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menu.go
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package main
import (
"fmt"
"log"
"strconv"
)
//SelectGuildMenu is a menu item that creates a new State on basis of Guild selection
func SelectGuildMenu() {
var err error
Start:
Msg(InfoMsg, "Select a Guild:\n")
SelectMap := make(map[int]string)
SelectID := 0
for _, guild := range Session.Guilds {
SelectMap[SelectID] = guild.ID
Msg(TextMsg, "[%d] %s\n", SelectID, guild.Name)
SelectID++
}
Msg(TextMsg, "[b] Extra Options\n")
var response string
fmt.Scanf("%s\n", &response)
if response == "b" {
ExtraGuildMenuOptions()
goto Start
}
ResponseInteger, err := strconv.Atoi(response)
if err != nil {
Msg(ErrorMsg, "(GU) Conversion Error: %s\n", err)
goto Start
}
if ResponseInteger > SelectID-1 || ResponseInteger < 0 {
Msg(ErrorMsg, "(GU) Error: ID is out of bounds\n")
goto Start
}
State, err = Session.NewState(SelectMap[ResponseInteger], Config.Messages)
if err != nil {
log.Fatal(err)
}
}
//SelectChannelMenu is a menu item that sets the current channel
func SelectChannelMenu() {
Start:
Msg(InfoMsg, "Select a Channel:\n")
SelectMap := make(map[int]string)
SelectID := 0
for _, channel := range State.Channels {
if channel.Type == "text" {
SelectMap[SelectID] = channel.ID
Msg(TextMsg, "[%d] %s\n", SelectID, channel.Name)
SelectID++
}
}
Msg(TextMsg, "[b] Go Back\n")
var response string
fmt.Scanf("%s\n", &response)
if response == "b" {
SelectGuildMenu()
goto Start
}
ResponseInteger, err := strconv.Atoi(response)
if err != nil {
Msg(ErrorMsg, "(CH) Conversion Error: %s\n", err)
goto Start
}
if ResponseInteger > SelectID-1 || ResponseInteger < 0 {
Msg(ErrorMsg, "(CH) Error: ID is out of bound\n")
goto Start
}
State.SetChannel(SelectMap[ResponseInteger])
}
//ExtraGuildMenuOptions prints and handles extra options for SelectGuildMenu
func ExtraGuildMenuOptions() {
Start:
Msg(InfoMsg, "Extra Options:\n")
Msg(TextMsg, "[n] Join New Server\n")
Msg(TextMsg, "[d] Leave Server\n")
Msg(TextMsg, "[o] Join Official discord-cli Server\n")
Msg(TextMsg, "[b] Go Back\n")
var response string
fmt.Scanf("%s\n", &response)
switch response {
case "n":
New:
Msg(TextMsg, "Please input invite number ([b] back):\n")
fmt.Scanf("%s\n", &response)
if response == "b" {
goto Start
}
Invite, err := Session.DiscordGo.Invite(response)
if err != nil {
Msg(ErrorMsg, "Invalid Invite\n")
goto New
}
Msg(TextMsg, "Join %s ? [y/n]:\n", Invite.Guild.Name)
fmt.Scanf("%s\n", &response)
if response == "y" {
Session.DiscordGo.InviteAccept(Invite.Code)
err := Session.Update()
if err != nil {
Msg(ErrorMsg, "Session Update Failed: %s\n", err)
}
} else {
goto Start
}
case "o":
_, err := Session.DiscordGo.InviteAccept("0pXWCo5RQbVuFHDM")
if err != nil {
Msg(ErrorMsg, "Joining Official discord-cli Server failed\n")
goto Start
}
Msg(InfoMsg, "Joined Official discord-cli Server!\n")
case "d":
LeaveServerMenu()
goto Start
default:
return
}
return
}
//LeaveServerMenu is a copy of SelectGuildMenu that leaves instead of selects
func LeaveServerMenu() {
var err error
Start:
Msg(InfoMsg, "Leave a Guild:\n")
SelectMap := make(map[int]string)
SelectID := 0
for _, guild := range Session.Guilds {
SelectMap[SelectID] = guild.ID
Msg(TextMsg, "[%d] %s\n", SelectID, guild.Name)
SelectID++
}
Msg(TextMsg, "[b] Go Back\n")
var response string
fmt.Scanf("%s\n", &response)
if response == "b" {
return
}
ResponseInteger, err := strconv.Atoi(response)
if err != nil {
Msg(ErrorMsg, "(GUD) Conversion Error: %s\n", err)
goto Start
}
if ResponseInteger > SelectID-1 || ResponseInteger < 0 {
Msg(ErrorMsg, "(GUD) Error: ID is out of bounds\n")
goto Start
}
Guild, err := Session.DiscordGo.Guild(SelectMap[ResponseInteger])
if err != nil {
Msg(ErrorMsg, "(GUD) Unknown Error: %s\n", err)
goto Start
}
Msg(TextMsg, "Leave %s ? [y/n]:\n", Guild.Name)
fmt.Scanf("%s\n", &response)
if response == "y" {
Session.DiscordGo.GuildLeave(Guild.ID)
err := Session.Update()
if err != nil {
Msg(ErrorMsg, "Session Update Failed: %s\n", err)
}
} else {
goto Start
}
}