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tutorial_4_ncm.asm
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tutorial_4_ncm.asm
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// ------------------------------------------------------------
//
// Tutorial 2 - 4 way scrolling by changing screen ptr location.
//
// Shows how to scroll the screen in both directions by modifying the TextXPos
// and TextYPos and then calculating the address of the screen to set into
// ScreenPtr and ColorPtr
//
.file [name="tutorial_4_ncm.prg", segments="Code,Data"]
// Color RAM is at a fixed base address
//
.const COLOR_RAM = $ff80000
// ------------------------------------------------------------
//
.segmentdef Zeropage [start=$02, min=$02, max=$fb, virtual]
.segmentdef Code [start=$2001, max=$cfff]
.segmentdef Data [start=$4000, max=$cfff]
.segmentdef BSS [startAfter="Data", max=$cfff, virtual]
.cpu _45gs02
// ------------------------------------------------------------
// Defines to describe the screen size
//
// If you use H320 then SCREEN_WIDTH much be <= 360, otherwise <= 720
#define H320
.const SCREEN_WIDTH = 320
// If you use V200 then SCREEN_HEIGHT much be <= 240
#define V200
.const SCREEN_HEIGHT = 224
// ------------------------------------------------------------
#import "mega65macros.asm"
// Figure out how many characters wide and high the visible area is
//
.const CHARS_WIDE = (SCREEN_WIDTH / 16) // NCM chars are 16 pixels wide
.const NUM_ROWS = (SCREEN_HEIGHT / 8)
// We have a screen size that is larger than the visible area so we can freely
// scroll around it.
//
.const NUM_SCREENS_HIGH = 1
// LOGICAL_ROW_SIZE is the number of bytes the VIC-IV advances each row
//
.const LOGICAL_ROW_SIZE = (2 + (CHARS_WIDE * 2))
.const LOGICAL_NUM_ROWS = NUM_ROWS * NUM_SCREENS_HIGH
.print "NUM_CHARS = " + LOGICAL_ROW_SIZE / 2
.print "SCREEN_BASE = " + toHexString(SCREEN_BASE)
// ------------------------------------------------------------
//
.segment Zeropage "Main zeropage"
Tmp: .word $0000,$0000
Tmp1: .word $0000,$0000
FrameCount: .byte $00
// ------------------------------------------------------------
//
.segment Code
BasicUpstart65(Entry)
* = $2016
.segment Code "Entry"
Entry: {
jsr System.InitM65
// Update screen positioning based on PAL/NTSC
jsr System.CenterFrameHorizontally
jsr System.CenterFrameVertically
jsr System.InitVideoMode
VIC4_SetRowWidth(LOGICAL_ROW_SIZE)
VIC4_SetNumCharacters(LOGICAL_ROW_SIZE/2)
VIC4_SetNumRows(NUM_ROWS)
VIC4_SetScreenPtr(SCREEN_BASE)
jsr InitPalette
jsr CopyColors
lda #$00
sta $d020
sta $d021
// Main loop
mainloop:
// Wait for (H400) rasterline $07
!: lda $d053
and #$07
bne !-
lda #$04
cmp $d052
bne !-
!: cmp $d052
beq !-
inc $d020
inc FrameCount
dec $d020
jmp mainloop
}
// ------------------------------------------------------------
//
#import "mega65system.asm"
// ------------------------------------------------------------
//
InitPalette: {
lda $d070
and #%00111111
ora #%00000000
sta $d070
ldx #$00
!:
lda Palette + $000,x // background
sta $d100,x
lda Palette + $010,x
sta $d200,x
lda Palette + $020,x
sta $d300,x
inx
cpx #$10
bne !-
// Ensure index 0 is black
lda #$00
sta $d100
sta $d200
sta $d300
lda $d070
and #%00111111
ora #%01000000
sta $d070
ldx #$00
!:
lda Palette + $020,x // background
sta $d100,x
lda Palette + $000,x
sta $d200,x
lda Palette + $000,x
sta $d300,x
inx
cpx #$10
bne !-
// Ensure index 0 is black
lda #$00
sta $d100
sta $d200
sta $d300
lda $d070
and #%11001100
ora #%00000001
sta $d070
rts
}
// ------------------------------------------------------------
//
CopyColors:
{
RunDMAJob(Job)
rts
Job:
DMAHeader($00, COLOR_RAM>>20)
DMACopyJob(COLOR_BASE, COLOR_RAM, LOGICAL_ROW_SIZE * NUM_ROWS, false, false)
}
// ------------------------------------------------------------
//
.segment Data "Chars"
.align 64
Chars:
.import binary "./ncm_test_chr.bin"
.segment Data "Palettes"
Palette:
.import binary "./ncm_test_pal.bin"
.print "Chars = " + toHexString(Chars)
// ------------------------------------------------------------
//
.segment Data "ScreenData"
SCREEN_BASE:
{
.for(var r = 0;r < LOGICAL_NUM_ROWS;r++)
{
//GOTOX position
.byte $00,$00
.for(var c = 0;c < CHARS_WIDE;c++)
{
.var choffs = (Chars/64) + (((r&3)*2) + (c&1)) + 16
//Char index
.byte <choffs,>choffs
}
}
}
// ------------------------------------------------------------
//
.segment Data "ColorData"
COLOR_BASE:
{
.for(var r = 0;r < LOGICAL_NUM_ROWS;r++)
{
.var altpal = $00
.if((r & 4) != 0)
{
.eval altpal = $60
}
//GOTOX marker - Byte0bit4=GOTOXMarker
.byte $10,altpal
.for(var c = 0;c < CHARS_WIDE;c++)
{
// Byte0bit3 = NCM
// Byte1bit0-3 = Colour 15 index
.byte $08,$0f
}
}
}