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bms script question #10
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that would be definitely possible but would require a lot more research on which extension belongs to which file, etc. for psq that was actually fairly easy; MGS3 has an IRX module that outright revealed the naming method that included such an extension (%05x.psq). |
Hi, Firstly thanks for your answer ! If i can help about documentation, i m ready :) |
if you want to make an extension table of some sort, then go ahead. |
found a table on github , i just cleaned it , if you are interested Thanks |
ok, i had to download the paste now since i'll likely be keeping this around for the forseeable future. thanks! |
is it to possible to add you on discord? or something else? i wanna ask you more about this script if possible Thanks |
sorry, i don't use discord. |
np i would like to ask you some requests I wanna know if you can manage the script to get 1 file decrypted and uncompressed, i know the script do this, but i would like to get as result, just 1 big file . Do you think you can do it for me? Thanks |
Hello ,
I tested the script kojima_productions_ps2_dat.bms .
I wanna know if you have the possibility to get others extensions name after extraction.
Because i got some hexadecimal extension except for the .psq !
Thanks you
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