forked from IhanaMies/LootValue
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathLootValue.csproj
118 lines (117 loc) · 5.85 KB
/
LootValue.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{1C987E9F-C3DF-456E-A956-CE3A11E960A7}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LootValue</RootNamespace>
<AssemblyName>LootValue</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="CustomRequestHandler.cs" />
<Compile Include="Extensions.cs" />
<Compile Include="FleaPriceCache.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SlotColoring.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.0.2.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SharedDlls\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SharedDlls\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx, Version=5.4.21.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SharedDlls\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Comfort, Version=1.0.0.4, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SharedDlls\Comfort.dll</HintPath>
</Reference>
<Reference Include="Comfort.Unity, Version=1.0.0.4, Culture=neutral, PublicKeyToken=null" />
<Reference Include="Crc32.NET, Version=1.0.0.0, Culture=neutral, PublicKeyToken=dc0b95cf99bf4e99, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SharedDlls\Crc32.NET.dll</HintPath>
</Reference>
<Reference Include="ItemComponent.Types, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SharedDlls\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SharedDlls\Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="spt-common">
<HintPath>..\SharedDlls\spt-common.dll</HintPath>
</Reference>
<Reference Include="spt-core">
<HintPath>..\SharedDlls\spt-core.dll</HintPath>
</Reference>
<Reference Include="spt-reflection">
<HintPath>..\SharedDlls\spt-reflection.dll</HintPath>
</Reference>
<Reference Include="spt-singleplayer">
<HintPath>..\SharedDlls\spt-singleplayer.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SharedDlls\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SharedDlls\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SharedDlls\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SharedDlls\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SharedDlls\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="WindowsBase" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>XCOPY /Y /R "$(SolutionDir)\bin\$(ConfigurationName)\LootValue.dll" "I:\Pelit\EFT SPT 3.9.0\BepInEx\plugins\LootValue\"
XCOPY /Y /R "$(SolutionDir)\bin\$(ConfigurationName)\LootValue.dll" "$(SolutionDir)\Releases\BepInEx\plugins\LootValue\"</PostBuildEvent>
</PropertyGroup>
</Project>