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bms script question #10

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naturalsavage opened this issue Mar 19, 2023 · 8 comments
Open

bms script question #10

naturalsavage opened this issue Mar 19, 2023 · 8 comments

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@naturalsavage
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Hello ,

I tested the script kojima_productions_ps2_dat.bms .
I wanna know if you have the possibility to get others extensions name after extraction.
Because i got some hexadecimal extension except for the .psq !

Thanks you

@RetingencyPlan
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that would be definitely possible but would require a lot more research on which extension belongs to which file, etc.

for psq that was actually fairly easy; MGS3 has an IRX module that outright revealed the naming method that included such an extension (%05x.psq).
same thing for MGS2 and ZOE2 with sdx, though IIRC i found out the naming method though their main executables instead (pk%06x.sdx).

@naturalsavage
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Hi, Firstly thanks for your answer !
I got it , do you actually need a extension table corresponding to hex extension for this?
psq = 0xff
etc...

If i can help about documentation, i m ready :)

@RetingencyPlan
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if you want to make an extension table of some sort, then go ahead.
as for documentation though, i have genuinely no idea to be honest.

@naturalsavage
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found a table on github , i just cleaned it , if you are interested

https://pastebin.com/aLrw3ux4

Thanks

@RetingencyPlan
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ok, i had to download the paste now since i'll likely be keeping this around for the forseeable future. thanks!

@naturalsavage
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naturalsavage commented Mar 21, 2023

is it to possible to add you on discord? or something else? i wanna ask you more about this script if possible

Thanks

@RetingencyPlan
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sorry, i don't use discord.

@naturalsavage
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np

i would like to ask you some requests

I wanna know if you can manage the script to get 1 file decrypted and uncompressed, i know the script do this, but i would like to get as result, just 1 big file .
Or maybe it can be done in 2 steps, like decrypt.bms and uncompress.bms? something like that

Do you think you can do it for me?

Thanks

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