpp_source.html b/docs/_font_8hpp_source.html index c46ecb36..d3b8a7cb 100644 --- a/docs/_font_8hpp_source.html +++ b/docs/_font_8hpp_source.html @@ -137,173 +137,177 @@
101  }
102 
103  void Unload() {
-
104  UnloadFont(*this);
-
105  }
-
106 
-
107  GETTERSETTER(int, BaseSize, baseSize)
-
108  GETTERSETTER(int, GlyphCount, glyphCount)
-
109  GETTERSETTER(int, GlyphPadding, glyphPadding)
-
110  GETTERSETTER(::Rectangle*, Recs, recs)
-
111  GETTERSETTER(::GlyphInfo*, Glyphs, glyphs)
-
112 
-
116  inline TextureUnmanaged GetTexture() {
-
117  return texture;
-
118  }
-
119 
-
123  inline void SetTexture(const ::Texture& newTexture) {
-
124  texture = newTexture;
-
125  }
-
126 
-
127  Font& operator=(const ::Font& font) {
-
128  Unload();
-
129  set(font);
-
130  return *this;
-
131  }
-
132 
-
133  Font& operator=(const Font&) = delete;
-
134 
-
135  Font& operator=(Font&& other) noexcept {
-
136  if (this == &other) {
-
137  return *this;
-
138  }
-
139 
-
140  Unload();
-
141  set(other);
-
142 
-
143  other.baseSize = 0;
-
144  other.glyphCount = 0;
-
145  other.glyphPadding = 0;
-
146  other.texture = {};
-
147  other.recs = nullptr;
-
148  other.glyphs = nullptr;
-
149 
-
150  return *this;
-
151  }
-
152 
-
162  void Load(const std::string& fileName) {
-
163  set(::LoadFont(fileName.c_str()));
-
164  if (!IsReady()) {
-
165  throw new RaylibException("Failed to load Font with from file: " + fileName);
-
166  }
-
167  }
-
168 
-
179  void Load(const std::string& fileName, int fontSize, int* fontChars, int charCount) {
-
180  set(::LoadFontEx(fileName.c_str(), fontSize, fontChars, charCount));
-
181  if (!IsReady()) {
-
182  throw new RaylibException("Failed to load Font with from file with font size: " + fileName);
-
183  }
-
184  }
-
185 
-
186  void Load(const ::Image& image, ::Color key, int firstChar) {
-
187  set(::LoadFontFromImage(image, key, firstChar));
-
188  if (!IsReady()) {
-
189  throw new RaylibException("Failed to load Font with from image");
-
190  }
-
191  }
-
192 
-
193  void Load(const std::string& fileType, const unsigned char* fileData, int dataSize, int fontSize,
-
194  int *fontChars, int charsCount) {
-
195  set(::LoadFontFromMemory(fileType.c_str(), fileData, dataSize, fontSize, fontChars,
-
196  charsCount));
-
197  if (!IsReady()) {
-
198  throw new RaylibException("Failed to load Font " + fileType + " with from file data");
-
199  }
-
200  }
-
201 
-
205  bool IsReady() {
-
206  return baseSize > 0;
-
207  }
-
208 
-
212  inline void DrawText(const std::string& text, ::Vector2 position, float fontSize,
-
213  float spacing, ::Color tint = WHITE) const {
-
214  ::DrawTextEx(*this, text.c_str(), position, fontSize, spacing, tint);
-
215  }
-
216 
-
220  inline void DrawText(const std::string& text, int posX, int posY, float fontSize,
-
221  float spacing, ::Color tint = WHITE) const {
-
222  ::DrawTextEx(*this, text.c_str(),
-
223  { static_cast<float>(posX), static_cast<float>(posY) },
-
224  fontSize, spacing, tint);
-
225  }
-
226 
-
227  inline void DrawText(
-
228  const std::string& text,
-
229  ::Vector2 position,
-
230  ::Vector2 origin,
-
231  float rotation,
-
232  float fontSize,
-
233  float spacing,
-
234  ::Color tint = WHITE) const {
-
235  ::DrawTextPro(*this, text.c_str(),
-
236  position, origin,
-
237  rotation, fontSize,
-
238  spacing, tint);
-
239  }
-
240 
-
244  inline void DrawText(int codepoint,
-
245  ::Vector2 position,
-
246  float fontSize,
-
247  ::Color tint = { 255, 255, 255, 255 }) const {
-
248  ::DrawTextCodepoint(*this, codepoint, position, fontSize, tint);
-
249  }
-
250 
-
254  inline void DrawText(const int *codepoints,
-
255  int count, ::Vector2 position,
-
256  float fontSize, float spacing,
-
257  ::Color tint = { 255, 255, 255, 255 }) const {
-
258  ::DrawTextCodepoints(*this,
-
259  codepoints, count,
-
260  position, fontSize,
-
261  spacing, tint);
-
262  }
-
263 
-
267  inline Vector2 MeasureText(const std::string& text, float fontSize, float spacing) const {
-
268  return ::MeasureTextEx(*this, text.c_str(), fontSize, spacing);
-
269  }
-
270 
-
274  inline int GetGlyphIndex(int character) const {
-
275  return ::GetGlyphIndex(*this, character);
-
276  }
-
277 
-
281  inline ::Image ImageText(const std::string& text, float fontSize,
-
282  float spacing, ::Color tint) const {
-
283  return ::ImageTextEx(*this, text.c_str(), fontSize, spacing, tint);
-
284  }
-
285 
-
286  private:
-
287  void set(const ::Font& font) {
-
288  baseSize = font.baseSize;
-
289  glyphCount = font.glyphCount;
-
290  glyphPadding = font.glyphPadding;
-
291  texture = font.texture;
-
292  recs = font.recs;
-
293  glyphs = font.glyphs;
-
294  }
-
295 };
-
296 } // namespace raylib
-
297 
-
298 using RFont = raylib::Font;
-
299 
-
300 #endif // RAYLIB_CPP_INCLUDE_FONT_HPP_
+
104  // Protect against calling UnloadFont() twice.
+
105  if (baseSize != 0) {
+
106  UnloadFont(*this);
+
107  baseSize = 0;
+
108  }
+
109  }
+
110 
+
111  GETTERSETTER(int, BaseSize, baseSize)
+
112  GETTERSETTER(int, GlyphCount, glyphCount)
+
113  GETTERSETTER(int, GlyphPadding, glyphPadding)
+
114  GETTERSETTER(::Rectangle*, Recs, recs)
+
115  GETTERSETTER(::GlyphInfo*, Glyphs, glyphs)
+
116 
+
120  inline TextureUnmanaged GetTexture() {
+
121  return texture;
+
122  }
+
123 
+
127  inline void SetTexture(const ::Texture& newTexture) {
+
128  texture = newTexture;
+
129  }
+
130 
+
131  Font& operator=(const ::Font& font) {
+
132  Unload();
+
133  set(font);
+
134  return *this;
+
135  }
+
136 
+
137  Font& operator=(const Font&) = delete;
+
138 
+
139  Font& operator=(Font&& other) noexcept {
+
140  if (this == &other) {
+
141  return *this;
+
142  }
+
143 
+
144  Unload();
+
145  set(other);
+
146 
+
147  other.baseSize = 0;
+
148  other.glyphCount = 0;
+
149  other.glyphPadding = 0;
+
150  other.texture = {};
+
151  other.recs = nullptr;
+
152  other.glyphs = nullptr;
+
153 
+
154  return *this;
+
155  }
+
156 
+
166  void Load(const std::string& fileName) {
+
167  set(::LoadFont(fileName.c_str()));
+
168  if (!IsReady()) {
+
169  throw new RaylibException("Failed to load Font with from file: " + fileName);
+
170  }
+
171  }
+
172 
+
183  void Load(const std::string& fileName, int fontSize, int* fontChars, int charCount) {
+
184  set(::LoadFontEx(fileName.c_str(), fontSize, fontChars, charCount));
+
185  if (!IsReady()) {
+
186  throw new RaylibException("Failed to load Font with from file with font size: " + fileName);
+
187  }
+
188  }
+
189 
+
190  void Load(const ::Image& image, ::Color key, int firstChar) {
+
191  set(::LoadFontFromImage(image, key, firstChar));
+
192  if (!IsReady()) {
+
193  throw new RaylibException("Failed to load Font with from image");
+
194  }
+
195  }
+
196 
+
197  void Load(const std::string& fileType, const unsigned char* fileData, int dataSize, int fontSize,
+
198  int *fontChars, int charsCount) {
+
199  set(::LoadFontFromMemory(fileType.c_str(), fileData, dataSize, fontSize, fontChars,
+
200  charsCount));
+
201  if (!IsReady()) {
+
202  throw new RaylibException("Failed to load Font " + fileType + " with from file data");
+
203  }
+
204  }
+
205 
+
209  bool IsReady() {
+
210  return baseSize > 0;
+
211  }
+
212 
+
216  inline void DrawText(const std::string& text, ::Vector2 position, float fontSize,
+
217  float spacing, ::Color tint = WHITE) const {
+
218  ::DrawTextEx(*this, text.c_str(), position, fontSize, spacing, tint);
+
219  }
+
220 
+
224  inline void DrawText(const std::string& text, int posX, int posY, float fontSize,
+
225  float spacing, ::Color tint = WHITE) const {
+
226  ::DrawTextEx(*this, text.c_str(),
+
227  { static_cast<float>(posX), static_cast<float>(posY) },
+
228  fontSize, spacing, tint);
+
229  }
+
230 
+
231  inline void DrawText(
+
232  const std::string& text,
+
233  ::Vector2 position,
+
234  ::Vector2 origin,
+
235  float rotation,
+
236  float fontSize,
+
237  float spacing,
+
238  ::Color tint = WHITE) const {
+
239  ::DrawTextPro(*this, text.c_str(),
+
240  position, origin,
+
241  rotation, fontSize,
+
242  spacing, tint);
+
243  }
+
244 
+
248  inline void DrawText(int codepoint,
+
249  ::Vector2 position,
+
250  float fontSize,
+
251  ::Color tint = { 255, 255, 255, 255 }) const {
+
252  ::DrawTextCodepoint(*this, codepoint, position, fontSize, tint);
+
253  }
+
254 
+
258  inline void DrawText(const int *codepoints,
+
259  int count, ::Vector2 position,
+
260  float fontSize, float spacing,
+
261  ::Color tint = { 255, 255, 255, 255 }) const {
+
262  ::DrawTextCodepoints(*this,
+
263  codepoints, count,
+
264  position, fontSize,
+
265  spacing, tint);
+
266  }
+
267 
+
271  inline Vector2 MeasureText(const std::string& text, float fontSize, float spacing) const {
+
272  return ::MeasureTextEx(*this, text.c_str(), fontSize, spacing);
+
273  }
+
274 
+
278  inline int GetGlyphIndex(int character) const {
+
279  return ::GetGlyphIndex(*this, character);
+
280  }
+
281 
+
285  inline ::Image ImageText(const std::string& text, float fontSize,
+
286  float spacing, ::Color tint) const {
+
287  return ::ImageTextEx(*this, text.c_str(), fontSize, spacing, tint);
+
288  }
+
289 
+
290  private:
+
291  void set(const ::Font& font) {
+
292  baseSize = font.baseSize;
+
293  glyphCount = font.glyphCount;
+
294  glyphPadding = font.glyphPadding;
+
295  texture = font.texture;
+
296  recs = font.recs;
+
297  glyphs = font.glyphs;
+
298  }
+
299 };
+
300 } // namespace raylib
+
301 
+
302 using RFont = raylib::Font;
+
303 
+
304 #endif // RAYLIB_CPP_INCLUDE_FONT_HPP_
raylib::Color
Color type, RGBA (32bit)
Definition: Color.hpp:14
raylib::Font
Font type, includes texture and charSet array data.
Definition: Font.hpp:15
raylib::Font::Font
Font(const std::string &fileName, int fontSize, int *fontChars=0, int charCount=0)
Loads a Font from the given file, with generation parameters.
Definition: Font.hpp:57
-
raylib::Font::DrawText
void DrawText(const int *codepoints, int count, ::Vector2 position, float fontSize, float spacing, ::Color tint={ 255, 255, 255, 255 }) const
Draw multiple character (codepoint)
Definition: Font.hpp:254
-
raylib::Font::SetTexture
void SetTexture(const ::Texture &newTexture)
Set the texture atlas containing the glyphs.
Definition: Font.hpp:123
-
raylib::Font::MeasureText
Vector2 MeasureText(const std::string &text, float fontSize, float spacing) const
Measure string size for Font.
Definition: Font.hpp:267
-
raylib::Font::Load
void Load(const std::string &fileName, int fontSize, int *fontChars, int charCount)
Loads a font from a given file with generation parameters.
Definition: Font.hpp:179
-
raylib::Font::Load
void Load(const std::string &fileName)
Loads a font from a given file.
Definition: Font.hpp:162
+
raylib::Font::DrawText
void DrawText(const int *codepoints, int count, ::Vector2 position, float fontSize, float spacing, ::Color tint={ 255, 255, 255, 255 }) const
Draw multiple character (codepoint)
Definition: Font.hpp:258
+
raylib::Font::SetTexture
void SetTexture(const ::Texture &newTexture)
Set the texture atlas containing the glyphs.
Definition: Font.hpp:127
+
raylib::Font::MeasureText
Vector2 MeasureText(const std::string &text, float fontSize, float spacing) const
Measure string size for Font.
Definition: Font.hpp:271
+
raylib::Font::Load
void Load(const std::string &fileName, int fontSize, int *fontChars, int charCount)
Loads a font from a given file with generation parameters.
Definition: Font.hpp:183
+
raylib::Font::Load
void Load(const std::string &fileName)
Loads a font from a given file.
Definition: Font.hpp:166
raylib::Font::Font
Font(const std::string &fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount)
Loads a font from memory, based on the given file type and file data.
Definition: Font.hpp:81
-
raylib::Font::GetGlyphIndex
int GetGlyphIndex(int character) const
Get index position for a unicode character on font.
Definition: Font.hpp:274
+
raylib::Font::GetGlyphIndex
int GetGlyphIndex(int character) const
Get index position for a unicode character on font.
Definition: Font.hpp:278
raylib::Font::Font
Font()
Retrieves the default Font.
Definition: Font.hpp:29
-
raylib::Font::DrawText
void DrawText(int codepoint, ::Vector2 position, float fontSize, ::Color tint={ 255, 255, 255, 255 }) const
Draw one character (codepoint)
Definition: Font.hpp:244
+
raylib::Font::DrawText
void DrawText(int codepoint, ::Vector2 position, float fontSize, ::Color tint={ 255, 255, 255, 255 }) const
Draw one character (codepoint)
Definition: Font.hpp:248
raylib::Font::Font
Font(const std::string &fileName)
Loads a Font from the given file.
Definition: Font.hpp:44
-
raylib::Font::GetTexture
TextureUnmanaged GetTexture()
Get the texture atlas containing the glyphs.
Definition: Font.hpp:116
+
raylib::Font::GetTexture
TextureUnmanaged GetTexture()
Get the texture atlas containing the glyphs.
Definition: Font.hpp:120
raylib::Font::Font
Font(const ::Image &image, ::Color key, int firstChar)
Loads a Font from the given image with a color key.
Definition: Font.hpp:70
-
raylib::Font::DrawText
void DrawText(const std::string &text, int posX, int posY, float fontSize, float spacing, ::Color tint=WHITE) const
Draw text using font and additional parameters.
Definition: Font.hpp:220
-
raylib::Font::IsReady
bool IsReady()
Returns if the font is ready to be used.
Definition: Font.hpp:205
-
raylib::Font::DrawText
void DrawText(const std::string &text, ::Vector2 position, float fontSize, float spacing, ::Color tint=WHITE) const
Draw text using font and additional parameters.
Definition: Font.hpp:212
-
raylib::Font::ImageText
inline ::Image ImageText(const std::string &text, float fontSize, float spacing, ::Color tint) const
Create an image from text (custom sprite font)
Definition: Font.hpp:281
+
raylib::Font::DrawText
void DrawText(const std::string &text, int posX, int posY, float fontSize, float spacing, ::Color tint=WHITE) const
Draw text using font and additional parameters.
Definition: Font.hpp:224
+
raylib::Font::IsReady
bool IsReady()
Returns if the font is ready to be used.
Definition: Font.hpp:209
+
raylib::Font::DrawText
void DrawText(const std::string &text, ::Vector2 position, float fontSize, float spacing, ::Color tint=WHITE) const
Draw text using font and additional parameters.
Definition: Font.hpp:216
+
raylib::Font::ImageText
inline ::Image ImageText(const std::string &text, float fontSize, float spacing, ::Color tint) const
Create an image from text (custom sprite font)
Definition: Font.hpp:285
raylib::RaylibException
Exception used for most raylib-related exceptions.
Definition: RaylibException.hpp:13
raylib::Rectangle
Rectangle type.
Definition: Rectangle.hpp:12
raylib::Texture
Texture type.
Definition: Texture.hpp:14
diff --git a/docs/_sound_8hpp_source.html b/docs/_sound_8hpp_source.html index 2e2c96c6..df2c0f88 100644 --- a/docs/_sound_8hpp_source.html +++ b/docs/_sound_8hpp_source.html @@ -142,113 +142,117 @@
92  }
93 
97  inline void Unload() {
-
98  ::UnloadSound(*this);
-
99  }
-
100 
-
104  inline Sound& Play() {
-
105  ::PlaySound(*this);
-
106  return *this;
-
107  }
-
108 
-
112  inline Sound& Stop() {
-
113  ::StopSound(*this);
-
114  return *this;
-
115  }
-
116 
-
120  inline Sound& Pause() {
-
121  ::PauseSound(*this);
-
122  return *this;
-
123  }
-
124 
-
128  inline Sound& Resume() {
-
129  ::ResumeSound(*this);
-
130  return *this;
-
131  }
-
132 
-
136  inline Sound& PlayMulti() {
-
137  ::PlaySoundMulti(*this);
-
138  return *this;
-
139  }
-
140 
-
144  inline Sound& StopMulti() {
-
145  ::StopSoundMulti();
-
146  return *this;
-
147  }
-
148 
-
152  inline bool IsPlaying() const {
-
153  return ::IsSoundPlaying(*this);
-
154  }
-
155 
-
159  inline Sound& SetVolume(float volume) {
-
160  ::SetSoundVolume(*this, volume);
-
161  return *this;
-
162  }
-
163 
-
167  inline Sound& SetPitch(float pitch) {
-
168  ::SetSoundPitch(*this, pitch);
-
169  return *this;
-
170  }
-
171 
-
175  inline Sound& SetPan(float pan = 0.5f) {
-
176  ::SetSoundPan(*this, pan);
-
177  return *this;
-
178  }
-
179 
-
185  void Load(const std::string& fileName) {
-
186  set(::LoadSound(fileName.c_str()));
-
187  if (!IsReady()) {
-
188  throw new RaylibException("Failed to load Sound from file");
-
189  }
-
190  }
-
191 
-
197  void Load(const ::Wave& wave) {
-
198  set(::LoadSoundFromWave(wave));
-
199  if (!IsReady()) {
-
200  throw new RaylibException("Failed to load Wave");
-
201  }
-
202  }
-
203 
-
209  bool IsReady() const {
-
210  return stream.buffer != nullptr;
-
211  }
-
212 
-
216  int GetPlaying() {
-
217  return ::GetSoundsPlaying();
-
218  }
-
219 
-
220  private:
-
221  void set(const ::Sound& sound) {
-
222  frameCount = sound.frameCount;
-
223  stream = sound.stream;
-
224  }
-
225 };
-
226 } // namespace raylib
-
227 
-
228 using RSound = raylib::Sound;
-
229 
-
230 #endif // RAYLIB_CPP_INCLUDE_SOUND_HPP_
+
98  // Protect against calling UnloadSound() twice.
+
99  if (frameCount != 0) {
+
100  ::UnloadSound(*this);
+
101  frameCount = 0;
+
102  }
+
103  }
+
104 
+
108  inline Sound& Play() {
+
109  ::PlaySound(*this);
+
110  return *this;
+
111  }
+
112 
+
116  inline Sound& Stop() {
+
117  ::StopSound(*this);
+
118  return *this;
+
119  }
+
120 
+
124  inline Sound& Pause() {
+
125  ::PauseSound(*this);
+
126  return *this;
+
127  }
+
128 
+
132  inline Sound& Resume() {
+
133  ::ResumeSound(*this);
+
134  return *this;
+
135  }
+
136 
+
140  inline Sound& PlayMulti() {
+
141  ::PlaySoundMulti(*this);
+
142  return *this;
+
143  }
+
144 
+
148  inline Sound& StopMulti() {
+
149  ::StopSoundMulti();
+
150  return *this;
+
151  }
+
152 
+
156  inline bool IsPlaying() const {
+
157  return ::IsSoundPlaying(*this);
+
158  }
+
159 
+
163  inline Sound& SetVolume(float volume) {
+
164  ::SetSoundVolume(*this, volume);
+
165  return *this;
+
166  }
+
167 
+
171  inline Sound& SetPitch(float pitch) {
+
172  ::SetSoundPitch(*this, pitch);
+
173  return *this;
+
174  }
+
175 
+
179  inline Sound& SetPan(float pan = 0.5f) {
+
180  ::SetSoundPan(*this, pan);
+
181  return *this;
+
182  }
+
183 
+
189  void Load(const std::string& fileName) {
+
190  set(::LoadSound(fileName.c_str()));
+
191  if (!IsReady()) {
+
192  throw new RaylibException("Failed to load Sound from file");
+
193  }
+
194  }
+
195 
+
201  void Load(const ::Wave& wave) {
+
202  set(::LoadSoundFromWave(wave));
+
203  if (!IsReady()) {
+
204  throw new RaylibException("Failed to load Wave");
+
205  }
+
206  }
+
207 
+
213  bool IsReady() const {
+
214  return stream.buffer != nullptr;
+
215  }
+
216 
+
220  int GetPlaying() {
+
221  return ::GetSoundsPlaying();
+
222  }
+
223 
+
224  private:
+
225  void set(const ::Sound& sound) {
+
226  frameCount = sound.frameCount;
+
227  stream = sound.stream;
+
228  }
+
229 };
+
230 } // namespace raylib
+
231 
+
232 using RSound = raylib::Sound;
+
233 
+
234 #endif // RAYLIB_CPP_INCLUDE_SOUND_HPP_
raylib::AudioStream
AudioStream management functions.
Definition: AudioStream.hpp:12
raylib::RaylibException
Exception used for most raylib-related exceptions.
Definition: RaylibException.hpp:13
raylib::Sound
Wave/Sound management functions.
Definition: Sound.hpp:19
-
raylib::Sound::SetVolume
Sound & SetVolume(float volume)
Set volume for a sound (1.0 is max level)
Definition: Sound.hpp:159
-
raylib::Sound::Resume
Sound & Resume()
Resume a paused sound.
Definition: Sound.hpp:128
+
raylib::Sound::SetVolume
Sound & SetVolume(float volume)
Set volume for a sound (1.0 is max level)
Definition: Sound.hpp:163
+
raylib::Sound::Resume
Sound & Resume()
Resume a paused sound.
Definition: Sound.hpp:132
raylib::Sound::Sound
Sound(const std::string &fileName)
Loads a sound from the given file.
Definition: Sound.hpp:45
raylib::Sound::Unload
void Unload()
Unload sound.
Definition: Sound.hpp:97
-
raylib::Sound::Load
void Load(const ::Wave &wave)
Loads the given Wave object into the Sound.
Definition: Sound.hpp:197
-
raylib::Sound::Play
Sound & Play()
Play a sound.
Definition: Sound.hpp:104
-
raylib::Sound::SetPan
Sound & SetPan(float pan=0.5f)
Set pan for a sound (0.5 is center)
Definition: Sound.hpp:175
-
raylib::Sound::GetPlaying
int GetPlaying()
Get number of sounds playing in the multichannel.
Definition: Sound.hpp:216
-
raylib::Sound::SetPitch
Sound & SetPitch(float pitch)
Set pitch for a sound (1.0 is base level)
Definition: Sound.hpp:167
-
raylib::Sound::Pause
Sound & Pause()
Pause a sound.
Definition: Sound.hpp:120
-
raylib::Sound::StopMulti
Sound & StopMulti()
Stop any sound playing (using multichannel buffer pool)
Definition: Sound.hpp:144
-
raylib::Sound::IsReady
bool IsReady() const
Retrieve whether or not the Sound buffer is loaded.
Definition: Sound.hpp:209
-
raylib::Sound::Load
void Load(const std::string &fileName)
Load a sound from the given file.
Definition: Sound.hpp:185
+
raylib::Sound::Load
void Load(const ::Wave &wave)
Loads the given Wave object into the Sound.
Definition: Sound.hpp:201
+
raylib::Sound::Play
Sound & Play()
Play a sound.
Definition: Sound.hpp:108
+
raylib::Sound::SetPan
Sound & SetPan(float pan=0.5f)
Set pan for a sound (0.5 is center)
Definition: Sound.hpp:179
+
raylib::Sound::GetPlaying
int GetPlaying()
Get number of sounds playing in the multichannel.
Definition: Sound.hpp:220
+
raylib::Sound::SetPitch
Sound & SetPitch(float pitch)
Set pitch for a sound (1.0 is base level)
Definition: Sound.hpp:171
+
raylib::Sound::Pause
Sound & Pause()
Pause a sound.
Definition: Sound.hpp:124
+
raylib::Sound::StopMulti
Sound & StopMulti()
Stop any sound playing (using multichannel buffer pool)
Definition: Sound.hpp:148
+
raylib::Sound::IsReady
bool IsReady() const
Retrieve whether or not the Sound buffer is loaded.
Definition: Sound.hpp:213
+
raylib::Sound::Load
void Load(const std::string &fileName)
Load a sound from the given file.
Definition: Sound.hpp:189
raylib::Sound::Update
Sound & Update(const void *data)
Update sound buffer with new data, assuming it's the same sample count.
Definition: Sound.hpp:89
-
raylib::Sound::IsPlaying
bool IsPlaying() const
Check if a sound is currently playing.
Definition: Sound.hpp:152
+
raylib::Sound::IsPlaying
bool IsPlaying() const
Check if a sound is currently playing.
Definition: Sound.hpp:156
raylib::Sound::Update
Sound & Update(const void *data, int samplesCount)
Update sound buffer with new data.
Definition: Sound.hpp:81
-
raylib::Sound::PlayMulti
Sound & PlayMulti()
Play a sound (using multichannel buffer pool)
Definition: Sound.hpp:136
+
raylib::Sound::PlayMulti
Sound & PlayMulti()
Play a sound (using multichannel buffer pool)
Definition: Sound.hpp:140
raylib::Sound::Sound
Sound(const ::Wave &wave)
Loads a sound from the given Wave.
Definition: Sound.hpp:54
-
raylib::Sound::Stop
Sound & Stop()
Stop playing a sound.
Definition: Sound.hpp:112
+
raylib::Sound::Stop
Sound & Stop()
Stop playing a sound.
Definition: Sound.hpp:116
raylib
All raylib-cpp classes and functions appear in the raylib namespace.
Definition: AudioDevice.hpp:8
diff --git a/docs/_texture_unmanaged_8hpp_source.html b/docs/_texture_unmanaged_8hpp_source.html index 1b8133b2..9e7a74b4 100644 --- a/docs/_texture_unmanaged_8hpp_source.html +++ b/docs/_texture_unmanaged_8hpp_source.html @@ -158,170 +158,174 @@
129  }
130 
134  inline void Unload() {
-
135  ::UnloadTexture(*this);
-
136  }
-
137 
-
141  inline TextureUnmanaged& Update(const void *pixels) {
-
142  ::UpdateTexture(*this, pixels);
-
143  return *this;
-
144  }
-
145 
-
149  inline TextureUnmanaged& Update(::Rectangle rec, const void *pixels) {
-
150  UpdateTextureRec(*this, rec, pixels);
-
151  return *this;
-
152  }
-
153 
-
157  inline ::Image GetData() const {
-
158  return ::LoadImageFromTexture(*this);
-
159  }
-
160 
-
164  inline operator Image() {
-
165  return GetData();
-
166  }
-
167 
-
171  inline TextureUnmanaged& GenMipmaps() {
-
172  ::GenTextureMipmaps(this);
-
173  return *this;
-
174  }
-
175 
-
179  inline TextureUnmanaged& SetFilter(int filterMode) {
-
180  ::SetTextureFilter(*this, filterMode);
-
181  return *this;
-
182  }
-
183 
-
187  inline TextureUnmanaged& SetWrap(int wrapMode) {
-
188  ::SetTextureWrap(*this, wrapMode);
-
189  return *this;
-
190  }
-
191 
-
197  inline void Draw(int posX = 0, int posY = 0, ::Color tint = {255, 255, 255, 255}) const {
-
198  ::DrawTexture(*this, posX, posY, tint);
-
199  }
-
200 
-
206  inline void Draw(::Vector2 position, ::Color tint = {255, 255, 255, 255}) const {
-
207  ::DrawTextureV(*this, position, tint);
-
208  }
-
209 
-
215  inline void Draw(::Vector2 position, float rotation, float scale = 1.0f,
-
216  ::Color tint = {255, 255, 255, 255}) const {
-
217  ::DrawTextureEx(*this, position, rotation, scale, tint);
-
218  }
-
219 
-
225  inline void Draw(::Rectangle sourceRec, ::Vector2 position = {0, 0},
-
226  ::Color tint = {255, 255, 255, 255}) const {
-
227  ::DrawTextureRec(*this, sourceRec, position, tint);
-
228  }
-
229 
-
235  inline void Draw(::Vector2 tiling, ::Vector2 offset, ::Rectangle quad,
-
236  ::Color tint = {255, 255, 255, 255}) const {
-
237  ::DrawTextureQuad(*this, tiling, offset, quad, tint);
-
238  }
-
239 
-
245  inline void Draw(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin = {0, 0},
-
246  float rotation = 0, ::Color tint = {255, 255, 255, 255}) const {
-
247  ::DrawTexturePro(*this, sourceRec, destRec, origin, rotation, tint);
-
248  }
-
249 
-
255  inline void Draw(::NPatchInfo nPatchInfo, ::Rectangle destRec, ::Vector2 origin = {0, 0},
-
256  float rotation = 0, ::Color tint = {255, 255, 255, 255}) const {
-
257  ::DrawTextureNPatch(*this, nPatchInfo, destRec, origin, rotation, tint);
-
258  }
-
259 
-
265  inline void DrawTiled(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin = {0, 0},
-
266  float rotation = 0, float scale = 1, Color tint = {255, 255, 255, 255}) const {
-
267  ::DrawTextureTiled(*this, sourceRec, destRec, origin, rotation, scale, tint);
-
268  }
-
269 
-
275  inline void DrawPoly(::Vector2 center, ::Vector2 *points,
-
276  ::Vector2 *texcoords, int pointsCount,
-
277  ::Color tint = {255, 255, 255, 255}) const {
-
278  ::DrawTexturePoly(*this, center, points, texcoords, pointsCount, tint);
-
279  }
-
280 
-
286  inline void DrawBillboard(const ::Camera& camera,
-
287  ::Vector3 position, float size,
-
288  ::Color tint = {255, 255, 255, 255}) const {
-
289  ::DrawBillboard(camera, *this, position, size, tint);
-
290  }
-
291 
-
297  inline void DrawBillboard(const ::Camera& camera,
-
298  ::Rectangle source, ::Vector3 position, ::Vector2 size,
-
299  ::Color tint = {255, 255, 255, 255}) const {
-
300  DrawBillboardRec(camera, *this, source, position, size, tint);
-
301  }
-
302 
-
308  inline void DrawBillboard(const ::Camera& camera,
-
309  ::Rectangle source, Vector3 position,
-
310  ::Vector3 up, Vector2 size, Vector2 origin, float rotation = 0.0f,
-
311  ::Color tint = {255, 255, 255, 255}) const {
-
312  DrawBillboardPro(camera, *this, source, position, up, size, origin, rotation, tint);
-
313  }
-
314 
-
320  inline void DrawCube(::Vector3 position, float width, float height, float length,
-
321  ::Color color = {255, 255, 255, 255}) const {
-
322  ::DrawCubeTexture(*this, position, width, height, length, color);
-
323  }
-
324 
-
330  inline void DrawCube(::Vector3 position, ::Vector3 dimensions,
-
331  ::Color color = {255, 255, 255, 255}) const {
-
332  ::DrawCubeTexture(*this, position, dimensions.x, dimensions.y, dimensions.z, color);
-
333  }
-
334 
-
340  inline void DrawCube(::Rectangle source, ::Vector3 position, float width, float height, float length,
-
341  ::Color color = {255, 255, 255, 255}) const {
-
342  ::DrawCubeTextureRec(*this, source, position, width, height, length, color);
-
343  }
-
344 
-
350  inline void DrawCube(::Rectangle source, ::Vector3 position, ::Vector3 dimensions,
-
351  ::Color color = {255, 255, 255, 255}) const {
-
352  ::DrawCubeTextureRec(*this, source, position, dimensions.x, dimensions.y, dimensions.z, color);
-
353  }
-
354 
-
358  inline TextureUnmanaged& SetMaterial(::Material *material, int mapType = MATERIAL_MAP_NORMAL) {
-
359  ::SetMaterialTexture(material, mapType, *this);
-
360  return *this;
-
361  }
-
362 
-
363  inline TextureUnmanaged& SetMaterial(const ::Material& material, int mapType = MATERIAL_MAP_NORMAL) {
-
364  ::SetMaterialTexture((::Material*)(&material), mapType, *this);
-
365  return *this;
-
366  }
-
367 
-
371  inline TextureUnmanaged& SetShapes(const ::Rectangle& source) {
-
372  ::SetShapesTexture(*this, source);
-
373  return *this;
-
374  }
-
375 
-
379  inline TextureUnmanaged& SetShaderValue(const ::Shader& shader, int locIndex) {
-
380  ::SetShaderValueTexture(shader, locIndex, *this);
-
381  return *this;
-
382  }
-
383 
-
389  bool IsReady() const {
-
390  return id != 0;
-
391  }
-
392 
-
393  protected:
-
394  void set(const ::Texture& texture) {
-
395  id = texture.id;
-
396  width = texture.width;
-
397  height = texture.height;
-
398  mipmaps = texture.mipmaps;
-
399  format = texture.format;
-
400  }
-
401 };
-
402 
-
403 // Create the TextureUnmanaged aliases.
-
404 typedef TextureUnmanaged Texture2DUnmanaged;
-
405 typedef TextureUnmanaged TextureCubemapUnmanaged;
+
135  // Protect against calling UnloadTexture() twice.
+
136  if (id != 0) {
+
137  ::UnloadTexture(*this);
+
138  id = 0;
+
139  }
+
140  }
+
141 
+
145  inline TextureUnmanaged& Update(const void *pixels) {
+
146  ::UpdateTexture(*this, pixels);
+
147  return *this;
+
148  }
+
149 
+
153  inline TextureUnmanaged& Update(::Rectangle rec, const void *pixels) {
+
154  UpdateTextureRec(*this, rec, pixels);
+
155  return *this;
+
156  }
+
157 
+
161  inline ::Image GetData() const {
+
162  return ::LoadImageFromTexture(*this);
+
163  }
+
164 
+
168  inline operator Image() {
+
169  return GetData();
+
170  }
+
171 
+
175  inline TextureUnmanaged& GenMipmaps() {
+
176  ::GenTextureMipmaps(this);
+
177  return *this;
+
178  }
+
179 
+
183  inline TextureUnmanaged& SetFilter(int filterMode) {
+
184  ::SetTextureFilter(*this, filterMode);
+
185  return *this;
+
186  }
+
187 
+
191  inline TextureUnmanaged& SetWrap(int wrapMode) {
+
192  ::SetTextureWrap(*this, wrapMode);
+
193  return *this;
+
194  }
+
195 
+
201  inline void Draw(int posX = 0, int posY = 0, ::Color tint = {255, 255, 255, 255}) const {
+
202  ::DrawTexture(*this, posX, posY, tint);
+
203  }
+
204 
+
210  inline void Draw(::Vector2 position, ::Color tint = {255, 255, 255, 255}) const {
+
211  ::DrawTextureV(*this, position, tint);
+
212  }
+
213 
+
219  inline void Draw(::Vector2 position, float rotation, float scale = 1.0f,
+
220  ::Color tint = {255, 255, 255, 255}) const {
+
221  ::DrawTextureEx(*this, position, rotation, scale, tint);
+
222  }
+
223 
+
229  inline void Draw(::Rectangle sourceRec, ::Vector2 position = {0, 0},
+
230  ::Color tint = {255, 255, 255, 255}) const {
+
231  ::DrawTextureRec(*this, sourceRec, position, tint);
+
232  }
+
233 
+
239  inline void Draw(::Vector2 tiling, ::Vector2 offset, ::Rectangle quad,
+
240  ::Color tint = {255, 255, 255, 255}) const {
+
241  ::DrawTextureQuad(*this, tiling, offset, quad, tint);
+
242  }
+
243 
+
249  inline void Draw(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin = {0, 0},
+
250  float rotation = 0, ::Color tint = {255, 255, 255, 255}) const {
+
251  ::DrawTexturePro(*this, sourceRec, destRec, origin, rotation, tint);
+
252  }
+
253 
+
259  inline void Draw(::NPatchInfo nPatchInfo, ::Rectangle destRec, ::Vector2 origin = {0, 0},
+
260  float rotation = 0, ::Color tint = {255, 255, 255, 255}) const {
+
261  ::DrawTextureNPatch(*this, nPatchInfo, destRec, origin, rotation, tint);
+
262  }
+
263 
+
269  inline void DrawTiled(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin = {0, 0},
+
270  float rotation = 0, float scale = 1, Color tint = {255, 255, 255, 255}) const {
+
271  ::DrawTextureTiled(*this, sourceRec, destRec, origin, rotation, scale, tint);
+
272  }
+
273 
+
279  inline void DrawPoly(::Vector2 center, ::Vector2 *points,
+
280  ::Vector2 *texcoords, int pointsCount,
+
281  ::Color tint = {255, 255, 255, 255}) const {
+
282  ::DrawTexturePoly(*this, center, points, texcoords, pointsCount, tint);
+
283  }
+
284 
+
290  inline void DrawBillboard(const ::Camera& camera,
+
291  ::Vector3 position, float size,
+
292  ::Color tint = {255, 255, 255, 255}) const {
+
293  ::DrawBillboard(camera, *this, position, size, tint);
+
294  }
+
295 
+
301  inline void DrawBillboard(const ::Camera& camera,
+
302  ::Rectangle source, ::Vector3 position, ::Vector2 size,
+
303  ::Color tint = {255, 255, 255, 255}) const {
+
304  DrawBillboardRec(camera, *this, source, position, size, tint);
+
305  }
+
306 
+
312  inline void DrawBillboard(const ::Camera& camera,
+
313  ::Rectangle source, Vector3 position,
+
314  ::Vector3 up, Vector2 size, Vector2 origin, float rotation = 0.0f,
+
315  ::Color tint = {255, 255, 255, 255}) const {
+
316  DrawBillboardPro(camera, *this, source, position, up, size, origin, rotation, tint);
+
317  }
+
318 
+
324  inline void DrawCube(::Vector3 position, float width, float height, float length,
+
325  ::Color color = {255, 255, 255, 255}) const {
+
326  ::DrawCubeTexture(*this, position, width, height, length, color);
+
327  }
+
328 
+
334  inline void DrawCube(::Vector3 position, ::Vector3 dimensions,
+
335  ::Color color = {255, 255, 255, 255}) const {
+
336  ::DrawCubeTexture(*this, position, dimensions.x, dimensions.y, dimensions.z, color);
+
337  }
+
338 
+
344  inline void DrawCube(::Rectangle source, ::Vector3 position, float width, float height, float length,
+
345  ::Color color = {255, 255, 255, 255}) const {
+
346  ::DrawCubeTextureRec(*this, source, position, width, height, length, color);
+
347  }
+
348 
+
354  inline void DrawCube(::Rectangle source, ::Vector3 position, ::Vector3 dimensions,
+
355  ::Color color = {255, 255, 255, 255}) const {
+
356  ::DrawCubeTextureRec(*this, source, position, dimensions.x, dimensions.y, dimensions.z, color);
+
357  }
+
358 
+
362  inline TextureUnmanaged& SetMaterial(::Material *material, int mapType = MATERIAL_MAP_NORMAL) {
+
363  ::SetMaterialTexture(material, mapType, *this);
+
364  return *this;
+
365  }
+
366 
+
367  inline TextureUnmanaged& SetMaterial(const ::Material& material, int mapType = MATERIAL_MAP_NORMAL) {
+
368  ::SetMaterialTexture((::Material*)(&material), mapType, *this);
+
369  return *this;
+
370  }
+
371 
+
375  inline TextureUnmanaged& SetShapes(const ::Rectangle& source) {
+
376  ::SetShapesTexture(*this, source);
+
377  return *this;
+
378  }
+
379 
+
383  inline TextureUnmanaged& SetShaderValue(const ::Shader& shader, int locIndex) {
+
384  ::SetShaderValueTexture(shader, locIndex, *this);
+
385  return *this;
+
386  }
+
387 
+
393  bool IsReady() const {
+
394  return id != 0;
+
395  }
+
396 
+
397  protected:
+
398  void set(const ::Texture& texture) {
+
399  id = texture.id;
+
400  width = texture.width;
+
401  height = texture.height;
+
402  mipmaps = texture.mipmaps;
+
403  format = texture.format;
+
404  }
+
405 };
406 
-
407 } // namespace raylib
-
408 
-
409 using RTextureUnmanaged = raylib::TextureUnmanaged;
-
410 using RTexture2DUnmanaged = raylib::Texture2DUnmanaged;
-
411 using RTextureCubemapUnmanaged = raylib::TextureCubemapUnmanaged;
+
407 // Create the TextureUnmanaged aliases.
+
408 typedef TextureUnmanaged Texture2DUnmanaged;
+
409 typedef TextureUnmanaged TextureCubemapUnmanaged;
+
410 
+
411 } // namespace raylib
412 
-
413 #endif // RAYLIB_CPP_INCLUDE_TEXTUREUNMANAGED_HPP_
+
413 using RTextureUnmanaged = raylib::TextureUnmanaged;
+
414 using RTexture2DUnmanaged = raylib::Texture2DUnmanaged;
+
415 using RTextureCubemapUnmanaged = raylib::TextureCubemapUnmanaged;
+
416 
+
417 #endif // RAYLIB_CPP_INCLUDE_TEXTUREUNMANAGED_HPP_
raylib::Color
Color type, RGBA (32bit)
Definition: Color.hpp:14
raylib::Image
Image type, bpp always RGBA (32bit)
Definition: Image.hpp:17
raylib::Material
Material type (generic)
Definition: Material.hpp:14
@@ -329,43 +333,43 @@
raylib::Rectangle
Rectangle type.
Definition: Rectangle.hpp:12
raylib::Texture
Texture type.
Definition: Texture.hpp:14
raylib::TextureUnmanaged
A Texture that is not managed by the C++ garbage collector.
Definition: TextureUnmanaged.hpp:21
-
raylib::TextureUnmanaged::DrawBillboard
void DrawBillboard(const ::Camera &camera, ::Vector3 position, float size, ::Color tint={255, 255, 255, 255}) const
Draw a billboard texture.
Definition: TextureUnmanaged.hpp:286
-
raylib::TextureUnmanaged::SetFilter
TextureUnmanaged & SetFilter(int filterMode)
Set texture scaling filter mode.
Definition: TextureUnmanaged.hpp:179
-
raylib::TextureUnmanaged::Update
TextureUnmanaged & Update(::Rectangle rec, const void *pixels)
Update GPU texture rectangle with new data.
Definition: TextureUnmanaged.hpp:149
+
raylib::TextureUnmanaged::DrawBillboard
void DrawBillboard(const ::Camera &camera, ::Vector3 position, float size, ::Color tint={255, 255, 255, 255}) const
Draw a billboard texture.
Definition: TextureUnmanaged.hpp:290
+
raylib::TextureUnmanaged::SetFilter
TextureUnmanaged & SetFilter(int filterMode)
Set texture scaling filter mode.
Definition: TextureUnmanaged.hpp:183
+
raylib::TextureUnmanaged::Update
TextureUnmanaged & Update(::Rectangle rec, const void *pixels)
Update GPU texture rectangle with new data.
Definition: TextureUnmanaged.hpp:153
raylib::TextureUnmanaged::Load
void Load(const ::Image &image, int layoutType)
Load cubemap from image, multiple image cubemap layouts supported.
Definition: TextureUnmanaged.hpp:114
-
raylib::TextureUnmanaged::Update
TextureUnmanaged & Update(const void *pixels)
Update GPU texture with new data.
Definition: TextureUnmanaged.hpp:141
-
raylib::TextureUnmanaged::GetData
inline ::Image GetData() const
Get pixel data from GPU texture and return an Image.
Definition: TextureUnmanaged.hpp:157
-
raylib::TextureUnmanaged::SetShaderValue
TextureUnmanaged & SetShaderValue(const ::Shader &shader, int locIndex)
Set shader uniform value for texture (sampler2d)
Definition: TextureUnmanaged.hpp:379
-
raylib::TextureUnmanaged::DrawPoly
void DrawPoly(::Vector2 center, ::Vector2 *points, ::Vector2 *texcoords, int pointsCount, ::Color tint={255, 255, 255, 255}) const
Draw a textured polygon.
Definition: TextureUnmanaged.hpp:275
+
raylib::TextureUnmanaged::Update
TextureUnmanaged & Update(const void *pixels)
Update GPU texture with new data.
Definition: TextureUnmanaged.hpp:145
+
raylib::TextureUnmanaged::GetData
inline ::Image GetData() const
Get pixel data from GPU texture and return an Image.
Definition: TextureUnmanaged.hpp:161
+
raylib::TextureUnmanaged::SetShaderValue
TextureUnmanaged & SetShaderValue(const ::Shader &shader, int locIndex)
Set shader uniform value for texture (sampler2d)
Definition: TextureUnmanaged.hpp:383
+
raylib::TextureUnmanaged::DrawPoly
void DrawPoly(::Vector2 center, ::Vector2 *points, ::Vector2 *texcoords, int pointsCount, ::Color tint={255, 255, 255, 255}) const
Draw a textured polygon.
Definition: TextureUnmanaged.hpp:279
raylib::TextureUnmanaged::TextureUnmanaged
TextureUnmanaged(const ::Image &image, int layout)
Load cubemap from image, multiple image cubemap layouts supported.
Definition: TextureUnmanaged.hpp:65
-
raylib::TextureUnmanaged::DrawCube
void DrawCube(::Vector3 position, ::Vector3 dimensions, ::Color color={255, 255, 255, 255}) const
Draw cube textured, with dimensions.
Definition: TextureUnmanaged.hpp:330
-
raylib::TextureUnmanaged::Draw
void Draw(::NPatchInfo nPatchInfo, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, ::Color tint={255, 255, 255, 255}) const
Draws a texture (or part of it) that stretches or shrinks nicely.
Definition: TextureUnmanaged.hpp:255
+
raylib::TextureUnmanaged::DrawCube
void DrawCube(::Vector3 position, ::Vector3 dimensions, ::Color color={255, 255, 255, 255}) const
Draw cube textured, with dimensions.
Definition: TextureUnmanaged.hpp:334
+
raylib::TextureUnmanaged::Draw
void Draw(::NPatchInfo nPatchInfo, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, ::Color tint={255, 255, 255, 255}) const
Draws a texture (or part of it) that stretches or shrinks nicely.
Definition: TextureUnmanaged.hpp:259
raylib::TextureUnmanaged::TextureUnmanaged
TextureUnmanaged(unsigned int id, int width, int height, int mipmaps=1, int format=PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)
Move/Create a texture structure manually.
Definition: TextureUnmanaged.hpp:33
-
raylib::TextureUnmanaged::IsReady
bool IsReady() const
Determines whether or not the Texture has been loaded and is ready.
Definition: TextureUnmanaged.hpp:389
+
raylib::TextureUnmanaged::IsReady
bool IsReady() const
Determines whether or not the Texture has been loaded and is ready.
Definition: TextureUnmanaged.hpp:393
raylib::TextureUnmanaged::Load
void Load(const ::Image &image)
Load texture from image data.
Definition: TextureUnmanaged.hpp:104
-
raylib::TextureUnmanaged::Draw
void Draw(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, ::Color tint={255, 255, 255, 255}) const
Draw a part of a texture defined by a rectangle with 'pro' parameters.
Definition: TextureUnmanaged.hpp:245
-
raylib::TextureUnmanaged::DrawBillboard
void DrawBillboard(const ::Camera &camera, ::Rectangle source, Vector3 position, ::Vector3 up, Vector2 size, Vector2 origin, float rotation=0.0f, ::Color tint={255, 255, 255, 255}) const
Draw a billboard texture defined by source and rotation.
Definition: TextureUnmanaged.hpp:308
+
raylib::TextureUnmanaged::Draw
void Draw(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, ::Color tint={255, 255, 255, 255}) const
Draw a part of a texture defined by a rectangle with 'pro' parameters.
Definition: TextureUnmanaged.hpp:249
+
raylib::TextureUnmanaged::DrawBillboard
void DrawBillboard(const ::Camera &camera, ::Rectangle source, Vector3 position, ::Vector3 up, Vector2 size, Vector2 origin, float rotation=0.0f, ::Color tint={255, 255, 255, 255}) const
Draw a billboard texture defined by source and rotation.
Definition: TextureUnmanaged.hpp:312
raylib::TextureUnmanaged::Load
void Load(const std::string &fileName)
Load texture from file into GPU memory (VRAM)
Definition: TextureUnmanaged.hpp:124
-
raylib::TextureUnmanaged::Draw
void Draw(int posX=0, int posY=0, ::Color tint={255, 255, 255, 255}) const
Draw a Texture2D.
Definition: TextureUnmanaged.hpp:197
-
raylib::TextureUnmanaged::SetMaterial
TextureUnmanaged & SetMaterial(::Material *material, int mapType=MATERIAL_MAP_NORMAL)
Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
Definition: TextureUnmanaged.hpp:358
-
raylib::TextureUnmanaged::GenMipmaps
TextureUnmanaged & GenMipmaps()
Generate GPU mipmaps for a texture.
Definition: TextureUnmanaged.hpp:171
-
raylib::TextureUnmanaged::Draw
void Draw(::Rectangle sourceRec, ::Vector2 position={0, 0}, ::Color tint={255, 255, 255, 255}) const
Draw a part of a texture defined by a rectangle.
Definition: TextureUnmanaged.hpp:225
+
raylib::TextureUnmanaged::Draw
void Draw(int posX=0, int posY=0, ::Color tint={255, 255, 255, 255}) const
Draw a Texture2D.
Definition: TextureUnmanaged.hpp:201
+
raylib::TextureUnmanaged::SetMaterial
TextureUnmanaged & SetMaterial(::Material *material, int mapType=MATERIAL_MAP_NORMAL)
Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
Definition: TextureUnmanaged.hpp:362
+
raylib::TextureUnmanaged::GenMipmaps
TextureUnmanaged & GenMipmaps()
Generate GPU mipmaps for a texture.
Definition: TextureUnmanaged.hpp:175
+
raylib::TextureUnmanaged::Draw
void Draw(::Rectangle sourceRec, ::Vector2 position={0, 0}, ::Color tint={255, 255, 255, 255}) const
Draw a part of a texture defined by a rectangle.
Definition: TextureUnmanaged.hpp:229
raylib::TextureUnmanaged::GetSize
inline ::Vector2 GetSize() const
Retrieve the width and height of the texture.
Definition: TextureUnmanaged.hpp:97
-
raylib::TextureUnmanaged::Draw
void Draw(::Vector2 position, ::Color tint={255, 255, 255, 255}) const
Draw a Texture2D with position defined as Vector2.
Definition: TextureUnmanaged.hpp:206
-
raylib::TextureUnmanaged::Draw
void Draw(::Vector2 tiling, ::Vector2 offset, ::Rectangle quad, ::Color tint={255, 255, 255, 255}) const
Draw texture quad with tiling and offset parameters.
Definition: TextureUnmanaged.hpp:235
-
raylib::TextureUnmanaged::Draw
void Draw(::Vector2 position, float rotation, float scale=1.0f, ::Color tint={255, 255, 255, 255}) const
Draw a Texture2D with extended parameters.
Definition: TextureUnmanaged.hpp:215
+
raylib::TextureUnmanaged::Draw
void Draw(::Vector2 position, ::Color tint={255, 255, 255, 255}) const
Draw a Texture2D with position defined as Vector2.
Definition: TextureUnmanaged.hpp:210
+
raylib::TextureUnmanaged::Draw
void Draw(::Vector2 tiling, ::Vector2 offset, ::Rectangle quad, ::Color tint={255, 255, 255, 255}) const
Draw texture quad with tiling and offset parameters.
Definition: TextureUnmanaged.hpp:239
+
raylib::TextureUnmanaged::Draw
void Draw(::Vector2 position, float rotation, float scale=1.0f, ::Color tint={255, 255, 255, 255}) const
Draw a Texture2D with extended parameters.
Definition: TextureUnmanaged.hpp:219
raylib::TextureUnmanaged::TextureUnmanaged
TextureUnmanaged()
Default texture constructor.
Definition: TextureUnmanaged.hpp:26
-
raylib::TextureUnmanaged::DrawTiled
void DrawTiled(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, float scale=1, Color tint={255, 255, 255, 255}) const
Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
Definition: TextureUnmanaged.hpp:265
-
raylib::TextureUnmanaged::SetWrap
TextureUnmanaged & SetWrap(int wrapMode)
Set texture wrapping mode.
Definition: TextureUnmanaged.hpp:187
-
raylib::TextureUnmanaged::DrawCube
void DrawCube(::Rectangle source, ::Vector3 position, ::Vector3 dimensions, ::Color color={255, 255, 255, 255}) const
Draw cube with a region of a texture, with dimensions.
Definition: TextureUnmanaged.hpp:350
+
raylib::TextureUnmanaged::DrawTiled
void DrawTiled(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, float scale=1, Color tint={255, 255, 255, 255}) const
Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
Definition: TextureUnmanaged.hpp:269
+
raylib::TextureUnmanaged::SetWrap
TextureUnmanaged & SetWrap(int wrapMode)
Set texture wrapping mode.
Definition: TextureUnmanaged.hpp:191
+
raylib::TextureUnmanaged::DrawCube
void DrawCube(::Rectangle source, ::Vector3 position, ::Vector3 dimensions, ::Color color={255, 255, 255, 255}) const
Draw cube with a region of a texture, with dimensions.
Definition: TextureUnmanaged.hpp:354
raylib::TextureUnmanaged::TextureUnmanaged
TextureUnmanaged(const std::string &fileName)
Load texture from file into GPU memory (VRAM)
Definition: TextureUnmanaged.hpp:74
raylib::TextureUnmanaged::Unload
void Unload()
Unload texture from GPU memory (VRAM)
Definition: TextureUnmanaged.hpp:134
-
raylib::TextureUnmanaged::DrawCube
void DrawCube(::Rectangle source, ::Vector3 position, float width, float height, float length, ::Color color={255, 255, 255, 255}) const
Draw cube with a region of a texture.
Definition: TextureUnmanaged.hpp:340
-
raylib::TextureUnmanaged::DrawCube
void DrawCube(::Vector3 position, float width, float height, float length, ::Color color={255, 255, 255, 255}) const
Draw cube textured.
Definition: TextureUnmanaged.hpp:320
+
raylib::TextureUnmanaged::DrawCube
void DrawCube(::Rectangle source, ::Vector3 position, float width, float height, float length, ::Color color={255, 255, 255, 255}) const
Draw cube with a region of a texture.
Definition: TextureUnmanaged.hpp:344
+
raylib::TextureUnmanaged::DrawCube
void DrawCube(::Vector3 position, float width, float height, float length, ::Color color={255, 255, 255, 255}) const
Draw cube textured.
Definition: TextureUnmanaged.hpp:324
raylib::TextureUnmanaged::TextureUnmanaged
TextureUnmanaged(const ::Texture &texture)
Creates a texture object based on the given Texture struct data.
Definition: TextureUnmanaged.hpp:44
raylib::TextureUnmanaged::TextureUnmanaged
TextureUnmanaged(const ::Image &image)
Creates a texture from the given Image.
Definition: TextureUnmanaged.hpp:54
-
raylib::TextureUnmanaged::SetShapes
TextureUnmanaged & SetShapes(const ::Rectangle &source)
Set texture and rectangle to be used on shapes drawing.
Definition: TextureUnmanaged.hpp:371
-
raylib::TextureUnmanaged::DrawBillboard
void DrawBillboard(const ::Camera &camera, ::Rectangle source, ::Vector3 position, ::Vector2 size, ::Color tint={255, 255, 255, 255}) const
Draw a billboard texture defined by source.
Definition: TextureUnmanaged.hpp:297
+
raylib::TextureUnmanaged::SetShapes
TextureUnmanaged & SetShapes(const ::Rectangle &source)
Set texture and rectangle to be used on shapes drawing.
Definition: TextureUnmanaged.hpp:375
+
raylib::TextureUnmanaged::DrawBillboard
void DrawBillboard(const ::Camera &camera, ::Rectangle source, ::Vector3 position, ::Vector2 size, ::Color tint={255, 255, 255, 255}) const
Draw a billboard texture defined by source.
Definition: TextureUnmanaged.hpp:301
raylib::Vector2
Vector2 type.
Definition: Vector2.hpp:16
raylib::Vector3
Vector3 type.
Definition: Vector3.hpp:16
raylib
All raylib-cpp classes and functions appear in the raylib namespace.
Definition: AudioDevice.hpp:8
diff --git a/docs/_vector2_8hpp_source.html b/docs/_vector2_8hpp_source.html index 96f35361..6f0fc720 100644 --- a/docs/_vector2_8hpp_source.html +++ b/docs/_vector2_8hpp_source.html @@ -203,159 +203,188 @@
201  return *this;
202  }
203 
-
207  inline float Length() const {
-
208  return Vector2Length(*this);
+
207  inline Vector2 Normalize() const {
+
208  return Vector2Normalize(*this);
209  }
210 
-
214  inline float LengthSqr() const {
-
215  return Vector2LengthSqr(*this);
+
214  inline Vector2 Transform(::Matrix mat) {
+
215  return ::Vector2Transform(*this, mat);
216  }
217 
-
221  inline Vector2 Normalize() const {
-
222  return Vector2Normalize(*this);
+
221  inline Vector2 Lerp(const ::Vector2& vector2, float amount) const {
+
222  return Vector2Lerp(*this, vector2, amount);
223  }
224 
-
228  inline float DotProduct(const ::Vector2& vector2) const {
-
229  return Vector2DotProduct(*this, vector2);
+
228  inline Vector2 Reflect(const ::Vector2& normal) const {
+
229  return Vector2Reflect(*this, normal);
230  }
231 
-
235  inline float Angle(const ::Vector2& vector2) const {
-
236  return Vector2Angle(*this, vector2);
+
235  inline Vector2 Rotate(float degrees) const {
+
236  return Vector2Rotate(*this, degrees);
237  }
238 
-
242  inline float Distance(const ::Vector2& vector2) const {
-
243  return Vector2Distance(*this, vector2);
+
242  inline Vector2 MoveTowards(const ::Vector2& target, float maxDistance) const {
+
243  return Vector2MoveTowards(*this, target, maxDistance);
244  }
245 
-
249  inline Vector2 Lerp(const ::Vector2& vector2, float amount) const {
-
250  return Vector2Lerp(*this, vector2, amount);
+
249  inline Vector2 Invert() {
+
250  return ::Vector2Invert(*this);
251  }
252 
-
256  inline Vector2 Reflect(const ::Vector2& normal) const {
-
257  return Vector2Reflect(*this, normal);
+
256  inline Vector2 Clamp(::Vector2 min, ::Vector2 max) {
+
257  return ::Vector2Clamp(*this, min, max);
258  }
259 
-
263  inline Vector2 Rotate(float degrees) const {
-
264  return Vector2Rotate(*this, degrees);
+
263  inline Vector2 Clamp(float min, float max) {
+
264  return ::Vector2ClampValue(*this, min, max);
265  }
266 
-
270  inline Vector2 MoveTowards(const ::Vector2& target, float maxDistance) const {
-
271  return Vector2MoveTowards(*this, target, maxDistance);
+
270  inline int Equals(::Vector2 q) {
+
271  return ::Vector2Equals(*this, q);
272  }
273 
-
277  static inline Vector2 Zero() {
-
278  return Vector2Zero();
+
277  inline float Length() const {
+
278  return Vector2Length(*this);
279  }
280 
-
284  static inline Vector2 One() {
-
285  return Vector2One();
+
284  inline float LengthSqr() const {
+
285  return Vector2LengthSqr(*this);
286  }
-
287 #endif
-
288 
-
289  inline void DrawPixel(::Color color = {0, 0, 0, 255}) const {
-
290  ::DrawPixelV(*this, color);
-
291  }
-
292 
-
293  inline void DrawLine(::Vector2 endPos, ::Color color = {0, 0, 0, 255}) const {
-
294  ::DrawLineV(*this, endPos, color);
-
295  }
-
296 
-
297  inline void DrawLine(::Vector2 endPos, float thick, ::Color color = {0, 0, 0, 255}) const {
-
298  ::DrawLineEx(*this, endPos, thick, color);
-
299  }
-
300 
-
301  inline void DrawLineBezier(::Vector2 endPos, float thick, ::Color color = {0, 0, 0, 255}) const {
-
302  ::DrawLineBezier(*this, endPos, thick, color);
-
303  }
-
304 
-
308  inline void DrawLineBezierQuad(
-
309  ::Vector2 endPos,
-
310  ::Vector2 controlPos,
-
311  float thick,
-
312  ::Color color = {0, 0, 0, 255}) const {
-
313  ::DrawLineBezierQuad(*this, endPos, controlPos, thick, color);
+
287 
+
291  inline float DotProduct(const ::Vector2& vector2) const {
+
292  return Vector2DotProduct(*this, vector2);
+
293  }
+
294 
+
298  inline float Distance(const ::Vector2& vector2) const {
+
299  return Vector2Distance(*this, vector2);
+
300  }
+
301 
+
305  inline float DistanceSqr(::Vector2 v2) {
+
306  return ::Vector2DistanceSqr(*this, v2);
+
307  }
+
308 
+
312  inline float Angle(const ::Vector2& vector2) const {
+
313  return Vector2Angle(*this, vector2);
314  }
315 
-
319  inline void DrawCircle(float radius, ::Color color = {0, 0, 0, 255}) const {
-
320  ::DrawCircleV(*this, radius, color);
+
319  static inline Vector2 Zero() {
+
320  return Vector2Zero();
321  }
322 
-
323  inline void DrawRectangle(::Vector2 size, ::Color color = {0, 0, 0, 255}) const {
-
324  ::DrawRectangleV(*this, size, color);
-
325  }
-
326 
-
327  inline void DrawPoly(int sides, float radius, float rotation, ::Color color = {0, 0, 0, 255}) const {
-
328  ::DrawPoly(*this, sides, radius, rotation, color);
-
329  }
+
326  static inline Vector2 One() {
+
327  return Vector2One();
+
328  }
+
329 #endif
330 
-
334  inline bool CheckCollisionCircle(float radius1, ::Vector2 center2, float radius2) const {
-
335  return ::CheckCollisionCircles(*this, radius1, center2, radius2);
-
336  }
-
337 
-
341  inline bool CheckCollisionCircle(float radius, ::Rectangle rec) const {
-
342  return ::CheckCollisionCircleRec(*this, radius, rec);
-
343  }
-
344 
-
348  inline bool CheckCollision(::Rectangle rec) const {
-
349  return ::CheckCollisionPointRec(*this, rec);
-
350  }
-
351 
-
355  inline bool CheckCollision(::Vector2 center, float radius) const {
-
356  return ::CheckCollisionPointCircle(*this, center, radius);
-
357  }
-
358 
-
362  inline bool CheckCollision(::Vector2 p1, ::Vector2 p2, ::Vector2 p3) const {
-
363  return ::CheckCollisionPointTriangle(*this, p1, p2, p3);
-
364  }
-
365 
-
369  inline bool CheckCollisionLines(
-
370  ::Vector2 endPos1,
-
371  ::Vector2 startPos2, ::Vector2 endPos2,
-
372  ::Vector2 *collisionPoint) const {
-
373  return ::CheckCollisionLines(*this, endPos1, startPos2, endPos2, collisionPoint);
-
374  }
-
375 
-
379  inline bool CheckCollisionPointLine(::Vector2 p1, ::Vector2 p2, int threshold = 1) {
-
380  return ::CheckCollisionPointLine(*this, p1, p2, threshold);
-
381  }
-
382 
-
383  private:
-
384  void set(const ::Vector2& vec) {
-
385  x = vec.x;
-
386  y = vec.y;
-
387  }
-
388 };
-
389 
-
390 } // namespace raylib
-
391 
-
392 using RVector2 = raylib::Vector2;
+
331  inline void DrawPixel(::Color color = {0, 0, 0, 255}) const {
+
332  ::DrawPixelV(*this, color);
+
333  }
+
334 
+
335  inline void DrawLine(::Vector2 endPos, ::Color color = {0, 0, 0, 255}) const {
+
336  ::DrawLineV(*this, endPos, color);
+
337  }
+
338 
+
339  inline void DrawLine(::Vector2 endPos, float thick, ::Color color = {0, 0, 0, 255}) const {
+
340  ::DrawLineEx(*this, endPos, thick, color);
+
341  }
+
342 
+
343  inline void DrawLineBezier(::Vector2 endPos, float thick, ::Color color = {0, 0, 0, 255}) const {
+
344  ::DrawLineBezier(*this, endPos, thick, color);
+
345  }
+
346 
+
350  inline void DrawLineBezierQuad(
+
351  ::Vector2 endPos,
+
352  ::Vector2 controlPos,
+
353  float thick,
+
354  ::Color color = {0, 0, 0, 255}) const {
+
355  ::DrawLineBezierQuad(*this, endPos, controlPos, thick, color);
+
356  }
+
357 
+
361  inline void DrawCircle(float radius, ::Color color = {0, 0, 0, 255}) const {
+
362  ::DrawCircleV(*this, radius, color);
+
363  }
+
364 
+
365  inline void DrawRectangle(::Vector2 size, ::Color color = {0, 0, 0, 255}) const {
+
366  ::DrawRectangleV(*this, size, color);
+
367  }
+
368 
+
369  inline void DrawPoly(int sides, float radius, float rotation, ::Color color = {0, 0, 0, 255}) const {
+
370  ::DrawPoly(*this, sides, radius, rotation, color);
+
371  }
+
372 
+
376  inline bool CheckCollisionCircle(float radius1, ::Vector2 center2, float radius2) const {
+
377  return ::CheckCollisionCircles(*this, radius1, center2, radius2);
+
378  }
+
379 
+
383  inline bool CheckCollisionCircle(float radius, ::Rectangle rec) const {
+
384  return ::CheckCollisionCircleRec(*this, radius, rec);
+
385  }
+
386 
+
390  inline bool CheckCollision(::Rectangle rec) const {
+
391  return ::CheckCollisionPointRec(*this, rec);
+
392  }
393 
-
394 #endif // RAYLIB_CPP_INCLUDE_VECTOR2_HPP_
+
397  inline bool CheckCollision(::Vector2 center, float radius) const {
+
398  return ::CheckCollisionPointCircle(*this, center, radius);
+
399  }
+
400 
+
404  inline bool CheckCollision(::Vector2 p1, ::Vector2 p2, ::Vector2 p3) const {
+
405  return ::CheckCollisionPointTriangle(*this, p1, p2, p3);
+
406  }
+
407 
+
411  inline bool CheckCollisionLines(
+
412  ::Vector2 endPos1,
+
413  ::Vector2 startPos2, ::Vector2 endPos2,
+
414  ::Vector2 *collisionPoint) const {
+
415  return ::CheckCollisionLines(*this, endPos1, startPos2, endPos2, collisionPoint);
+
416  }
+
417 
+
421  inline bool CheckCollisionPointLine(::Vector2 p1, ::Vector2 p2, int threshold = 1) {
+
422  return ::CheckCollisionPointLine(*this, p1, p2, threshold);
+
423  }
+
424 
+
425  private:
+
426  void set(const ::Vector2& vec) {
+
427  x = vec.x;
+
428  y = vec.y;
+
429  }
+
430 };
+
431 
+
432 } // namespace raylib
+
433 
+
434 using RVector2 = raylib::Vector2;
+
435 
+
436 #endif // RAYLIB_CPP_INCLUDE_VECTOR2_HPP_
raylib::Color
Color type, RGBA (32bit)
Definition: Color.hpp:14
+
raylib::Matrix
Matrix type (OpenGL style 4x4 - right handed, column major)
Definition: Matrix.hpp:16
raylib::Rectangle
Rectangle type.
Definition: Rectangle.hpp:12
raylib::Vector2
Vector2 type.
Definition: Vector2.hpp:16
-
raylib::Vector2::CheckCollision
bool CheckCollision(::Vector2 p1, ::Vector2 p2, ::Vector2 p3) const
Check if point is inside a triangle.
Definition: Vector2.hpp:362
-
raylib::Vector2::MoveTowards
Vector2 MoveTowards(const ::Vector2 &target, float maxDistance) const
Move Vector towards target.
Definition: Vector2.hpp:270
-
raylib::Vector2::CheckCollisionPointLine
bool CheckCollisionPointLine(::Vector2 p1, ::Vector2 p2, int threshold=1)
Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels...
Definition: Vector2.hpp:379
+
raylib::Vector2::Equals
int Equals(::Vector2 q)
Check whether two given vectors are almost equal.
Definition: Vector2.hpp:270
+
raylib::Vector2::CheckCollision
bool CheckCollision(::Vector2 p1, ::Vector2 p2, ::Vector2 p3) const
Check if point is inside a triangle.
Definition: Vector2.hpp:404
+
raylib::Vector2::MoveTowards
Vector2 MoveTowards(const ::Vector2 &target, float maxDistance) const
Move Vector towards target.
Definition: Vector2.hpp:242
+
raylib::Vector2::CheckCollisionPointLine
bool CheckCollisionPointLine(::Vector2 p1, ::Vector2 p2, int threshold=1)
Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels...
Definition: Vector2.hpp:421
raylib::Vector2::Subtract
Vector2 Subtract(const ::Vector2 &vector2) const
Subtract two vectors (v1 - v2)
Definition: Vector2.hpp:77
raylib::Vector2::operator*
Vector2 operator*(const float scale) const
Scale vector (multiply by value)
Definition: Vector2.hpp:144
-
raylib::Vector2::CheckCollision
bool CheckCollision(::Rectangle rec) const
Check if point is inside rectangle.
Definition: Vector2.hpp:348
+
raylib::Vector2::CheckCollision
bool CheckCollision(::Rectangle rec) const
Check if point is inside rectangle.
Definition: Vector2.hpp:390
raylib::Vector2::operator*=
Vector2 & operator*=(const float scale)
Scale vector (multiply by value)
Definition: Vector2.hpp:151
-
raylib::Vector2::Lerp
Vector2 Lerp(const ::Vector2 &vector2, float amount) const
Calculate linear interpolation between two vectors.
Definition: Vector2.hpp:249
-
raylib::Vector2::Length
float Length() const
Calculate vector length.
Definition: Vector2.hpp:207
-
raylib::Vector2::DotProduct
float DotProduct(const ::Vector2 &vector2) const
Calculate two vectors dot product.
Definition: Vector2.hpp:228
-
raylib::Vector2::Rotate
Vector2 Rotate(float degrees) const
Rotate Vector by float in Degrees.
Definition: Vector2.hpp:263
-
raylib::Vector2::LengthSqr
float LengthSqr() const
Calculate vector square length.
Definition: Vector2.hpp:214
+
raylib::Vector2::Lerp
Vector2 Lerp(const ::Vector2 &vector2, float amount) const
Calculate linear interpolation between two vectors.
Definition: Vector2.hpp:221
+
raylib::Vector2::Invert
Vector2 Invert()
Invert the given vector.
Definition: Vector2.hpp:249
+
raylib::Vector2::Length
float Length() const
Calculate vector length.
Definition: Vector2.hpp:277
+
raylib::Vector2::DotProduct
float DotProduct(const ::Vector2 &vector2) const
Calculate two vectors dot product.
Definition: Vector2.hpp:291
+
raylib::Vector2::Rotate
Vector2 Rotate(float degrees) const
Rotate Vector by float in Degrees.
Definition: Vector2.hpp:235
+
raylib::Vector2::LengthSqr
float LengthSqr() const
Calculate vector square length.
Definition: Vector2.hpp:284
+
raylib::Vector2::Clamp
Vector2 Clamp(::Vector2 min, ::Vector2 max)
Clamp the components of the vector between.
Definition: Vector2.hpp:256
raylib::Vector2::operator*=
Vector2 & operator*=(const ::Vector2 &vector2)
Multiply vector by vector.
Definition: Vector2.hpp:128
raylib::Vector2::operator-=
Vector2 & operator-=(const ::Vector2 &vector2)
Add two vectors (v1 + v2)
Definition: Vector2.hpp:91
-
raylib::Vector2::Distance
float Distance(const ::Vector2 &vector2) const
Calculate distance between two vectors.
Definition: Vector2.hpp:242
-
raylib::Vector2::CheckCollision
bool CheckCollision(::Vector2 center, float radius) const
Check if point is inside circle.
Definition: Vector2.hpp:355
+
raylib::Vector2::Distance
float Distance(const ::Vector2 &vector2) const
Calculate distance between two vectors.
Definition: Vector2.hpp:298
+
raylib::Vector2::Clamp
Vector2 Clamp(float min, float max)
// Clamp the magnitude of the vector between two min and max values
Definition: Vector2.hpp:263
+
raylib::Vector2::CheckCollision
bool CheckCollision(::Vector2 center, float radius) const
Check if point is inside circle.
Definition: Vector2.hpp:397
raylib::Vector2::Divide
Vector2 Divide(const ::Vector2 &vector2) const
Divide vector by vector.
Definition: Vector2.hpp:160
-
raylib::Vector2::CheckCollisionCircle
bool CheckCollisionCircle(float radius, ::Rectangle rec) const
Check collision between circle and rectangle.
Definition: Vector2.hpp:341
-
raylib::Vector2::Zero
static Vector2 Zero()
Vector with components value 0.0f.
Definition: Vector2.hpp:277
-
raylib::Vector2::DrawCircle
void DrawCircle(float radius, ::Color color={0, 0, 0, 255}) const
Draw a color-filled circle (Vector version)
Definition: Vector2.hpp:319
-
raylib::Vector2::CheckCollisionCircle
bool CheckCollisionCircle(float radius1, ::Vector2 center2, float radius2) const
Check collision between two circles.
Definition: Vector2.hpp:334
-
raylib::Vector2::Reflect
Vector2 Reflect(const ::Vector2 &normal) const
Calculate reflected vector to normal.
Definition: Vector2.hpp:256
+
raylib::Vector2::CheckCollisionCircle
bool CheckCollisionCircle(float radius, ::Rectangle rec) const
Check collision between circle and rectangle.
Definition: Vector2.hpp:383
+
raylib::Vector2::Zero
static Vector2 Zero()
Vector with components value 0.0f.
Definition: Vector2.hpp:319
+
raylib::Vector2::DrawCircle
void DrawCircle(float radius, ::Color color={0, 0, 0, 255}) const
Draw a color-filled circle (Vector version)
Definition: Vector2.hpp:361
+
raylib::Vector2::CheckCollisionCircle
bool CheckCollisionCircle(float radius1, ::Vector2 center2, float radius2) const
Check collision between two circles.
Definition: Vector2.hpp:376
+
raylib::Vector2::Reflect
Vector2 Reflect(const ::Vector2 &normal) const
Calculate reflected vector to normal.
Definition: Vector2.hpp:228
raylib::Vector2::operator/=
Vector2 & operator/=(const float div)
Divide vector by value.
Definition: Vector2.hpp:197
raylib::Vector2::Multiply
Vector2 Multiply(const ::Vector2 &vector2) const
Multiply vector by vector.
Definition: Vector2.hpp:114
raylib::Vector2::operator+
Vector2 operator+(const ::Vector2 &vector2) const
Add two vectors (v1 + v2)
Definition: Vector2.hpp:61
@@ -368,14 +397,16 @@
raylib::Vector2::operator*
Vector2 operator*(const ::Vector2 &vector2) const
Multiply vector by vector.
Definition: Vector2.hpp:121
raylib::Vector2::operator/
Vector2 operator/(const float div) const
Divide vector by value.
Definition: Vector2.hpp:190
raylib::Vector2::operator+=
Vector2 & operator+=(const ::Vector2 &vector2)
Add two vectors (v1 + v2)
Definition: Vector2.hpp:68
-
raylib::Vector2::CheckCollisionLines
bool CheckCollisionLines(::Vector2 endPos1, ::Vector2 startPos2, ::Vector2 endPos2, ::Vector2 *collisionPoint) const
Check the collision between two lines defined by two points each, returns collision point by referenc...
Definition: Vector2.hpp:369
-
raylib::Vector2::One
static Vector2 One()
Vector with components value 1.0f.
Definition: Vector2.hpp:284
+
raylib::Vector2::CheckCollisionLines
bool CheckCollisionLines(::Vector2 endPos1, ::Vector2 startPos2, ::Vector2 endPos2, ::Vector2 *collisionPoint) const
Check the collision between two lines defined by two points each, returns collision point by referenc...
Definition: Vector2.hpp:411
+
raylib::Vector2::One
static Vector2 One()
Vector with components value 1.0f.
Definition: Vector2.hpp:326
+
raylib::Vector2::DistanceSqr
float DistanceSqr(::Vector2 v2)
Calculate square distance between two vectors.
Definition: Vector2.hpp:305
raylib::Vector2::operator!=
bool operator!=(const ::Vector2 &other)
Determines if the vectors are not equal.
Definition: Vector2.hpp:46
-
raylib::Vector2::Normalize
Vector2 Normalize() const
Normalize provided vector.
Definition: Vector2.hpp:221
+
raylib::Vector2::Normalize
Vector2 Normalize() const
Normalize provided vector.
Definition: Vector2.hpp:207
raylib::Vector2::operator-
Vector2 operator-() const
Negate vector.
Definition: Vector2.hpp:107
raylib::Vector2::operator-
Vector2 operator-(const ::Vector2 &vector2) const
Subtract two vectors (v1 - v2)
Definition: Vector2.hpp:84
-
raylib::Vector2::Angle
float Angle(const ::Vector2 &vector2) const
Calculate angle from two vectors in X-axis.
Definition: Vector2.hpp:235
-
raylib::Vector2::DrawLineBezierQuad
void DrawLineBezierQuad(::Vector2 endPos, ::Vector2 controlPos, float thick, ::Color color={0, 0, 0, 255}) const
Draw line using quadratic bezier curves with a control point.
Definition: Vector2.hpp:308
+
raylib::Vector2::Angle
float Angle(const ::Vector2 &vector2) const
Calculate angle from two vectors in X-axis.
Definition: Vector2.hpp:312
+
raylib::Vector2::DrawLineBezierQuad
void DrawLineBezierQuad(::Vector2 endPos, ::Vector2 controlPos, float thick, ::Color color={0, 0, 0, 255}) const
Draw line using quadratic bezier curves with a control point.
Definition: Vector2.hpp:350
+
raylib::Vector2::Transform
Vector2 Transform(::Matrix mat)
Transforms a Vector2 by a given Matrix.
Definition: Vector2.hpp:214
raylib::Vector2::Divide
Vector2 Divide(const float div) const
Divide vector by value.
Definition: Vector2.hpp:183
raylib
All raylib-cpp classes and functions appear in the raylib namespace.
Definition: AudioDevice.hpp:8
diff --git a/docs/_wave_8hpp_source.html b/docs/_wave_8hpp_source.html index 070852a7..81687c22 100644 --- a/docs/_wave_8hpp_source.html +++ b/docs/_wave_8hpp_source.html @@ -195,70 +195,71 @@
158  }
159 
163  void Unload() {
-
164  if (data != nullptr) {
-
165  ::UnloadWave(*this);
-
166  data = nullptr;
-
167  }
-
168  }
-
169 
-
173  inline ::Sound LoadSound() {
-
174  return ::LoadSoundFromWave(*this);
-
175  }
-
176 
-
180  inline operator ::Sound() {
-
181  return LoadSound();
-
182  }
-
183 
-
189  void Load(const std::string& fileName) {
-
190  set(::LoadWave(fileName.c_str()));
-
191  if (!IsReady()) {
-
192  throw RaylibException("Failed to load Wave from file: " + fileName);
-
193  }
-
194  }
-
195 
-
201  void Load(const std::string& fileType, const unsigned char *fileData, int dataSize) {
-
202  set(::LoadWaveFromMemory(fileType.c_str(), fileData, dataSize));
-
203  if (!IsReady()) {
-
204  throw RaylibException("Failed to load Wave from file data of type: " + fileType);
-
205  }
-
206  }
-
207 
-
213  inline bool IsReady() const {
-
214  return data != nullptr;
-
215  }
-
216 
-
217  private:
-
218  void set(const ::Wave& wave) {
-
219  frameCount = wave.frameCount;
-
220  sampleRate = wave.sampleRate;
-
221  sampleSize = wave.sampleSize;
-
222  channels = wave.channels;
-
223  data = wave.data;
-
224  }
-
225 };
-
226 
-
227 } // namespace raylib
-
228 
-
229 using RWave = raylib::Wave;
-
230 
-
231 #endif // RAYLIB_CPP_INCLUDE_WAVE_HPP_
+
164  // Protect against calling UnloadWave() twice.
+
165  if (data != nullptr) {
+
166  ::UnloadWave(*this);
+
167  data = nullptr;
+
168  }
+
169  }
+
170 
+
174  inline ::Sound LoadSound() {
+
175  return ::LoadSoundFromWave(*this);
+
176  }
+
177 
+
181  inline operator ::Sound() {
+
182  return LoadSound();
+
183  }
+
184 
+
190  void Load(const std::string& fileName) {
+
191  set(::LoadWave(fileName.c_str()));
+
192  if (!IsReady()) {
+
193  throw RaylibException("Failed to load Wave from file: " + fileName);
+
194  }
+
195  }
+
196 
+
202  void Load(const std::string& fileType, const unsigned char *fileData, int dataSize) {
+
203  set(::LoadWaveFromMemory(fileType.c_str(), fileData, dataSize));
+
204  if (!IsReady()) {
+
205  throw RaylibException("Failed to load Wave from file data of type: " + fileType);
+
206  }
+
207  }
+
208 
+
214  inline bool IsReady() const {
+
215  return data != nullptr;
+
216  }
+
217 
+
218  private:
+
219  void set(const ::Wave& wave) {
+
220  frameCount = wave.frameCount;
+
221  sampleRate = wave.sampleRate;
+
222  sampleSize = wave.sampleSize;
+
223  channels = wave.channels;
+
224  data = wave.data;
+
225  }
+
226 };
+
227 
+
228 } // namespace raylib
+
229 
+
230 using RWave = raylib::Wave;
+
231 
+
232 #endif // RAYLIB_CPP_INCLUDE_WAVE_HPP_
raylib::RaylibException
Exception used for most raylib-related exceptions.
Definition: RaylibException.hpp:13
raylib::Wave
Wave type, defines audio wave data.
Definition: Wave.hpp:14
raylib::Wave::Crop
Wave & Crop(int initSample, int finalSample)
Crop a wave to defined samples range.
Definition: Wave.hpp:117
raylib::Wave::Copy
inline ::Wave Copy() const
Copy a wave to a new wave.
Definition: Wave.hpp:110
-
raylib::Wave::Load
void Load(const std::string &fileType, const unsigned char *fileData, int dataSize)
Load wave from memory buffer, fileType refers to extension: i.e.
Definition: Wave.hpp:201
+
raylib::Wave::Load
void Load(const std::string &fileType, const unsigned char *fileData, int dataSize)
Load wave from memory buffer, fileType refers to extension: i.e.
Definition: Wave.hpp:202
raylib::Wave::Wave
Wave(const std::string &fileType, const unsigned char *fileData, int dataSize)
Load wave from memory buffer, fileType refers to extension: i.e.
Definition: Wave.hpp:43
raylib::Wave::ExportAsCode
bool ExportAsCode(const std::string &fileName)
Export wave sample data to code (.h), returns true on success.
Definition: Wave.hpp:155
raylib::Wave::Format
Wave & Format(int SampleRate, int SampleSize, int Channels=2)
Convert wave data to desired format.
Definition: Wave.hpp:125
raylib::Wave::~Wave
~Wave()
Unload wave data.
Definition: Wave.hpp:64
raylib::Wave::Unload
void Unload()
Unload wave data.
Definition: Wave.hpp:163
-
raylib::Wave::LoadSound
inline ::Sound LoadSound()
Load sound from wave data.
Definition: Wave.hpp:173
-
raylib::Wave::IsReady
bool IsReady() const
Retrieve whether or not the Wave data has been loaded.
Definition: Wave.hpp:213
+
raylib::Wave::LoadSound
inline ::Sound LoadSound()
Load sound from wave data.
Definition: Wave.hpp:174
+
raylib::Wave::IsReady
bool IsReady() const
Retrieve whether or not the Wave data has been loaded.
Definition: Wave.hpp:214
raylib::Wave::Export
bool Export(const std::string &fileName)
Export wave data to file, returns true on success.
Definition: Wave.hpp:147
raylib::Wave::LoadSamples
float * LoadSamples()
Load samples data from wave as a floats array.
Definition: Wave.hpp:133
raylib::Wave::UnloadSamples
static void UnloadSamples(float *samples)
Unload samples data loaded with LoadWaveSamples()
Definition: Wave.hpp:140
raylib::Wave::Wave
Wave(const std::string &fileName)
Load wave data from file.
Definition: Wave.hpp:34
-
raylib::Wave::Load
void Load(const std::string &fileName)
Load wave data from file.
Definition: Wave.hpp:189
+
raylib::Wave::Load
void Load(const std::string &fileName)
Load wave data from file.
Definition: Wave.hpp:190
raylib
All raylib-cpp classes and functions appear in the raylib namespace.
Definition: AudioDevice.hpp:8
diff --git a/docs/_window_8hpp_source.html b/docs/_window_8hpp_source.html index f609a510..046b9b6a 100644 --- a/docs/_window_8hpp_source.html +++ b/docs/_window_8hpp_source.html @@ -289,11 +289,11 @@
353  }
354 
358  inline void SetClipboardText(const std::string& text) {
-
359  SetClipboardText(text.c_str());
+
359  ::SetClipboardText(text.c_str());
360  }
361 
-
365  inline const std::string& GetClipboardText() {
-
366  return GetClipboardText();
+
365  inline const std::string GetClipboardText() {
+
366  return ::GetClipboardText();
367  }
368 
372  inline Window& SetTargetFPS(int fps) {
@@ -347,7 +347,6 @@
raylib::Window::ShouldClose
bool ShouldClose() const
Check if KEY_ESCAPE pressed or Close icon pressed.
Definition: Window.hpp:56
raylib::Window::~Window
~Window()
Close window and unload OpenGL context.
Definition: Window.hpp:37
raylib::Window::GetTime
double GetTime() const
Returns elapsed time in seconds since InitWindow()
Definition: Window.hpp:401
-
raylib::Window::GetClipboardText
const std::string & GetClipboardText()
Get clipboard text content.
Definition: Window.hpp:365
raylib::Window::SetPosition
Window & SetPosition(int x, int y)
Set window position on screen.
Definition: Window.hpp:224
raylib::Window::SetMonitor
Window & SetMonitor(int monitor)
Set monitor for the current window.
Definition: Window.hpp:239
raylib::Window::ClearBackground
Window & ClearBackground(const ::Color &color=BLACK)
Clear window with given color.
Definition: Window.hpp:151
@@ -358,6 +357,7 @@
raylib::Window::Init
void Init(int width=800, int height=450, const std::string &title="raylib")
Initializes the window.
Definition: Window.hpp:46
raylib::Window::DrawFPS
void DrawFPS(int posX=10, int posY=10) const
Draw current FPS.
Definition: Window.hpp:387
raylib::Window::Restore
Window & Restore()
Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
Definition: Window.hpp:200
+
raylib::Window::GetClipboardText
const std::string GetClipboardText()
Get clipboard text content.
Definition: Window.hpp:365
raylib::Window::IsReady
static bool IsReady()
Check if window has been initialized successfully.
Definition: Window.hpp:79
raylib::Window::SetSize
Window & SetSize(int width, int height)
Set window dimensions.
Definition: Window.hpp:263
raylib::Window::GetFrameTime
float GetFrameTime() const
Returns time in seconds for last frame drawn.
Definition: Window.hpp:394
diff --git a/docs/classraylib_1_1_font.html b/docs/classraylib_1_1_font.html index b45c20ec..aa62a821 100644 --- a/docs/classraylib_1_1_font.html +++ b/docs/classraylib_1_1_font.html @@ -252,7 +252,7 @@

Definition at line 44 of file Font.hpp.

-

References Load().

+

References Load().

@@ -319,7 +319,7 @@

Definition at line 57 of file Font.hpp.

-

References Load().

+

References Load().

@@ -380,7 +380,7 @@

Definition at line 70 of file Font.hpp.

-

References Load().

+

References Load().

@@ -453,7 +453,7 @@

Definition at line 81 of file Font.hpp.

-

References Load().

+

References Load().

@@ -484,7 +484,7 @@

Returns
The baseSize value of the object.
-

Definition at line 107 of file Font.hpp.

+

Definition at line 111 of file Font.hpp.

@@ -514,7 +514,7 @@

Returns
The glyphCount value of the object.
-

Definition at line 108 of file Font.hpp.

+

Definition at line 112 of file Font.hpp.

@@ -544,7 +544,7 @@

Returns
The glyphPadding value of the object.
-

Definition at line 109 of file Font.hpp.

+

Definition at line 113 of file Font.hpp.

@@ -574,7 +574,7 @@

Returns
The glyphs value of the object.
-

Definition at line 111 of file Font.hpp.

+

Definition at line 115 of file Font.hpp.

@@ -604,7 +604,7 @@

Returns
The recs value of the object.
-

Definition at line 110 of file Font.hpp.

+

Definition at line 114 of file Font.hpp.

@@ -647,9 +647,9 @@

See also
LoadFont()
-

Definition at line 162 of file Font.hpp.

+

Definition at line 166 of file Font.hpp.

-

References IsReady(), and raylib::LoadFont().

+

References IsReady(), and raylib::LoadFont().

Referenced by Font().

@@ -717,9 +717,9 @@

See also
LoadFontEx()
-

Definition at line 179 of file Font.hpp.

+

Definition at line 183 of file Font.hpp.

-

References IsReady(), and raylib::LoadFontEx().

+

References IsReady(), and raylib::LoadFontEx().

@@ -755,7 +755,7 @@

Definition at line 107 of file Font.hpp.

+

Definition at line 111 of file Font.hpp.

@@ -791,7 +791,7 @@

Definition at line 108 of file Font.hpp.

+

Definition at line 112 of file Font.hpp.

@@ -827,7 +827,7 @@

Definition at line 109 of file Font.hpp.

+

Definition at line 113 of file Font.hpp.

@@ -863,7 +863,7 @@

Definition at line 111 of file Font.hpp.

+

Definition at line 115 of file Font.hpp.

@@ -899,7 +899,7 @@

Definition at line 110 of file Font.hpp.

+

Definition at line 114 of file Font.hpp.

diff --git a/docs/classraylib_1_1_sound.html b/docs/classraylib_1_1_sound.html index a9267721..21fd1faa 100644 --- a/docs/classraylib_1_1_sound.html +++ b/docs/classraylib_1_1_sound.html @@ -222,7 +222,7 @@

Definition at line 45 of file Sound.hpp.

-

References Load().

+

References Load().

@@ -260,7 +260,7 @@

Definition at line 54 of file Sound.hpp.

-

References Load().

+

References Load().

@@ -353,9 +353,9 @@

Sound buffer is loaded.

Returns
True or false depending on whether the Sound buffer is loaded.
-

Definition at line 209 of file Sound.hpp.

+

Definition at line 213 of file Sound.hpp.

-

Referenced by Load().

+

Referenced by Load().

@@ -391,9 +391,9 @@

Definition at line 197 of file Sound.hpp.

+

Definition at line 201 of file Sound.hpp.

-

References IsReady().

+

References IsReady().

@@ -429,9 +429,9 @@

Definition at line 185 of file Sound.hpp.

+

Definition at line 189 of file Sound.hpp.

-

References IsReady().

+

References IsReady().

Referenced by Sound().

diff --git a/docs/classraylib_1_1_texture_unmanaged.html b/docs/classraylib_1_1_texture_unmanaged.html index 6c0dec4e..e95fda03 100644 --- a/docs/classraylib_1_1_texture_unmanaged.html +++ b/docs/classraylib_1_1_texture_unmanaged.html @@ -448,7 +448,7 @@

See also
::DrawTextureNPatch()
-

Definition at line 255 of file TextureUnmanaged.hpp.

+

Definition at line 259 of file TextureUnmanaged.hpp.

@@ -507,7 +507,7 @@

See also
::DrawTexturePro()
-

Definition at line 245 of file TextureUnmanaged.hpp.

+

Definition at line 249 of file TextureUnmanaged.hpp.

@@ -554,7 +554,7 @@

See also
::DrawTextureRec()
-

Definition at line 225 of file TextureUnmanaged.hpp.

+

Definition at line 229 of file TextureUnmanaged.hpp.

@@ -595,7 +595,7 @@

Vector2.

See also
::DrawTextureV()
-

Definition at line 206 of file TextureUnmanaged.hpp.

+

Definition at line 210 of file TextureUnmanaged.hpp.

@@ -648,7 +648,7 @@

See also
::DrawTextureEx()
-

Definition at line 215 of file TextureUnmanaged.hpp.

+

Definition at line 219 of file TextureUnmanaged.hpp.

@@ -701,7 +701,7 @@

See also
::DrawTextureQuad()
-

Definition at line 235 of file TextureUnmanaged.hpp.

+

Definition at line 239 of file TextureUnmanaged.hpp.

@@ -748,7 +748,7 @@

See also
::DrawTexture()
-

Definition at line 197 of file TextureUnmanaged.hpp.

+

Definition at line 201 of file TextureUnmanaged.hpp.

@@ -807,7 +807,7 @@

See also
::DrawBillboardRec()
-

Definition at line 297 of file TextureUnmanaged.hpp.

+

Definition at line 301 of file TextureUnmanaged.hpp.

@@ -884,7 +884,7 @@

See also
::DrawBillboardPro()
-

Definition at line 308 of file TextureUnmanaged.hpp.

+

Definition at line 312 of file TextureUnmanaged.hpp.

@@ -937,7 +937,7 @@

See also
::DrawBillboard()
-

Definition at line 286 of file TextureUnmanaged.hpp.

+

Definition at line 290 of file TextureUnmanaged.hpp.

@@ -990,7 +990,7 @@

See also
::DrawCubeTextureRec()
-

Definition at line 350 of file TextureUnmanaged.hpp.

+

Definition at line 354 of file TextureUnmanaged.hpp.

@@ -1055,7 +1055,7 @@

See also
::DrawCubeTextureRec()
-

Definition at line 340 of file TextureUnmanaged.hpp.

+

Definition at line 344 of file TextureUnmanaged.hpp.

@@ -1102,7 +1102,7 @@

See also
::DrawCubeTexture()
-

Definition at line 330 of file TextureUnmanaged.hpp.

+

Definition at line 334 of file TextureUnmanaged.hpp.

@@ -1161,7 +1161,7 @@

See also
::DrawCubeTexture()
-

Definition at line 320 of file TextureUnmanaged.hpp.

+

Definition at line 324 of file TextureUnmanaged.hpp.

@@ -1220,7 +1220,7 @@

See also
::DrawTexturePoly()
-

Definition at line 275 of file TextureUnmanaged.hpp.

+

Definition at line 279 of file TextureUnmanaged.hpp.

@@ -1285,7 +1285,7 @@

See also
::DrawTextureTiled()
-

Definition at line 265 of file TextureUnmanaged.hpp.

+

Definition at line 269 of file TextureUnmanaged.hpp.

@@ -1465,7 +1465,7 @@

Texture has been loaded and is ready.

Returns
True or false depending on whether the Texture has data.
-

Definition at line 389 of file TextureUnmanaged.hpp.

+

Definition at line 393 of file TextureUnmanaged.hpp.

Referenced by Load().

diff --git a/docs/classraylib_1_1_vector2-members.html b/docs/classraylib_1_1_vector2-members.html index 6c5cae51..4929bc12 100644 --- a/docs/classraylib_1_1_vector2-members.html +++ b/docs/classraylib_1_1_vector2-members.html @@ -84,50 +84,56 @@ CheckCollisionCircle(float radius, ::Rectangle rec) constraylib::Vector2inline CheckCollisionLines(::Vector2 endPos1, ::Vector2 startPos2, ::Vector2 endPos2, ::Vector2 *collisionPoint) constraylib::Vector2inline CheckCollisionPointLine(::Vector2 p1, ::Vector2 p2, int threshold=1)raylib::Vector2inline + Clamp(::Vector2 min, ::Vector2 max)raylib::Vector2inline + Clamp(float min, float max)raylib::Vector2inline Distance(const ::Vector2 &vector2) constraylib::Vector2inline - Divide(const ::Vector2 &vector2) constraylib::Vector2inline - Divide(const float div) constraylib::Vector2inline - DotProduct(const ::Vector2 &vector2) constraylib::Vector2inline - DrawCircle(float radius, ::Color color={0, 0, 0, 255}) constraylib::Vector2inline - DrawLine(::Vector2 endPos, ::Color color={0, 0, 0, 255}) const (defined in raylib::Vector2)raylib::Vector2inline - DrawLine(::Vector2 endPos, float thick, ::Color color={0, 0, 0, 255}) const (defined in raylib::Vector2)raylib::Vector2inline - DrawLineBezier(::Vector2 endPos, float thick, ::Color color={0, 0, 0, 255}) const (defined in raylib::Vector2)raylib::Vector2inline - DrawLineBezierQuad(::Vector2 endPos, ::Vector2 controlPos, float thick, ::Color color={0, 0, 0, 255}) constraylib::Vector2inline - DrawPixel(::Color color={0, 0, 0, 255}) const (defined in raylib::Vector2)raylib::Vector2inline - DrawPoly(int sides, float radius, float rotation, ::Color color={0, 0, 0, 255}) const (defined in raylib::Vector2)raylib::Vector2inline - DrawRectangle(::Vector2 size, ::Color color={0, 0, 0, 255}) const (defined in raylib::Vector2)raylib::Vector2inline + DistanceSqr(::Vector2 v2)raylib::Vector2inline + Divide(const ::Vector2 &vector2) constraylib::Vector2inline + Divide(const float div) constraylib::Vector2inline + DotProduct(const ::Vector2 &vector2) constraylib::Vector2inline + DrawCircle(float radius, ::Color color={0, 0, 0, 255}) constraylib::Vector2inline + DrawLine(::Vector2 endPos, ::Color color={0, 0, 0, 255}) const (defined in raylib::Vector2)raylib::Vector2inline + DrawLine(::Vector2 endPos, float thick, ::Color color={0, 0, 0, 255}) const (defined in raylib::Vector2)raylib::Vector2inline + DrawLineBezier(::Vector2 endPos, float thick, ::Color color={0, 0, 0, 255}) const (defined in raylib::Vector2)raylib::Vector2inline + DrawLineBezierQuad(::Vector2 endPos, ::Vector2 controlPos, float thick, ::Color color={0, 0, 0, 255}) constraylib::Vector2inline + DrawPixel(::Color color={0, 0, 0, 255}) const (defined in raylib::Vector2)raylib::Vector2inline + DrawPoly(int sides, float radius, float rotation, ::Color color={0, 0, 0, 255}) const (defined in raylib::Vector2)raylib::Vector2inline + DrawRectangle(::Vector2 size, ::Color color={0, 0, 0, 255}) const (defined in raylib::Vector2)raylib::Vector2inline + Equals(::Vector2 q)raylib::Vector2inline GetX() constraylib::Vector2inline GetY() constraylib::Vector2inline - Length() constraylib::Vector2inline - LengthSqr() constraylib::Vector2inline - Lerp(const ::Vector2 &vector2, float amount) constraylib::Vector2inline - MoveTowards(const ::Vector2 &target, float maxDistance) constraylib::Vector2inline - Multiply(const ::Vector2 &vector2) constraylib::Vector2inline - Negate() constraylib::Vector2inline - Normalize() constraylib::Vector2inline - One()raylib::Vector2inlinestatic - operator!=(const ::Vector2 &other)raylib::Vector2inline - operator*(const ::Vector2 &vector2) constraylib::Vector2inline - operator*(const float scale) constraylib::Vector2inline - operator*=(const ::Vector2 &vector2)raylib::Vector2inline - operator*=(const float scale)raylib::Vector2inline - operator+(const ::Vector2 &vector2) constraylib::Vector2inline - operator+=(const ::Vector2 &vector2)raylib::Vector2inline - operator-(const ::Vector2 &vector2) constraylib::Vector2inline - operator-() constraylib::Vector2inline - operator-=(const ::Vector2 &vector2)raylib::Vector2inline - operator/(const ::Vector2 &vector2) constraylib::Vector2inline - operator/(const float div) constraylib::Vector2inline - operator/=(const ::Vector2 &vector2)raylib::Vector2inline - operator/=(const float div)raylib::Vector2inline - operator=(const ::Vector2 &vector2)raylib::Vector2inline - operator==(const ::Vector2 &other)raylib::Vector2inline - Reflect(const ::Vector2 &normal) constraylib::Vector2inline - Rotate(float degrees) constraylib::Vector2inline - Scale(const float scale) constraylib::Vector2inline - SetX(float value)raylib::Vector2inline - SetY(float value)raylib::Vector2inline - Subtract(const ::Vector2 &vector2) constraylib::Vector2inline + Invert()raylib::Vector2inline + Length() constraylib::Vector2inline + LengthSqr() constraylib::Vector2inline + Lerp(const ::Vector2 &vector2, float amount) constraylib::Vector2inline + MoveTowards(const ::Vector2 &target, float maxDistance) constraylib::Vector2inline + Multiply(const ::Vector2 &vector2) constraylib::Vector2inline + Negate() constraylib::Vector2inline + Normalize() constraylib::Vector2inline + One()raylib::Vector2inlinestatic + operator!=(const ::Vector2 &other)raylib::Vector2inline + operator*(const ::Vector2 &vector2) constraylib::Vector2inline + operator*(const float scale) constraylib::Vector2inline + operator*=(const ::Vector2 &vector2)raylib::Vector2inline + operator*=(const float scale)raylib::Vector2inline + operator+(const ::Vector2 &vector2) constraylib::Vector2inline + operator+=(const ::Vector2 &vector2)raylib::Vector2inline + operator-(const ::Vector2 &vector2) constraylib::Vector2inline + operator-() constraylib::Vector2inline + operator-=(const ::Vector2 &vector2)raylib::Vector2inline + operator/(const ::Vector2 &vector2) constraylib::Vector2inline + operator/(const float div) constraylib::Vector2inline + operator/=(const ::Vector2 &vector2)raylib::Vector2inline + operator/=(const float div)raylib::Vector2inline + operator=(const ::Vector2 &vector2)raylib::Vector2inline + operator==(const ::Vector2 &other)raylib::Vector2inline + Reflect(const ::Vector2 &normal) constraylib::Vector2inline + Rotate(float degrees) constraylib::Vector2inline + Scale(const float scale) constraylib::Vector2inline + SetX(float value)raylib::Vector2inline + SetY(float value)raylib::Vector2inline + Subtract(const ::Vector2 &vector2) constraylib::Vector2inline + Transform(::Matrix mat)raylib::Vector2inline Vector2(const ::Vector2 &vec) (defined in raylib::Vector2)raylib::Vector2inline Vector2(float x, float y) (defined in raylib::Vector2)raylib::Vector2inline Vector2(float x) (defined in raylib::Vector2)raylib::Vector2inline diff --git a/docs/classraylib_1_1_vector2.html b/docs/classraylib_1_1_vector2.html index 1d82df59..890321f7 100644 --- a/docs/classraylib_1_1_vector2.html +++ b/docs/classraylib_1_1_vector2.html @@ -127,10 +127,22 @@ bool CheckCollisionPointLine (::Vector2 p1, ::Vector2 p2, int threshold=1)  Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold].
  + +Vector2 Clamp (::Vector2 min, ::Vector2 max) + Clamp the components of the vector between.
+  + +Vector2 Clamp (float min, float max) + // Clamp the magnitude of the vector between two min and max values
float Distance (const ::Vector2 &vector2) const  Calculate distance between two vectors.
  + +float DistanceSqr (::Vector2 v2) + Calculate square distance between two vectors.
Vector2 Divide (const ::Vector2 &vector2) const  Divide vector by vector.
@@ -169,12 +181,20 @@ void DrawRectangle (::Vector2 size, ::Color color={0, 0, 0, 255}) const   + +int Equals (::Vector2 q) + Check whether two given vectors are almost equal.
+  float GetX () const  Retrieves the x value for the object. More...
  float GetY () const  Retrieves the y value for the object. More...
  + +Vector2 Invert () + Invert the given vector.
float Length () const  Calculate vector length.
@@ -289,6 +309,10 @@ Vector2 Subtract (const ::Vector2 &vector2) const  Subtract two vectors (v1 - v2)
  + +Vector2 Transform (::Matrix mat) + Transforms a Vector2 by a given Matrix.
+  diff --git a/docs/classraylib_1_1_wave.html b/docs/classraylib_1_1_wave.html index c0ce9764..6388fe42 100644 --- a/docs/classraylib_1_1_wave.html +++ b/docs/classraylib_1_1_wave.html @@ -235,7 +235,7 @@

Definition at line 34 of file Wave.hpp.

-

References Load().

+

References Load().

@@ -290,7 +290,7 @@

Definition at line 43 of file Wave.hpp.

-

References Load().

+

References Load().

@@ -471,9 +471,9 @@

Wave data has been loaded.

Returns
True or false depending on whether the wave data has been loaded.
-

Definition at line 213 of file Wave.hpp.

+

Definition at line 214 of file Wave.hpp.

-

Referenced by Load().

+

Referenced by Load().

@@ -509,9 +509,9 @@

Definition at line 189 of file Wave.hpp.

+

Definition at line 190 of file Wave.hpp.

-

References IsReady().

+

References IsReady().

Referenced by Wave().

@@ -566,9 +566,9 @@

Definition at line 201 of file Wave.hpp.

+

Definition at line 202 of file Wave.hpp.

-

References IsReady().

+

References IsReady().

diff --git a/docs/classraylib_1_1_window-members.html b/docs/classraylib_1_1_window-members.html index 4dfac692..db03c718 100644 --- a/docs/classraylib_1_1_window-members.html +++ b/docs/classraylib_1_1_window-members.html @@ -81,7 +81,7 @@

- + diff --git a/docs/classraylib_1_1_window.html b/docs/classraylib_1_1_window.html index 4f3cb4a7..47c5c09b 100644 --- a/docs/classraylib_1_1_window.html +++ b/docs/classraylib_1_1_window.html @@ -116,10 +116,10 @@ Window &  - - - + + + diff --git a/docs/functions_c.html b/docs/functions_c.html index 61bb96fc..40dfcdc0 100644 --- a/docs/functions_c.html +++ b/docs/functions_c.html @@ -74,13 +74,13 @@

- c -

    : raylib::Image
  • CheckCollision() -: raylib::BoundingBox +: raylib::BoundingBox , raylib::Rectangle , raylib::Vector2 , raylib::Vector3
  • CheckCollisionCircle() -: raylib::Vector2 +: raylib::Vector2
  • CheckCollisionLines() : raylib::Vector2 @@ -91,6 +91,9 @@

    - c -

    • Checked() : raylib::Image
    • +
    • Clamp() +: raylib::Vector2 +
    • ClearBackground() : raylib::Color , raylib::Image diff --git a/docs/functions_d.html b/docs/functions_d.html index 9327965d..f1334f54 100644 --- a/docs/functions_d.html +++ b/docs/functions_d.html @@ -73,6 +73,9 @@

      - d -

      • Distance() : raylib::Vector2
      • +
      • DistanceSqr() +: raylib::Vector2 +
      • Dither() : raylib::Image
      • @@ -90,7 +93,7 @@

        - d -

          , raylib::Ray , raylib::Rectangle , raylib::Text -, raylib::TextureUnmanaged +, raylib::TextureUnmanaged
        • DrawBillboard() : raylib::Camera3D diff --git a/docs/functions_e.html b/docs/functions_e.html index 861fc13d..e61bbbdf 100644 --- a/docs/functions_e.html +++ b/docs/functions_e.html @@ -76,6 +76,9 @@

          - e -

            , raylib::Shader , raylib::VrStereoConfig +
          • Equals() +: raylib::Vector2 +
          • Export() : raylib::Image , raylib::Mesh diff --git a/docs/functions_func_c.html b/docs/functions_func_c.html index 45185746..95122dce 100644 --- a/docs/functions_func_c.html +++ b/docs/functions_func_c.html @@ -80,7 +80,7 @@

            - c -

              , raylib::Vector3
            • CheckCollisionCircle() -: raylib::Vector2 +: raylib::Vector2
            • CheckCollisionLines() : raylib::Vector2 @@ -91,6 +91,9 @@

              - c -

              • Checked() : raylib::Image
              • +
              • Clamp() +: raylib::Vector2 +
              • ClearBackground() : raylib::Color , raylib::Image @@ -104,7 +107,7 @@

                - c -

                  , raylib::Window
                • Color() -: raylib::Color +: raylib::Color , raylib::Image
                • ColorBrightness() diff --git a/docs/functions_func_d.html b/docs/functions_func_d.html index 2898ea03..60f1359d 100644 --- a/docs/functions_func_d.html +++ b/docs/functions_func_d.html @@ -73,6 +73,9 @@

                  - d -

                  • Distance() : raylib::Vector2
                  • +
                  • DistanceSqr() +: raylib::Vector2 +
                  • Dither() : raylib::Image
                  • @@ -90,7 +93,7 @@

                    - d -

                      , raylib::Ray , raylib::Rectangle , raylib::Text -, raylib::TextureUnmanaged +, raylib::TextureUnmanaged
                    • DrawBillboard() : raylib::Camera3D diff --git a/docs/functions_func_e.html b/docs/functions_func_e.html index e3fff192..b511db98 100644 --- a/docs/functions_func_e.html +++ b/docs/functions_func_e.html @@ -76,6 +76,9 @@

                      - e -

                        , raylib::Shader , raylib::VrStereoConfig +
                      • Equals() +: raylib::Vector2 +
                      • Export() : raylib::Image , raylib::Mesh diff --git a/docs/functions_func_g.html b/docs/functions_func_g.html index 9fb39f92..3f227336 100644 --- a/docs/functions_func_g.html +++ b/docs/functions_func_g.html @@ -128,7 +128,7 @@

                        - g -

                          , raylib::Wave
                        • GetClipboardText() -: raylib::Window +: raylib::Window
                        • GetCollision() : raylib::BoundingBox diff --git a/docs/functions_func_i.html b/docs/functions_func_i.html index b0307b9a..1204e2a1 100644 --- a/docs/functions_func_i.html +++ b/docs/functions_func_i.html @@ -77,6 +77,9 @@

                          - i -

                            : raylib::AudioDevice , raylib::Window +
                          • Invert() +: raylib::Vector2 +
                          • IsAvailable() : raylib::Gamepad
                          • diff --git a/docs/functions_func_t.html b/docs/functions_func_t.html index 09d14dce..8003c9ef 100644 --- a/docs/functions_func_t.html +++ b/docs/functions_func_t.html @@ -74,7 +74,7 @@

                            - t -

                              : raylib::Texture
                            • TextureUnmanaged() -: raylib::Texture +: raylib::Texture , raylib::TextureUnmanaged
                            • ToAxisAngle() @@ -101,6 +101,9 @@

                              - t -

                              • TraceLog() : raylib::RaylibException
                              • +
                              • Transform() +: raylib::Vector2 +
                              • Transpose() : raylib::Matrix
                              • diff --git a/docs/functions_g.html b/docs/functions_g.html index 601a4eca..f0527f06 100644 --- a/docs/functions_g.html +++ b/docs/functions_g.html @@ -128,7 +128,7 @@

                                - g -

                                  , raylib::Wave
                                • GetClipboardText() -: raylib::Window +: raylib::Window
                                • GetCollision() : raylib::BoundingBox diff --git a/docs/functions_i.html b/docs/functions_i.html index 35998bd6..69de815b 100644 --- a/docs/functions_i.html +++ b/docs/functions_i.html @@ -77,6 +77,9 @@

                                  - i -

                                    : raylib::AudioDevice , raylib::Window +
                                  • Invert() +: raylib::Vector2 +
                                  • IsAvailable() : raylib::Gamepad
                                  • diff --git a/docs/functions_t.html b/docs/functions_t.html index 24f53c59..a7b1340c 100644 --- a/docs/functions_t.html +++ b/docs/functions_t.html @@ -104,6 +104,9 @@

                                    - t -

                                    • TraceLog() : raylib::RaylibException
                                    • +
                                    • Transform() +: raylib::Vector2 +
                                    • Transpose() : raylib::Matrix
                                    • diff --git a/docs/search/all_10.js b/docs/search/all_10.js index 8ca8ffff..06279dd9 100644 --- a/docs/search/all_10.js +++ b/docs/search/all_10.js @@ -1,135 +1,135 @@ var searchData= [ - ['savefiletext_331',['SaveFileText',['../namespaceraylib.html#a59f827734d90fbc8993b0c4be6e73d78',1,'raylib']]], - ['scale_332',['Scale',['../classraylib_1_1_vector2.html#a99329cc7300b744993c299a60191b23e',1,'raylib::Vector2::Scale()'],['../classraylib_1_1_vector3.html#a836612125a59668d0654010cacf76e92',1,'raylib::Vector3::Scale()']]], - ['seek_333',['Seek',['../classraylib_1_1_music.html#ab2013c089ab1b10e6dcc70c9c350c0f2',1,'raylib::Music']]], - ['seta_334',['SetA',['../classraylib_1_1_color.html#a32317cff410007a6801f59d447e5f4d6',1,'raylib::Color']]], - ['setaltcontrol_335',['SetAltControl',['../classraylib_1_1_camera3_d.html#af4494c05808722f3111c6bcb3703b662',1,'raylib::Camera3D']]], - 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Static Public Member Functions

Close()raylib::Windowinline
DrawFPS(int posX=10, int posY=10) constraylib::Windowinline
EndDrawing()raylib::Windowinline
GetClipboardText()raylib::Windowinline
GetClipboardText()raylib::Windowinline
GetFPS() constraylib::Windowinline
GetFrameTime() constraylib::Windowinline
GetHandle() constraylib::Windowinline
EndDrawing ()
 End canvas drawing and swap buffers (double buffering)
 
-const std::string & GetClipboardText ()
 Get clipboard text content.
 
+const std::string GetClipboardText ()
 Get clipboard text content.
 
int GetFPS () const
 Returns current FPS.