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speech_bubbles.rpy
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speech_bubbles.rpy
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## To view example in your game add
##
## call speech_bubble_example
##
## somewhere in your running label script
###########################################
# #
# To use in your game #
# #
# Create your characters and set them #
# to use the speech bubble screen. #
# The example at the end has a couple #
# of characters to see how. #
# Maybe delete the example bits (at #
# the end of this file) once happy #
# #
###########################################
###################
# #
# Styles #
# #
###################
#
# https://github.com/RenpyRemix/speech-bubbles/blob/master/explain_frames.md
#
# Characters who use the speech bubbles will need their what_style pointed
# at a style similar to this
#
# The first two settings are quite important. They let the bubbles
# shrink to the text bounds and position the first letter
style bubble_speech_text:
xsize None # needed - otherwise it uses a gui setting
align (0,0) # also likely needed
# just standard font specific stuff
color "#F00"
# font ""
kerning -1.0
size 26
bold True
# A rotated version of the bubble image
image speech_bubble_90:
# using contains so it rotates before crop
contains:
"images/speech_bubble.png"
rotate_pad False
transform_anchor True
anchor (0.0, 1.0)
rotate 90.0
# crop (as rotation increased the size)
crop (0, 0, 135, 130)
# Styles for the different frames
# Each direction the tail points uses different values so has its own style
style bubble_speech_baseright_frame:
# our background picture
background Frame(
"images/speech_bubble.png",
left = Borders(32, 33, 88, 80)
)
# These are the distance between the text area and frame outer edge
left_padding 24
top_padding 22
right_padding 23
bottom_padding 73
# We *could* do all that in one line with
# padding (24, 22, 23, 73) # (left, top, right, base)
minimum (121, 114)
# Now the anchor (the pixel of this widget to place at the stated pos)
# This should generally reflect where the end of the tail lies
anchor (1.0, 1.0)
# You could add a slight offset if wanted (so show_pos is on the tail)
offset (12, 7)
style bubble_speech_baseleft_frame:
# our background picture
background Frame(
Transform("images/speech_bubble.png", xzoom=-1),
left = Borders(88, 33, 32, 80)
)
# The distance between content and outer edge (left, top, right, base)
padding (23, 22, 24, 73)
minimum (121, 114)
anchor (0.0, 1.0)
offset (-12, 7)
style bubble_speech_topright_frame:
# our background picture
background Frame(
Transform("images/speech_bubble.png", yzoom=-1),
left = Borders(32, 80, 88, 33)
)
# The distance between content and outer edge (left, top, right, base)
padding (24, 73, 23, 22)
minimum (121, 114)
anchor (1.0, 0.0)
offset (12, -7)
style bubble_speech_topleft_frame:
# our background picture
background Frame(
Transform("images/speech_bubble.png", zoom=-1),
left = Borders(88, 80, 32, 33)
)
# The distance between content and outer edge (left, top, right, base)
padding (23, 73, 24, 22)
minimum (121, 114)
anchor (0.0, 0.0)
offset (-12, -7)
style bubble_speech_leftbase_frame:
# our background picture
background Frame(
"speech_bubble_90",
left = Borders(80, 32, 33, 88)
)
# The distance between content and outer edge (left, top, right, base)
padding (73, 24, 22, 23)
minimum (114, 121)
anchor (0.0, 1.0)
offset (-7, 12)
style bubble_speech_lefttop_frame:
# our background picture
background Frame(
Transform("speech_bubble_90", yzoom=-1),
left = Borders(80, 88, 33, 32)
)
# The distance between content and outer edge (left, top, right, base)
padding (73, 23, 22, 24)
minimum (114, 121)
anchor (0.0, 0.0)
offset (-7, -12)
style bubble_speech_righttop_frame:
# our background picture
background Frame(
Transform("speech_bubble_90", zoom=-1),
left = Borders(33, 88, 80, 32)
)
# The distance between content and outer edge (left, top, right, base)
padding (22, 23, 73, 24)
minimum (114, 121)
anchor (1.0, 0.0)
offset (7, -12)
style bubble_speech_rightbase_frame:
# our background picture
background Frame(
Transform("speech_bubble_90", xzoom=-1),
left = Borders(33, 32, 80, 88)
)
# The distance between content and outer edge (left, top, right, base)
padding (22, 24, 73, 23)
minimum (114, 121)
anchor (1.0, 1.0)
offset (7, 12)
# Just one to test we can pass (show_type="bubble_thought") and have it
# pick up a different style
style bubble_thought_baseright_frame is bubble_speech_baseright_frame:
alt "Thinking"
####################
# #
# Screens #
# & #
# Python #
# #
####################
#
# You probably will not need to edit this part
#
# Except maybe the callback if you want the default
# values to be different
#
# https://github.com/RenpyRemix/speech-bubbles/blob/master/explain_screens.md
#
default retained_dialogues = []
init python:
# This is just a list of style names that we want to remember for when
# multiple dialogues (bubbles) appear at once
retained_styles = (
renpy.screenlang.text_property_names
+ renpy.screenlang.position_property_names)
#This function gets called after each dialogue is shown
# It is responsible for calculating what will be shown with the
# next dialogue
def hide_dialogue(current_dialogue=None, screen="bubble_say"):
"""
Decrease all `retain` values by one and rebuild global
shown_dialogues only from those set to still be shown
Then add the current dialogue if it has been set to retain
"""
global retained_dialogues
next_retained_dialogues = []
for k in retained_dialogues:
k[1] -= 1
if k[1] > 0:
next_retained_dialogues.append(k)
retained_dialogues = next_retained_dialogues
if current_dialogue and not current_dialogue[0][0].endswith('.rpym'):
# This is where you could add a feature so one dialogue could
# alter setting for a retained dialogue (such as move it)
if current_dialogue[1] > 0:
# retain this one, so add it to the global
# first mirror the style applied to the text and add it
# to the kwargs
widget = renpy.get_widget(screen, 'what')
if widget:
widget_style = {
k : getattr(widget.style, k)
for k in dir(widget.style)
if k in retained_styles
}
current_dialogue[-1]['what_style'] = widget_style
retained_dialogues.append(list(current_dialogue))
# We use this callback so we can use simple arguments rather than
# keywords each time
def say_arguments_callback(who, *args, **kwargs):
if hasattr(who, "screen") and who.screen == "bubble_say":
# First we convert any passed args into kwargs
# (if the named kwarg has not been set)
#
# Args are a utility to pass common values quickly
# (xpos, ypos, tail)
if not "show_pos" in kwargs:
# Default POS as a list Not tuple
kwargs['show_pos'] = list(kwargs.get('show_pos', (800, 400)))
if args and args[0] is not None:
kwargs['show_pos'][0] = args[0]
if len(args) > 1 and args[1] is not None:
kwargs['show_pos'][1] = args[1]
if not "show_tail" in kwargs:
# Default tail style
kwargs['show_tail'] = 'baseright'
if len(args) > 2 and args[2] is not None:
kwargs['show_tail'] = args[2]
# You could amend to pass others as args too
kwargs['show_type'] = kwargs.get('show_type', "bubble_speech")
kwargs['show_xmax'] = kwargs.get('show_xmax', 320)
#kwargs['show_xmin'] = kwargs.get('show_xmin', 0)
kwargs['interact'] = kwargs.get('interact', True)
return (), kwargs
config.say_arguments_callback = say_arguments_callback
screen bubble_say(who, what, **kwargs):
# This is the main container screen
# It uses child screens to display each bubble, one for
# each dialogue that is set to be shown at this time
# A tuple of information about the current dialogue line
$ current_dialogue = (
renpy.get_filename_line(),
kwargs.pop('retain', 0),
who,
what,
kwargs )
# First the older (retained) dialogues
for old_dialogue in retained_dialogues:
$ old_who, old_what, old_kwargs = old_dialogue[2:]
use bubble_subscreen(old_who, **old_kwargs):
# Just standard Text here, no id needed
# Styled to match how the 'retained' line was shown
add Text(old_what, **old_kwargs['what_style'])
# The current line (including the "what" id)
use bubble_subscreen(who, **kwargs):
text what id "what"
# When this screen is hidden (at the next interaction from the player)
# we pass the tuple of current dialogue info to the function
on "hide":
action Function(hide_dialogue, current_dialogue)
screen bubble_subscreen(who, **kwargs):
# Each line of dialogue is shown in one of these subscreens
# To use the correct Frame style we can pass keywords
# show_type = the prefix part of the style
# show_tail = the suffix part of the style
#
# The prefix_suffix then can use _frame as a style name
style_prefix "{}_{}".format(kwargs['type'], kwargs['tail'])
fixed:
pos kwargs['pos']
frame:
xmaximum kwargs['xmax']
# set the min width as show_xmin if passed else use default
# (do not set smaller than the frame settings though)
if "xmin" in kwargs:
xminimum kwargs['xmin']
# this single word tells this screen where to use
# the indented widgets/attributes (the text part)
transclude
if check_bubble_positions:
add Solid('#FFF', xysize=(2, 40), anchor=(1, 20))
add Solid('#FFF', xysize=(40, 2), anchor=(20, 1))
# Utility settings to draw a white cross at the specified 'show_pos'
# Maybe useful to setup Frame styles or fine tune positions
default check_bubble_positions = False
# On/Off toggle of the white cross using [Alt] + [c] keys together
init python:
if config.developer:
config.underlay.append(
renpy.Keymap(
alt_K_c = lambda: renpy.run(
ToggleVariable("check_bubble_positions"))))
###########################################
# #
# You can delete the example characters #
# and label below once happy #
# #
###########################################
#####################
# #
# Characters #
# & #
# Sample #
# #
#####################
#
# https://github.com/RenpyRemix/speech-bubbles/blob/master/explain_usage.md
#
define speech_bubble_a = Character(
"Amber",
screen="bubble_say",
what_color="#282",
what_style="bubble_speech_text",
show_tail="leftbase")
define speech_bubble_k = Character(
"Kaori",
screen="bubble_say",
who_color="#FDD",
what_style="bubble_speech_text")
label speech_bubble_example:
$ quick_menu = False
window hide
scene expression "#777"
speech_bubble_k """A few lines showing the
speech bubble system in action...""" (950, 300, "righttop")
speech_bubble_a "Style default (baseright)
\nYou can press Alt+C to show the used pos" (640, 320, show_xmax=500, what_color="#888")
speech_bubble_k "Style baseleft" (640, 320, "baseleft")
speech_bubble_a "Style leftbase" (640, 320, "leftbase")
speech_bubble_k "Style lefttop" (640, 320, "lefttop")
speech_bubble_a "Style topleft" (640, 320, "topleft")
speech_bubble_k "Style topright" (640, 320, "topright")
speech_bubble_a "Style righttop" (640, 320, "righttop")
speech_bubble_k "Style rightbase" (640, 320, "rightbase")
speech_bubble_a "... and back to the game" (
640, 320, show_type="bubble_thought")
return